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SKILL verified Apache-2.0 Self-run

Nurec Index

skill-nvidia-nurec-skills-nurec-index · by NVIDIA

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$ agentstack add skill-nvidia-nurec-skills-nurec-index

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  • Prompt-injection patterns
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  • Dangerous shell & filesystem operations
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  • Filesystem access No
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  • Environment & secrets No
  • Dynamic code execution No

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About

NuRec Skills Index

A routing skill. It decides which sibling skill to read next for a NuRec / Neural Reconstruction task. Five siblings cover the full pipeline:

  • physical-ai-datasets — find an existing NVIDIA dataset.
  • ncore — convert raw sensor data into NCore V4.
  • nre — train a 3DGUT reconstruction and render novel views from

NCore V4 (or a pre-trained USDZ).

  • asset-harvester — extract per-object 3D Gaussian Splat assets

from sparse AV-clip views.

  • nurec-fixer — clean up artifacts in already-rendered frames.

Use this index when the user mentions NuRec / NRE / 3DGUT / USDZ / "render this clip" / "convert this bag" / "extract objects" but the right sub-skill is not yet obvious. Always read this first.

Do NOT use this index when:

  • The right sub-skill is already obvious (open it directly).
  • The task is not a NuRec task (this skill will not help).
  • Hands-on implementation steps are needed — defer to the sub-skill

this index points at.

Purpose

This skill exists so an agent never has to guess which NuRec-family skill to read next. It is a hand-curated router for the five-skill NuRec family and nothing else.

Use cases this skill is built for:

  • Disambiguate a NuRec request. The user says "render this

clip", "convert this bag", "fix these frames", or "extract this car" and you need to pick the one sibling skill that owns that verb.

  • Bootstrap a multi-stage pipeline. The user's goal needs two or

three siblings in a fixed order (convert → train → render, dataset → render, harvest → insert, render → harmonize). This index points you at the right starting sibling and the matching workflow A–G in [references/workflows.md](references/workflows.md).

  • Translate NuRec jargon for a beginner. NuRec vs NRE, USDZ vs

NCore V4, 3DGUT vs 3DGRT, NRE's built-in Fixer vs the standalone DiffusionHarmonizer — see [Easy mix-ups](#easy-mix-ups).

  • Locate a sibling skill that is not on disk. Defer to

[references/discovery.md](references/discovery.md) instead of guessing a path.

  • Plan disk cleanup across the family. A full NuRec workflow

can leave 150 GB+ behind; defer to [references/teardown.md](references/teardown.md) for the documented order.

Use cases this skill is explicitly NOT built for:

  • Running any container, training job, rendering job, conversion,

dataset download, server, or teardown — always handed off to the sibling.

  • Routing tasks outside the NuRec family (Omniverse, Isaac Sim,

CARLA, Cosmos-* training, generic Hugging Face downloads).

  • Discovering newly-added sibling skills automatically — the

catalogue is hand-curated and must be edited by hand (see [Keeping this index up to date](#keeping-this-index-up-to-date)).

Instructions

Follow these steps when answering a NuRec-shaped question:

  1. Classify the request. Read the user's goal and match it to a

row in [Pick a skill](#pick-a-skill). Multi-stage tasks (convert + train, dataset + render) usually start with ncore or physical-ai-datasets and then hand off to nre.

  1. Open exactly one sibling skill next. Refer to it by name:

(e.g. nre), not by file path — names are portable across runtimes. If the sibling is not on disk locally, follow [references/discovery.md](references/discovery.md).

  1. Defer execution to the sibling. This index is read-only and

describes routing only; it never runs containers, training, rendering, conversion, or downloads itself.

  1. For multi-step pipelines, walk a workflow in order. Pick a

workflow ID (A–G) from [references/workflows.md](references/workflows.md) and open the named siblings one at a time, in the listed order. Do not collapse steps from that file into this index.

  1. On disk cleanup, follow

[references/teardown.md](references/teardown.md). A complete NuRec workflow can leave 150 GB+ on disk; each sibling owns its own teardown.

  1. Never echo secrets (NGC_API_KEY, HF_TOKEN). Use each

sibling's scripts/validate_setup.py when present, or hf auth whoami. See the "Secrets" block in [references/teardown.md](references/teardown.md).

What is NuRec?

NuRec (NVIDIA Omniverse Neural Reconstruction) takes a recording from cameras and LiDAR — usually from a self-driving car or a robot — and turns it into a 3D scene that can be re-rendered from any angle.

Names that appear often:

  • NRE — "Neural Reconstruction Engine", the program that does

the actual training and rendering. NuRec is the product name; NRE is the engine inside it.

  • USDZ — the file format the trained scene is saved in. A zip

archive that Omniverse, Isaac Sim, and CARLA know how to open.

  • NCore V4 — the input format. Raw recordings must be

converted into NCore V4 before NRE can consume them.

  • 3DGUT / 3DGRT — two flavours of 3D Gaussian Splatting that

NRE uses internally. Most users never pick between them; the default Hydra recipe handles it.

A typical NuRec project has three stages:

  1. Get the input — convert a recording into NCore V4, or

download a pre-converted dataset from Hugging Face.

  1. Train the reconstruction — feed NCore V4 to NRE; out comes

a USDZ file.

  1. Render new views — point NRE at the USDZ to render images,

videos, or LiDAR sweeps from any camera angle.

Some projects skip step 2 entirely by downloading a USDZ that NVIDIA has already trained.

Pick a skill

Match the user's goal in the left column, then open the skill on the right. Arrows mean "do these in order".

| Goal | Skill to read | |------|---------------| | Find or download a NuRec dataset NVIDIA has published | physical-ai-datasets | | Convert camera / LiDAR / radar / depth / stereo into NCore V4 | ncore | | Write a new converter for a sensor setup not yet supported (drone, RGB-D, ROS 2 bag, COLMAP, …) | ncore | | Train a 3D reconstruction from an NCore clip | ncorenre | | Generate the extra inputs NRE needs (segmentation, depth, ego mask) | nre (via nre-tools container) | | Render a USDZ along the original camera positions | nre | | Render at full resolution / highest quality | nre ("Quality presets" inside that skill) | | Render along a shifted trajectory | nre | | Render through a server so a simulator can ask for frames | nre (serve-grpc) | | Render the same USDZ many times back-to-back from Python with minimal per-call latency | nre (warm serve-grpc + thin Python client / batch_render_rgb) | | Render LiDAR sweeps (point clouds) from a USDZ | nre (render-grpc --lidar) | | Skip training and just render an NVIDIA-built driving scene | physical-ai-datasetsnre | | Skip training and use a pre-built indoor robotics scene | physical-ai-datasetsnre (then Isaac Sim 5.1) | | Extract individual 3D objects (cars, pedestrians) from a driving clip | asset-harvester | | Add, remove, or replace cars / pedestrians in a NuRec scene | asset-harvesternre | | Clean up rendered frames (ghosting, floaters, flickering, inserted-object lighting) | nurec-fixer, or --enable-difix inside nre | | Export the scene as PLY / mesh / depth maps / ego mask | nre | | Upgrade an old USDZ so newer NRE versions load it faster | nre (upgrade-artifact) | | Open a USDZ or PLY in a browser viewer | nre (viewer / ply_viewer) | | Measure rendering quality (PSNR / SSIM / LPIPS) | nre (eval-rendering-metrics) | | Benchmark different reconstruction methods on the same scenes | physical-ai-datasets (PhysicalAI-NuRec-PPISP) → nre | | Train on multiple GPUs or on SLURM | nre (Workflow D) |

For multi-step pipelines, see [references/workflows.md](references/workflows.md) (workflows A–G).

The skills in this folder

Open siblings by their Name — that is the canonical identifier. The Folder column is just where the skill lives in this repo if it has been cloned locally.

| Name | Folder | What it does | |------|--------|--------------| | physical-ai-datasets | physical-ai-datasets/ | Catalog and download recipes for every NVIDIA Physical AI dataset on Hugging Face (driving, robotics, manipulation, NuRec scenes, benchmarks). | | ncore | ncore/ | Converts any sensor recording into NCore V4. Also covers writing a new converter. | | nre | nre/ | The Neural Reconstruction Engine itself. Trains reconstructions, renders frames, exports meshes / point clouds / depth, edits actors, runs the gRPC server, browses results, evaluates quality. | | asset-harvester | asset-harvester/ | Apache-2.0 pipeline that extracts individual 3D objects from sparse driving-clip views as .ply Gaussian splats plus metadata. | | nurec-fixer | nurec-fixer/ | Standalone DiffusionHarmonizer workflow that cleans up rendered frames, harmonizes inserted actors, evaluates PSNR/LPIPS, and optionally fine-tunes the model. |

Easy mix-ups

These pairs sound similar but are different things. When in doubt, come back here.

  • NuRec vs NRE. NuRec is the product name; NRE is the engine

inside it. Both map to the same skill: nre.

  • NRE's built-in Fixer vs standalone DiffusionHarmonizer.

--enable-difix inside nre is an inline NRE rendering feature. The nurec-fixer skill covers the standalone public DiffusionHarmonizer release (code at NVIDIA/harmonizer, model at nvidia/DiffusionHarmonizer) for frames already on disk, paired evaluation, and fine-tuning. Do not assume these two paths share cache layout or weights unless the NRE tag's own docs say so.

  • ncore vs nre. They run in order, never as

alternatives. ncore produces the input format; nre reads it.

  • asset-harvester vs nre's export-external-assets. Asset

Harvester produces the per-object .ply files. nre's export-external-assets packages them into a USDZ. Always Asset Harvester first.

  • Cosmos-Drive-Dreams vs PhysicalAI-Autonomous-Vehicles-NuRec.

Both are AV datasets on Hugging Face; both are managed by physical-ai-datasets. Cosmos-Drive-Dreams is synthetic weather-augmented video (CC-BY-4.0). The NuRec dataset is real driving scenes turned into renderable USDZs (gated AV License).

Prerequisites

This index is read-only and needs no tooling. The real prerequisites live in each sibling skill:

| Sibling | Hard requirements | |---------|-------------------| | ncore | Python 3.10+, pip install nvidia-ncore; source data on disk | | nre | Linux x86_64, NVIDIA GPU (Ampere+, ≥24 GB VRAM), Docker 23+, NVIDIA Container Toolkit, NGC_API_KEY | | asset-harvester | Linux + conda, NVIDIA driver ≥570, ~16 GB VRAM, HF_TOKEN | | nurec-fixer | Linux, NVIDIA GPU (Ampere+), Docker, NVIDIA Container Toolkit, HF_TOKEN; NGC_API_KEY may be needed for nvcr.io pulls | | physical-ai-datasets | Python + huggingface_hub, HF_TOKEN (gated datasets need license acceptance) |

Each sibling skill ships scripts/validate_setup.py (where applicable) — run it before invoking the workflow. Never echo secret env vars; see [references/teardown.md](references/teardown.md).

Examples

Concrete routing examples. The user prompt is on the left; the correct action this index should take is on the right.

Example 1 — single-skill routing

> User: "I have a Waymo Open recording. How do I get it into a > format NRE accepts?"

  • Match the row "Convert camera / LiDAR / radar / depth / stereo

into NCore V4" in [Pick a skill](#pick-a-skill).

  • Open the ncore skill next; do not run any commands from this

index.

Example 2 — multi-stage pipeline

> User: "I have a driving clip. I want to train NuRec and then > render a new camera trajectory through it."

  • Match "Train a 3D reconstruction from an NCore clip" → ncore

nre.

  • Cross-check workflow A in

[references/workflows.md](references/workflows.md).

  • Open ncore first, then nre, in that order.

Example 3 — skip training, just render

> User: "Can I just see NuRec working on a scene NVIDIA already > built?"

  • Match "Skip training and just render an NVIDIA-built driving

scene" → physical-ai-datasetsnre.

  • Cross-check workflow B.
  • Open physical-ai-datasets first to download one scene

(~1.5–2 GB), then nre to render.

Example 4 — actor editing

> User: "I want to add a pedestrian to this NuRec scene."

  • Match "Add, remove, or replace cars / pedestrians" →

asset-harvesternre.

  • Cross-check workflow D.
  • Confirm the original NCore clip is on disk first (Asset

Harvester needs it), then open asset-harvester, then nre with serve-grpc --enable-editing-actors.

Example 5 — ambiguous "fix it" request

> User: "My rendered frames look fuzzy with weird floaters. > Can you clean them up?"

  • Match the "Clean up rendered frames" row. Two valid paths:
  • Quick path: --enable-difix inside nre if the user is

already rendering through NRE.

  • Standalone path: nurec-fixer for already-rendered

frames on disk or for paired evaluation / fine-tuning.

  • Ask which interface the user wants, then open the matching

skill. See workflow E for details.

Example 6 — sibling skill not on disk

> User: "Where do I find the nre skill? It is not in my > repo."

  • Do not guess a path. Follow

[references/discovery.md](references/discovery.md): look under .agents/skills/nre/SKILL.md, then .claude/skills/nre/, then .cursor/skills/nre/, then ~/.cursor/skills/nre/, and as a last resort clone https://github.com/NVIDIA/nurec-skills.

Limitations

  • Routes only; never runs pipelines. For hands-on steps, open

the sibling skill this index points to.

  • Hand-curated catalogue. A newly-added sibling skill is not

discoverable here until someone updates [Pick a skill](#pick-a-skill).

  • Names are portable, paths are not. Cross-skill links assume

the canonical layout (.agents/skills//SKILL.md). In a different runtime layout, prefer name-based skill resolution over file paths.

  • No Omniverse / Isaac Sim integration steps — those live in

upstream Omniverse / Isaac docs, not in the NuRec skill family.

Troubleshooting

| Symptom | Likely cause | Resolution | |---------|--------------|------------| | Agent picked the wrong sibling skill | The user's task spans multiple stages (e.g. convert + train) | Re-read [Pick a skill](#pick-a-skill) and follow the arrows; multi-stage tasks usually start with ncore or physical-ai-datasets, then hand off to nre. | | Sibling skill not found on disk | The host repo only has the index | Follow [references/discovery.md](references/discovery.md). | | Stale link to ncore-data-conversion | Older snapshots used that name; the skill is now ncore | Update the link to ncore. | | User wants to delete disk artifacts | NuRec workflow caches grow large | Walk [references/teardown.md](references/teardown.md) in the documented order. | | User asks "should I retrain or just clean up frames?" | Conflating reconstruction vs post-processing | Retrain → nre; clean already-rendered frames → nurec-fixer. |

References

Detailed material that this index intentionally keeps out of the hot path. Read only when the matching section above points there.

  • [references/workflows.md](references/workflows.md) — full

step-by-step multi-skill workflows A–G.

  • [references/teardown.md](references/teardown.md) — disk

cleanup order across all five siblings plus secrets-handling policy.

  • [references/discovery.md](references/discovery.md) — how to

locate or fetch a sibling skill that is not already on disk; thin-local-skill policy and upstream links.

Keeping this index up to date

This index is hand-curated — it groups skills by what users want to do, not alphabetically. There is no generator script; edit this SKILL.md by hand whenever the sibling set changes.

When a new sibling sk

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.