Install
$ agentstack add skill-notque-vexjoy-agent-video-editing ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Video Editing Skill
Overview
This skill implements a 6-layer pipeline where AI handles judgment tasks (what to keep, what to cut, highlight selection) and FFmpeg/Remotion handle mechanical execution deterministically.
| Layer | Name | Mechanism | Primary Tool | |-------|------|-----------|-------------| | 1 | CAPTURE | Inventory source footage | Bash + Glob | | 2 | AI STRUCTURE | Transcript to EDL | LLM judgment | | 3 | FFMPEG CUTS | EDL to segment files | FFmpeg (deterministic) | | 4 | REMOTION COMPOSITION | Segments to TSX composition | Remotion + TypeScript | | 5 | AI GENERATION | Fill gaps with generated assets | ElevenLabs / fal.ai (conditional) | | 6 | FINAL POLISH | Human taste layer | Human + NLE |
Reference Loading Table
| Signal | Load These Files | Why | |---|---|---| | references/preflight.md | preflight.md | Before Phase 1 | | references/phase-commands.md | phase-commands.md | Each phase | | references/errors.md | errors.md | Error Handling | | references/ffmpeg-commands.md | ffmpeg-commands.md | Phase 3, Proxy | | references/remotion-scaffold.md | remotion-scaffold.md | Phase 4 |
Instructions
Preflight (Run before Phase 1)
Hard requirements (BLOCK if missing): ffmpeg (all phases), node (Remotion / npx). Soft requirements (WARN if missing): remotion (only required for Phase 4).
Preflight script (dependency checks, install hints, exit codes): references/preflight.md.
Phase 1: CAPTURE
Goal: Inventory all source footage and confirm files exist on disk before any processing.
Constraint: Source files are read-only. All FFmpeg commands write to new files only. Never overwrite source footage.
Steps: locate source files (find), inspect each with ffprobe, generate proxies for files >10 min (see references/ffmpeg-commands.md -> Proxy Generation), create working directories (segments/, assembled/). Full command block: references/phase-commands.md -> Phase 1.
Gate: Source files confirmed on disk. File list written to source-inventory.txt. Proceed only when gate passes.
Phase 2: AI STRUCTURE
Goal: Analyze content and produce a written EDL (cuts.txt) that drives all downstream cutting.
Constraint: cuts.txt is the contract. The EDL file is the only source of truth for downstream phases. Do not hand-edit FFmpeg commands — generate them from the EDL.
Constraint: Before writing the EDL manually, run FFmpeg scene/silence detection. Detection output informs judgment, not replaces it.
Steps: transcribe with whisper/AssemblyAI, run scene/silence detection, apply judgment (what advances narrative, what is filler, target duration), write cuts.txt in EDL format START_TIME,END_TIME,LABEL, review for overlap and total duration. Full command block and EDL format example: references/phase-commands.md -> Phase 2.
Gate: transcript.txt exists. cuts.txt written to disk. Proceed only when both files exist.
Phase 3: FFMPEG CUTS
Goal: Execute the EDL deterministically — one FFmpeg cut per segment in cuts.txt.
Constraint: Batch-cut from EDL using a loop. Do not create individual FFmpeg commands per cut. This ensures reproducibility and review capability as a list.
Constraint: Always generate concat-list.txt from cuts.txt order, not from shell glob. Shell glob (segments/*.mp4) sorts alphabetically, not by EDL order.
Steps: batch-cut from EDL with while loop (libx264/aac, -avoid_negative_ts make_zero), verify segments, generate concat-list.txt in EDL order, concat with -f concat -safe 0 -c copy. Full command block: references/phase-commands.md -> Phase 3. See also references/ffmpeg-commands.md -> Batch Cutting.
Gate: All segment files exist. assembled/rough-cut.mp4 written to disk. Proceed only when gate passes.
Phase 4: REMOTION COMPOSITION
Goal: Wrap segments in a Remotion TSX composition for programmatic overlays, titles, or transitions.
When to use: Only when rough-cut.mp4 requires programmatic elements (animated titles, lower thirds, caption tracks, brand overlays). If rough-cut.mp4 is sufficient, skip to Phase 6.
Constraint: Layer 4 requires TypeScript/React. Hand off to typescript-frontend-engineer for TSX work; return to python-general-engineer for Phase 5 onward.
Steps: initialize Remotion (npm create video@latest first time; otherwise npm install @remotion/cli @remotion/player remotion), scaffold composition (see references/remotion-scaffold.md), render with npx remotion render. Full command block: references/phase-commands.md -> Phase 4.
Gate: assembled/remotion-output.mp4 exists. Proceed only when gate passes.
Phase 5: AI GENERATION
Goal: Fill genuine gaps in source material with generated assets — only when needed.
Constraint: Check whether existing footage covers the gap before generating anything. Generate only what doesn't exist.
Decision tree: cut around the gap → update cuts.txt and re-run Phase 3; voiceover → ElevenLabs (authorization required); music → fal.ai (defer to fal-ai-media); b-roll → fal.ai (defer to fal-ai-media). ElevenLabs Python helper, authorization pattern, and save-to-disk flow: references/phase-commands.md -> Phase 5.
Gate: All required generated assets saved to assets/ directory before proceeding.
Phase 6: FINAL POLISH
Goal: Deliver assembled output and hand off taste-layer work to human.
Constraint: Layer 6 is human territory. The skill assembles; the human finishes. The following require human judgment and should not be attempted programmatically:
- Color grading and color matching between clips
- Music timing and volume ducking
- Caption style, font, positioning
- Transition timing and style
- Final audio mix levels
Handoff template (handoff-notes.txt with source list, EDL, rough-cut path, remaining-for-human checklist): references/phase-commands.md -> Phase 6.
Gate: assembled/rough-cut.mp4 (or assembled/remotion-output.mp4) exists. handoff-notes.txt written to disk.
Error Handling
Common errors (missing source files, FFmpeg codec errors, Remotion composition-not-found, concat-order bugs, ElevenLabs 401) and fixes: references/errors.md.
References
| Reference | When to Load | Content | |-----------|-------------|---------| | references/preflight.md | Before Phase 1 | Dependency check script: ffmpeg, node, remotion | | references/phase-commands.md | Each phase | Full shell command blocks for Phases 1-6 and gate checks | | references/errors.md | Error Handling | Error matrix with causes and fixes | | references/ffmpeg-commands.md | Phase 3, Proxy | FFmpeg recipes: timestamp extraction, batch cutting, concatenation, proxy generation, audio normalization, scene/silence detection, social reframing | | references/remotion-scaffold.md | Phase 4 | TSX composition scaffold, render command, reuse patterns |
- Remotion docs -- TSX composition API
- FFmpeg docs -- Flag reference
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: notque
- Source: notque/vexjoy-agent
- License: MIT
- Homepage: https://vexjoy.com
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.