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Neo4j Nvl Skill

skill-neo4j-contrib-neo4j-skills-neo4j-nvl-skill · by neo4j-contrib

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

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Install

$ agentstack add skill-neo4j-contrib-neo4j-skills-neo4j-nvl-skill

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets Used
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

When to Use

  • Rendering a Neo4j graph in a browser (vanilla JS, React, Vite) with custom interactions, rendering, or data shapes
  • Visualizing driver.executeQuery results as an interactive graph
  • Wiring zoom, pan, drag, click, hover, lasso, or box-select interactions
  • Embedding NVL inside an existing app and synchronizing graph state

When NOT to Use

  • Pre-styled embedded graph view with default behavior, no custom interactionsGraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL with default Neo4j styling. See [Use NVL or the Needle Component?](#use-nvl-or-the-needle-component) below.
  • Python / Jupyter notebook graph visualizationneo4j/python-graph-visualization (the Python port of NVL)
  • Writing/optimizing Cypherneo4j-cypher-skill
  • Driver setup / executeQuery / sessionsneo4j-driver-javascript-skill
  • Server-side data fetching with no renderingneo4j-driver-javascript-skill
  • GDS algorithm executionneo4j-gds-skill or neo4j-aura-graph-analytics-skill
  • GraphQL APIneo4j-graphql-skill

Use NVL or the Needle Component?

| Need | Use | |---|---| | Embed a graph view with default Neo4j styling, no custom interactions or rendering | GraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL and accepts records shaped { id, labels, properties: { key: { stringified, type } } } (NeoNode) | | Custom interactions, custom rendering, non-standard data shapes, or framework-agnostic embedding | This skill — use NVL directly |

If the answer is the first row, install and use the Needle component instead of NVL — do not duplicate styling work.


Install

npm install @neo4j-nvl/base                  # core (required)
npm install @neo4j-nvl/interaction-handlers  # standard interactions (optional, vanilla JS)
npm install @neo4j-nvl/react                 # React wrappers (optional)

Peer requirements: React 19 for @neo4j-nvl/react. The published peerDependency range still permits React 18, but mixing major versions is not recommended — target 19. @neo4j-nvl/layout-workers is a transitive dependency — never install directly. neo4j-driver is a peer of @neo4j-nvl/base only when using nvlResultTransformer.

Starter templates: https://github.com/neo4j-devtools/nvl-boilerplates — official per-framework scaffolds; prefer these over hand-rolled setups.

License: NVL ships under the Neo4j Visualization Library License — for use with Neo4j products only. Cannot be used against other graph backends.


Pick the Right Paradigm

| Need | Use | |---|---| | React app, default interactions | ` from @neo4j-nvl/react | | React app, custom interaction wiring | + own handlers via ref | | Vanilla JS, standard interactions | NVL + @neo4j-nvl/interaction-handlers | | Vanilla JS, fully custom event logic | NVL + container.addEventListener + nvl.getHits() | | Static PNG/SVG image export | or nvl.saveToFile() / nvl.saveToSvg()` |


Pick the Right Renderer

| Renderer | Max nodes | Detail | Use case | |---|---|---|---| | 'canvas' (default) | ~1,000 | Full captions, icons, arrows, pixel-perfect hit-testing | Detail investigation, small graphs | | 'webgl' | 100,000+ | Reduced label fidelity (bound by GPU max texture size) | Large-scale pattern exploration |

const nvl = new NVL(container, nodes, rels, { renderer: 'webgl' })
nvl.setRenderer('canvas')   // swap at runtime

Container Setup

The container must have an explicit width AND height. Missing height → container collapses to 0 → graph invisible. Most-reported NVL bug.


Vanilla — Base Library

import { NVL } from '@neo4j-nvl/base'

const container = document.getElementById('viz')
const nodes = [{ id: '1' }, { id: '2' }]
const relationships = [{ id: '12', from: '1', to: '2', type: 'KNOWS' }]

const nvl = new NVL(container, nodes, relationships)

With options + callbacks:

import { NVL } from '@neo4j-nvl/base'

const options = {
  initialZoom: 1.0,
  minZoom: 0.1,
  maxZoom: 8,
  layout: 'forceDirected',
  renderer: 'canvas',
  styling: { defaultNodeColor: '#0e86d4', defaultRelationshipColor: '#888' }
}
const callbacks = {
  onInitialization: () => console.log('NVL ready'),
  onLayoutDone: () => nvl.fit([]),
  onError: (err) => console.error('NVL error', err)
}

const nvl = new NVL(container, nodes, relationships, options, callbacks)

// On teardown — always:
nvl.destroy()

NVL constructor signature: new NVL(frame, nvlNodes?, nvlRels?, options?, callbacks?). All but frame are optional and default to empty.


Vanilla — Interaction Handlers

Compose handlers onto an existing NVL instance. Each handler registers callbacks via .updateCallback(name, fn) and must be torn down with .destroy().

import { NVL } from '@neo4j-nvl/base'
import {
  ZoomInteraction, PanInteraction, DragNodeInteraction,
  ClickInteraction, HoverInteraction, BoxSelectInteraction,
  LassoInteraction, KeyboardInteraction
} from '@neo4j-nvl/interaction-handlers'

const nvl = new NVL(container, nodes, relationships)

const zoom  = new ZoomInteraction(nvl)
const pan   = new PanInteraction(nvl)
const drag  = new DragNodeInteraction(nvl)
const click = new ClickInteraction(nvl, { selectOnClick: true })
const hover = new HoverInteraction(nvl, { drawShadowOnHover: true })

click.updateCallback('onNodeClick',         (node, hits, evt) => console.log('node',  node.id))
click.updateCallback('onRelationshipClick', (rel,  hits, evt) => console.log('rel',   rel.id))
click.updateCallback('onCanvasClick',       (evt)             => console.log('canvas'))
hover.updateCallback('onHover',             (el, hits, evt)   => el && console.log('over', el.id))
drag.updateCallback('onDragEnd',            (nodes, evt)      => savePositions(nodes))
zoom.updateCallback('onZoom',               (level)           => console.log('zoom', level))

// Teardown — destroy all handlers, then the NVL instance
function teardown() {
  for (const h of [zoom, pan, drag, click, hover]) h.destroy()
  nvl.destroy()
}

Disable an event without removing the handler: click.removeCallback('onCanvasClick'). Passing true instead of a function enables the event with a no-op (useful for default selection behavior).


React — InteractiveNvlWrapper

Pre-wires every interaction handler. Toggle events with mouseEventCallbacks (function = on + callback; true = on, no-op; false/omit = off).

import { InteractiveNvlWrapper } from '@neo4j-nvl/react'
import type { MouseEventCallbacks, NvlOptions } from '@neo4j-nvl/react'
import { useRef } from 'react'
import type { NVL } from '@neo4j-nvl/base'

export function GraphView({ nodes, rels }) {
  const nvlRef = useRef(null)

  const nvlOptions: NvlOptions = { initialZoom: 1, renderer: 'canvas' }

  const mouseEventCallbacks: MouseEventCallbacks = {
    onNodeClick:         (node, hits, evt) => console.log('node',  node.id),
    onRelationshipClick: (rel,  hits, evt) => console.log('rel',   rel.id),
    onCanvasClick:       (evt)             => console.log('canvas'),
    onHover:             (el, hits, evt)   => el && console.log('hover', el.id),
    onDragEnd:           (nodes, evt)      => persist(nodes),
    onZoom: true,                                       // enable, no callback
    onPan:  true
  }

  return (
    
       console.error('NVL init', err)}
      />
    
  )
}

ref resolves to the underlying NVL instance — call any method on it: nvlRef.current?.fit([]), nvlRef.current?.setRenderer('webgl'), nvlRef.current?.saveToFile().


React — BasicNvlWrapper + Ref

No interactions wired. The ref exposes every NVL method via IncludeMethods — use when building custom interaction logic in React.

import { BasicNvlWrapper } from '@neo4j-nvl/react'
import type { NVL } from '@neo4j-nvl/base'
import { useRef } from 'react'

export function MiniGraph({ nodes, rels }) {
  const nvlRef = useRef(null)

  return (
    
       nvlRef.current?.fit([]) }}
      />
       nvlRef.current?.fit(['1', '2'])}>Zoom to 1,2
    
  )
}

Wiring a Neo4j Driver Result

@neo4j-nvl/base exports a ResultTransformer for the JS driver that deduplicates nodes/relationships across any record shape.

import neo4j from 'neo4j-driver'
import { NVL, nvlResultTransformer } from '@neo4j-nvl/base'

const driver = neo4j.driver(process.env.NEO4J_URI,
  neo4j.auth.basic(process.env.NEO4J_USERNAME, process.env.NEO4J_PASSWORD))

const { nodes, relationships } = await driver.executeQuery(
  'MATCH (a)-[r]-(b) RETURN a, r, b LIMIT 25',
  {},
  { database: 'neo4j', resultTransformer: nvlResultTransformer }
)

const nvl = new NVL(document.getElementById('viz'), nodes, relationships)
// ❌ raw EagerResult — records are not Node/Relationship objects
const result = await driver.executeQuery('MATCH (a)-[r]-(b) RETURN a, r, b')
new NVL(container, result.records, [])   // breaks

// ✅ use the transformer
const { nodes, relationships } = await driver.executeQuery(
  'MATCH (a)-[r]-(b) RETURN a, r, b',
  {},
  { database: 'neo4j', resultTransformer: nvlResultTransformer }
)
new NVL(container, nodes, relationships)

For driver lifecycle, session management, Integer handling, and TypeScript types → neo4j-driver-javascript-skill.


Updating the Graph

| Method | Behavior | |---|---| | addAndUpdateElementsInGraph(nodes, rels) | Insert new; update existing by id (only specified fields) | | updateElementsInGraph(nodes, rels) | Update existing only; ignores unknown ids | | addElementsToGraph(nodes, rels) | Insert only; throws on existing id | | removeNodesWithIds(ids) | Remove nodes; adjacent relationships auto-removed | | removeRelationshipsWithIds(ids) | Remove relationships | | setNodePositions(nodes, updateLayout?) | Override positions; optionally re-run layout | | restart(options?, retainPositions?) | Restart with new options; positions optional |

Diff updates use PartialNode / PartialRelationship — only id is required:

nvl.updateElementsInGraph(
  [{ id: '1', color: '#f00', selected: true }],   // PartialNode
  [{ id: '12', width: 4 }]                         // PartialRelationship
)

Hit Testing (Manual)

Use when NOT using the interaction-handlers package. getHits() resolves which node/relationship is under a pointer event.

const nvl = new NVL(container, nodes, rels)

container.addEventListener('click', (evt) => {
  const { nvlTargets } = nvl.getHits(evt, ['node', 'relationship'], { hitNodeMarginWidth: 4 })
  const hitNode = nvlTargets.nodes[0]
  const hitRel  = nvlTargets.relationships[0]
  if (hitNode) console.log('hit node', hitNode.data.id)
  else if (hitRel) console.log('hit rel', hitRel.data.id)
  else console.log('hit canvas')
})

HitTargetNode / HitTargetRelationship carry data, pointerCoordinates, distance, insideNode (nodes only). See [references/api-surface.md](references/api-surface.md).


Common Mistakes

| Mistake | Fix | |---|---| | Container with no height → invisible graph | Set explicit width and height on the container | | Pass driver.executeQuery result directly | Use nvlResultTransformer and consume { nodes, relationships } | | WebGL for small label-rich graphs | Use 'canvas'; labels are fully supported | | Canvas for 10k+ nodes | Switch to 'webgl' via renderer option or setRenderer | | New NVL per React render | Use ` / or wrap in useEffect + destroy() | | Forgetting nvl.destroy() on teardown | Call destroy() on unmount; React wrappers handle this automatically | | Vanilla handlers not torn down | Call .destroy() on every interaction before nvl.destroy() | | Worker construction blocked (strict CSP / sandboxed runtime / older bundler) | nvlOptions: { disableWebWorkers: true } (NVL has a non-worker fallback) | | Telemetry enabled in regulated env | nvlOptions: { disableTelemetry: true } | | Layout never settles | Pin anchor nodes with pinNode(id); tune layoutTimeLimit | | selectOnClick fires double | Toggle once at mount; don't flip interactionOptions per render | | Hit test misses near node edge | Pass { hitNodeMarginWidth: N } to getHits` | | Captions missing on WebGL | GPU max texture size exceeded; fall back to Canvas or shrink captions |


References

Load on demand:

  • [references/api-surface.md](references/api-surface.md) — complete NVL method table; Node, Relationship, NvlOptions, LayoutOptions, ExternalCallbacks, HitTargets, NvlMouseEvent, StyledCaption, Point; every interaction-handler class + its options + its callback signatures; React ` / / props; MouseEventCallbacks and KeyboardEventCallbacks shapes; named exports inventory; nvlResultTransformer` signature
  • [references/troubleshooting.md](references/troubleshooting.md) — zero-height container, build-tool-agnostic disableWebWorkers fallback, Canvas/WebGL trade-offs + WebGL2 note, WebGL texture-size cap, onWebGLContextLost recovery, telemetry opt-out, memory leaks, stuck layouts, double selection, hit-margin tuning, license restriction

Canonical web documentation (use WebFetch when references above are insufficient):

  • https://neo4j.com/docs/nvl/current/ — user guide (installation, base library, interaction handlers, React wrappers)
  • https://neo4j.com/docs/api/nvl/current/ — TypeDoc API reference
  • https://neo4j.com/docs/api/nvl/current/examples.html — runnable examples
  • https://github.com/neo4j-devtools/nvl-boilerplates — official starter templates per supported framework
  • https://github.com/neo4j/python-graph-visualization — Python port of NVL (use this skill only for the JavaScript/browser path)

Checklist

  • [ ] Container has explicit width AND height CSS
  • [ ] Correct paradigm chosen from the decision table (vanilla / handlers / React)
  • [ ] Renderer matches expected node count (Canvas ≲1k / WebGL 100k+)
  • [ ] Driver executeQuery results piped through nvlResultTransformer
  • [ ] database specified on every executeQuery call (delegate to neo4j-driver-javascript-skill)
  • [ ] All interaction handlers .destroy()-ed before nvl.destroy() on teardown
  • [ ] nvl.destroy() called on React unmount (manual instances only — wrappers handle it)
  • [ ] disableTelemetry: true set when in regulated / offline environments
  • [ ] disableWebWorkers: true set when bundler / CSP blocks worker construction
  • [ ] Graph updates use addAndUpdateElementsInGraph / updateElementsInGraph — not restart
  • [ ] License compatible: target is a Neo4j product

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.