— No reviews yet
0 installs
10 views
0.0% view→install
Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-vfx-pipeline ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Are you the author of Vfx Pipeline? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claimAbout
VFX Pipeline
Purpose
Create VFX authoring and integration rules that preserve readability, style fit, and performance.
Use When
- combat or interaction effects are being built
- VFX cost is escalating
- readability is poor
Inputs
- art bible
- combat readability needs
- engine constraints
- performance budget
Process
- define effect categories and quality bars
- separate gameplay-critical clarity from decorative layers
- set cost expectations for particles, materials, lights, and post-process
- create review checkpoints for style and readability
- test effects under combat or stress conditions
Outputs
- VFX guide
- cost tiers
- readability checklist
- integration notes
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- technical-artist
- combat-designer
- performance-reviewer
Related Commands
- combat-design
- verify
- perf-budget
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet — be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.