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Coding Guidance Qt

skill-n-n-code-n-n-code-skills-coding-guidance-qt · by n-n-code

Qt implementation and review skill. Use when writing, modifying, refactoring, or reviewing Qt C++ QWidget desktop code, especially Widgets, `.ui` forms, Designer-generated UI, models, `QAbstractItemModel`, signals and slots, `eventFilter`, `QThread`, CMake-based Qt5/Qt6 builds, layout-heavy UI, and QObject lifetime or thread-affinity problems. Portable across Qt-based C++ application repos.

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$ agentstack add skill-n-n-code-n-n-code-skills-coding-guidance-qt

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Qt Coding Guidance

This skill adds portable Qt implementation, refactoring, and review guidance for Qt C++ code with a QWidget desktop focus. Widget, dialog, model/view, Designer, and desktop-UX guidance here is specific to Widgets work; broader QObject, threading, and build guidance also applies to non-UI Qt C++ code.

Adjacent Skills

This skill provides portable Qt engineering principles. Compose with:

  • Workflow: thinking (planning), recursive-thinking (stress-testing),

security (threat modeling)

  • Domain overlays: ui-guidance (ordinary graphical UI work),

ui-design-guidance (stronger design and UX work), project-core-dev (repo-specific build/test commands), project-platform-diagnose (environment-sensitive diagnosis)

Use this as the default principle skill for Qt code. Reach for coding-guidance-cpp only when the task is mostly non-Qt C++ or needs deeper general C++ design judgment than Qt-specific guidance.

Quick Routing

Open bundled references only when the task actually needs them:

  • [references/qt-build-compatibility.md](references/qt-build-compatibility.md)

for CMake, generated-code, or Qt5/Qt6 compatibility work

  • [references/qt-debugging-checklist.md](references/qt-debugging-checklist.md)

for diagnosis-heavy tasks

  • [references/qt-designer-ui-files.md](references/qt-designer-ui-files.md)

for .ui files, Qt Widgets Designer, uic, or generated ui_*.h code

  • [references/qt-layouts-and-desktop-ux.md](references/qt-layouts-and-desktop-ux.md)

for layout, dialog, panel, and desktop-UX work

  • [references/qt-model-view-checklist.md](references/qt-model-view-checklist.md)

for QAbstractItemModel, roles, resets, selections, and model/view contract work

Stay in the main skill when the task is broad Qt implementation or review and no single failure mode dominates yet.

When Not to Lean on This Skill

  • non-Qt work
  • pure backend or library code written in C++ that does not use Qt types,

eventing, object lifetime, or Qt build tooling

  • Qt Quick or QML-first work; use only the QObject, threading, and build

guidance here when it genuinely applies, and rely on a QML/Qt Quick-specific skill or repo guidance for declarative UI architecture, bindings, and scene graph concerns

  • design-only work where no Qt API, object model, build, or code judgment is

needed

Implementation Workflow

  1. Read the touched widgets, models, controllers, dialogs, .ui forms, tests,

and build files before editing.

  1. Infer intended behavior from current signals and slots, ownership, thread

affinity, layouts, and tests when the request is partially specified. Ask only when multiple plausible Qt designs would change semantics.

  1. Choose the narrowest change that keeps QObject ownership, event ordering,

layout behavior, model contracts, and UI-thread rules explicit.

  1. Implement with one clear application bootstrap, small widget responsibilities,

modern typed connect usage, minimal GUI-thread work, and narrow seams between widgets and domain logic.

  1. Add or update deterministic tests close to the changed behavior. Default:

Qt Test for widget, signal-slot, and model behavior; GoogleTest for pure non-Qt domain logic. Do not mix both in the same seam without a reason. If the repo already uses Qt Test, use QSignalSpy-style assertions for signal contracts.

  1. Run the narrowest relevant formatter, build, test, and affected-platform

smoke path the repo supports. If the change touches Qt5/Qt6 compatibility, validate each supported build variant.

Refactoring Workflow

Use this instead of the default implementation workflow when the task is primarily cleanup or restructuring:

  1. Capture current ownership, signal flow, event-loop assumptions, thread

affinity, layout behavior, and model or binding contracts.

  1. Break the refactor into small slices that preserve visible behavior.
  2. Remove long widget constructors, tangled signal chains, view-model leakage,

duplicated object wiring, and layout hacks one step at a time.

  1. Keep tests or smoke paths passing after each slice; add characterization

coverage first when behavior is unclear.

  1. Stop when the code is simpler, safer around lifetime and threading, and

easier to reason about.

Review Workflow

When reviewing (not implementing), skip the implementation workflow and use this instead:

  1. Read the change in full before commenting.
  2. Identify findings, ordered by severity: Critical > Important >

Suggestion.

  1. Prioritize ownership and deletion bugs, cross-thread QObject misuse,

connection lifetime mistakes, GUI-thread blocking, model/view contract violations, layout breakage, Qt5/Qt6 build regressions, resource-path and platform assumptions, and missing tests.

  1. State findings with concrete evidence and the likely consequence.
  2. For Qt-specific claims, name the proof: sender/receiver types and lifetimes

for signal issues, thread affinity for cross-thread issues, begin/end and reset boundaries for model issues, and the visible interaction path for layout or .ui regressions.

Qt Rules

First tier - causes bugs

  • These rules apply to Qt C++ broadly; Widget-specific rules appear in later

sections.

  • Treat QObject ownership, parent-child lifetime, and thread affinity as core

contracts, not cleanup details

  • Every Widgets application gets exactly one QApplication; create it before

any widget, QPixmap, QIcon, or other GUI object

  • Do not copy QObject subclasses; keep lifetime and ownership explicit
  • Use deleteLater() rather than immediate deletion when an object may still be

participating in the event loop

  • Do not touch GUI objects from non-GUI threads
  • Bind connection lifetime to a context object when possible so queued work does

not outlive the receiver

  • Prefer the typed connect syntax over string-based SIGNAL and SLOT

macros unless the repo is constrained by old APIs

  • Do not block the GUI thread with filesystem, network, database, or heavy CPU

work

  • When model data changes, emit the correct notifications and bracket

structural changes with the correct begin/end calls

  • Do not hand-place widgets with setGeometry() when a real layout should own

sizing and positioning

Second tier - prevents mistakes

  • Keep widgets, models, delegates, dialogs, and business logic separated

enough to test behavior without full UI setup

  • Prefer explicit ownership and small helper objects over hidden globals or

wide controller classes

  • Keep slot bodies short; move non-trivial work into named helpers, presenters,

or model logic

  • Prefer Qt containers, strings, and utilities where the repo already uses

them; do not introduce needless conversions at every boundary

  • Follow the repo's Qt version and idioms before introducing newer Qt APIs
  • Keep compiler, clazy, and Qt-specific warnings at zero in repo-owned code

Architecture and object lifetime

  • This section mixes general Qt lifetime guidance with QWidget screen-structure

defaults.

  • For Widgets apps, keep application bootstrap, main-window construction, and

signal wiring easy to find

  • In QMainWindow code, separate central-widget setup, action/menu setup, and

signal wiring instead of burying everything in one constructor

  • Use this default boundary unless the repo already chose differently:

plain C++ domain logic owns rules and state transitions; Qt-facing models or adapters translate domain state for the UI; widgets own presentation, local interaction, and signal wiring

  • For non-trivial screens, a presenter, controller, or adapter seam is often

simpler than stuffing decisions into slots

  • Parent-child ownership is convenient, but only when the parent truly owns the

child for the same lifetime

  • Use raw pointers for non-owning QObject references only when lifetime is

obvious; use QPointer or a clearer ownership boundary when deletion can race with callbacks or queued work

  • Avoid parented stack objects and mixed manual-plus-parent ownership
  • Make who creates, owns, and tears down long-lived objects obvious near the

construction site

  • Be careful with lambdas connected to signals; capture only what can outlive

the connection or tie the connection to a context object

Signals, slots, and events

  • These rules apply to Qt C++ broadly, not only Widgets screens.
  • Treat signals as contracts; name them for state changes or completed actions,

not vague implementation detail

  • Prefer one clear signal over several partially overlapping ones when callers

need a stable contract

  • Avoid long signal chains that make control flow impossible to follow
  • Be explicit about connection type when thread hops or reentrancy matter
  • Guard against recursive updates and signal storms when setters feed models,

bindings, or other observers

  • If a signal appears connected but never fires, verify sender lifetime,

signature compatibility, and that moc ran after the last Q_OBJECT change

  • Use event filters sparingly; prefer normal event handlers when ownership and

routing are local

Models, views, and UI boundaries

  • This section is mostly QWidget model/view guidance; use the reference for

contract-heavy model work.

  • Preserve the formal contract of Qt item models; invalid indexes, role names,

and reset behavior are compatibility boundaries

  • Keep view state, model state, and domain state separated enough that each can

be tested and debugged directly

  • Prefer explicit model roles and property names over stringly ad hoc data

blobs

  • Avoid doing heavy logic in delegates, bindings, or paint paths
  • When a view needs derived presentation state, prefer a model or adapter seam

over burying logic in widget callbacks

  • In mixed QML/Widgets code, treat binding loops and context-property sprawl as

design smells; this skill still defaults to the QWidget side

  • Detailed model/view rules and review checks live in

[references/qt-model-view-checklist.md](references/qt-model-view-checklist.md)

Layouts and desktop UX

  • This section is Widgets-specific.
  • Layouts own geometry; use real layout types and desktop-native composition

instead of manual sizing or geometry hacks

  • Use QFormLayout, QSplitter, QDockWidget, QGroupBox, and

QDialogButtonBox deliberately where their semantics match the screen

  • Prefer standard buttons, shortcuts, dialogs, icons, and paths when Qt

provides them, instead of hard-coding one platform's desktop conventions

  • Be deliberate with QSizePolicy, stretch factors, margins, spacing,

accessibility names, and keyboard flow

  • Detailed layout and desktop-UX patterns live in

[references/qt-layouts-and-desktop-ux.md](references/qt-layouts-and-desktop-ux.md)

Threading, async, and responsiveness

  • These rules apply to Qt C++ broadly, not only Widgets screens.
  • Move blocking or long-running work off the GUI thread and define how results

are marshaled back

  • Use queued delivery deliberately when crossing thread boundaries; do not

assume the default connection behavior is always correct

  • Do not create children for a parent that lives in another thread
  • Do not move an object to another thread unless its ownership, children, and

event handling model all remain valid there

  • Prefer explicit task ownership, cancellation, and teardown rules for timers,

workers, and asynchronous replies

  • Treat shutdown, application quit, and window close paths as lifetime hazards

for queued callbacks and pending replies

Build and version compatibility

  • These rules apply to Qt C++ broadly; .ui guidance is Widgets-specific.
  • Respect moc, uic, qrc, and build-system boundaries; file moves or class shape

changes that affect generated code are not trivial refactors

  • Do not edit generated ui_*.h files; change the .ui form, the wrapper

widget, or the build inputs that generate them

  • When a repo uses Qt Widgets Designer, treat .ui XML, form settings, custom

widget declarations, and generated includes as part of the source contract

  • If the repo supports both Qt5 and Qt6, use version-driven CMake patterns

rather than hard-coded Qt5:: or Qt6:: targets

  • In Qt6-first CMake repos that are not already standardized on a stable local

pattern, prefer Qt's own helper commands such as qt_standard_project_setup() and qt_add_executable() over ad hoc target setup

  • Treat Qt version compatibility as a public build contract; test each claimed

variant instead of assuming dynamic find_package is enough

  • Prefer stable resource lookup and path handling over current-working-directory

assumptions

  • Mark user-visible strings for translation through the repo's chosen path,

tr() by default; do not introduce raw UI text that bypasses extraction

  • Keep translation keys, object names, and user-visible strings deliberate

rather than incidental

  • Do not introduce obsolete Qt classes or deprecated members in new code when a

maintained alternative exists; if a touched API is obsolete, treat migration pressure as part of the design review

  • If a subsystem is mostly plain C++, keep Qt-specific concerns at the boundary

instead of spreading Qt types everywhere without benefit

  • Detailed build and compatibility patterns live in

[references/qt-build-compatibility.md](references/qt-build-compatibility.md)

Testing and debugging

  • Test visible behavior, model transitions, emitted signals, and lifecycle

edges, not just private helper functions

  • Prefer deterministic UI tests and offscreen smoke paths over fragile timing-

dependent visual assertions

  • Treat build verification as part of test completion; generated or updated

tests that do not compile are incomplete

  • Use qDebug() and qWarning() deliberately for widget size, object class,

state transitions, and connection-path diagnostics

  • For memory or lifecycle bugs in C++, prefer AddressSanitizer and Qt-aware

lifetime inspection over guessing

  • Detailed failure categorization and diagnosis steps live in

[references/qt-debugging-checklist.md](references/qt-debugging-checklist.md)

Review Hotspots

  • missing Q_OBJECT, stale moc output, or signal/slot signature mismatch
  • wrong QObject ownership or deleteLater() timing
  • cross-thread object parenting or GUI-thread violations
  • incorrect model notifications, reset behavior, or invalid index handling
  • edits to generated ui_*.h instead of the underlying .ui or wrapper code
  • new user-visible strings that bypass translation or break existing i18n paths
  • newly introduced obsolete Qt APIs or deprecated members
  • hidden layout regressions from QSizePolicy, stretch, spacing, or minimum

size changes

  • Qt5/Qt6 target-family drift in CMake

Review Evidence

  • For signal or slot bugs, name the sender, receiver, connection style, and the

lifetime or signature fact that breaks the path

  • For thread-affinity bugs, name which object lives on which thread and where

the illegal GUI or parenting access occurs

  • For model/view bugs, name which contract breaks: wrong data() role,

missing begin*/end*, invalid index handling, reset misuse, or stale selection/persistent-index assumptions

  • For layout or .ui bugs, name the affected screen path and the geometry or

form-setting change that causes the regression

  • For build or generated-code bugs, name the specific moc/uic/qrc or CMake

input that is stale, missing, or version-skewed

Decision Heuristics

Use these when the right choice is not obvious:

  • Lifetime pressure: if it is not obvious who owns a QObject or when it can

die, redesign the boundary before adding more behavior.

  • Thread-affinity pressure: if a callback, timer, or reply may arrive on a

different thread, make that hop explicit and local.

  • Model-contract pressure: if a change touches model indexes, role names,

or reset behavior, treat it as a compatibility boundary rather than

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.