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Vfx Pipeline

skill-mrcalderon3d-everything-game-dev-code-vfx-pipeline · by MRCalderon3D

Create VFX authoring and integration rules that preserve readability, style fit, and performance.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-vfx-pipeline

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

VFX Pipeline

Purpose

Create VFX authoring and integration rules that preserve readability, style fit, and performance.

Use When

  • combat or interaction effects are being built
  • VFX cost is escalating
  • readability is poor

Inputs

  • art bible
  • combat readability needs
  • engine constraints
  • performance budget

Process

  1. define effect categories and quality bars
  2. separate gameplay-critical clarity from decorative layers
  3. set cost expectations for particles, materials, lights, and post-process
  4. create review checkpoints for style and readability
  5. test effects under combat or stress conditions

Outputs

  • VFX guide
  • cost tiers
  • readability checklist
  • integration notes

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • technical-artist
  • combat-designer
  • performance-reviewer

Related Commands

  • combat-design
  • verify
  • perf-budget

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.