AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified Apache-2.0 Self-run

Gamified App

skill-nexu-io-open-design-gamified-app · by nexu-io

|

No reviews yet
0 installs
39 views
0.0% view→install

Install

$ agentstack add skill-nexu-io-open-design-gamified-app

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-nexu-io-open-design-gamified-app)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Gamified App? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.

Workflow

  1. Read the active DESIGN.md (injected above). For gamified apps, lean

on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.

  1. Pick the brand + value prop from the brief. Generate real quest

names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").

  1. Stage — full-bleed dark page (near-black #0e0d0c or DS dark token)

with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.

  1. Phones — three 360×780 phone frames in a horizontal row (wraps to

stack on narrow viewports). Each phone:

  • 12px black bezel, 44px corner radius, dynamic-island notch.
  • Status bar (time / signal / battery).
  • Phone-specific content (below).
  • Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA,

Profile). Active tab in accent.

  1. Phone 1 — cover poster (sales/value prop):
  • Status bar.
  • HI-FI PROTOTYPE · IPHONE eyebrow.
  • Big display headline ("Daily quests for becoming a better human."),

accent on "becoming".

  • 1–2 sentence body in muted serif/sans.
  • Mono tip line ("Tap quests to open detail. Toggle [theme] in the

toolbar to switch theme & layout.")

  • Subtle scrolling teaser of the next screen at the bottom edge.
  1. Phone 2 — today's quests dashboard (the hero screen):
  • Greeting "Good morning, Sam" + small XP-bell ringing.
  • Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress

bar inside a glassmorphic ribbon.

  • Sub-line: "8 quests waiting · earn 430 XP today".
  • 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent

color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right.

  • Bottom tab bar.
  1. Phone 3 — quest detail:
  • Back arrow + screen title ("Quest").
  • Hero block with the quest's accent color, big serif quest title

("Body — strength"), short narrative body, "REWARD +90 XP" stamp.

  • Steps checklist (3–4 micro-tasks, one done, two pending).
  • Big primary CTA "Start quest" pill at the bottom in accent.
  1. Write a single HTML document:
  • ` through `, CSS inline.
  • All in CSS — no images. Use linear-gradient and inline SVG glyphs

for tile chips and tab icons.

  • data-od-id on stage, each phone, each frame's regions.
  1. Self-check:
  • Three frames, each with a distinct purpose. Not three copies of the

same screen.

  • Tile colors don't overpower — each quest tile uses a different pastel

against the same neutral surface.

  • Reads as gamified and adult — playful, not childish.

Output contract

Emit between `` tags:


...

One sentence before the artifact, nothing after.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.