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SKILL verified Apache-2.0 Self-run

Unity Cli

skill-niqibiao-unity-cli-skill-unity-cli · by niqibiao

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Install

$ agentstack add skill-niqibiao-unity-cli-skill-unity-cli

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Unity CLI

One CLI (cs) drives everything; subcommands cover all operations. Decision order for any task: built-in command → snippet → raw exec.

Running cs

cs below = python "/scripts/cli/cs.py", where ` is THIS skill's base directory (shown when the skill loads — an absolute path). Expand cs to that full command on every call, and always pass --json. **Do not pass --project** — the CLI auto-detects the Unity project (it walks up from the working directory, and from its own committed location). Prefix with PYTHONDONTWRITEBYTECODE=1 so running the CLI leaves no __pycache__` in the project:

PYTHONDONTWRITEBYTECODE=1 python "/scripts/cli/cs.py" command --json --input req.json

No bootstrap/copy step — the CLI runs in place from this skill. First-time use needs the Unity package in the project: cs setup installs it (see references/setup.md), and cs status reports NOT FOUND until Unity resolves it. The first command auto-caches the resolved package path (machine-local, under your home cache), so an explicit cs setup is a convenience, not a gate.

Passing parameters — --input JSON (never inline)

command, exec, batch, and complete take their params as a single JSON object written to a file (or - for stdin), never as inline shell arguments. Write the JSON with your file tool, then pass --input — this removes all shell quoting/escaping of C# code and nested JSON:

cs command --json --input req.json    # req.json: {"ns":"gameobject","action":"create","args":{"name":"Cube"}}
cs exec    --json --input req.json    # req.json: {"code":"Debug.Log(\"hi\");"}
cs exec    --json --file snippet.cs   # exec also accepts raw C# from a .cs file
cs batch   --json --input req.json    # req.json: {"commands":[ … ],"stopOnError":true}

Routing — pick the subcommand

| Task | Subcommand | Detail | |------|------------|--------| | Structured editor ops (GameObject/component/scene/prefab/asset/material/screenshot/profiler) | cs command --input | references/commands.md | | Raw C# in the live Editor (fallback) | cs exec | references/exec-code.md | | Reusable C# snippet library | cs snippets … | references/snippets.md | | Audit / validate snippets | cs snippets doctor / stats | references/snippets-audit.md | | Refresh / recompile after writing .cs | cs refresh | references/refresh.md | | Sync custom-command catalog / maintainer audit | cs catalog sync / cs list-commands | references/catalog.md | | Connection / editor status | cs status / cs health | references/status.md | | First-time package setup / version-check | cs setup | references/setup.md |

Conventions (all subcommands)

  • Always --json; the envelope is { "ok", "exitCode", "summary", "data" } — check

ok / exitCode for success.

  • Never pass --project — the CLI auto-detects the project. Pass --project

only to deliberately target a different project.

  • Prefer cs command over cs exec when a built-in covers the task; check the snippet

library (cs snippets search ) before falling back to ad-hoc cs exec.

  • A ⚠ version mismatch warning means the installed Unity package and the CLI are on

different major.minor lines — align them (see references/setup.md). It warns; it does not block.

  • --json and the expanded python … cs.py … command line are agent-internal

for you to run and parse, never to paste to the user. When a step needs the user to act (e.g. open Unity to resolve the package) and then re-verify, ask them in plain language to check unity-cli status; run cs status yourself to read the result.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.