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Media Pipe Unity

skill-ostrichhermit-oh-unity-gamedev-skills-media-pipe-unity-skill · by OstrichHermit

MediaPipe Unity Plugin 集成。用于计算机视觉任务、手部/面部/姿态追踪、手势识别、目标检测以及 Unity 中的 ML 解决方案。

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$ agentstack add skill-ostrichhermit-oh-unity-gamedev-skills-media-pipe-unity-skill

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

MediaPipe Unity Plugin Skill

Google MediaPipe 在 Unity 中的完整集成,提供手部追踪、面部检测、姿态识别、手势识别、目标检测等计算机视觉和机器学习解决方案。

何时使用此 Skill

在以下情况下触发此 Skill :

  • MediaPipe Unity Plugin (homuler/com.github.homuler.mediapipe)
  • 计算机视觉任务 (Computer Vision Tasks)
  • 手部关键点检测 (Hand Landmark Detection)
  • 面部检测和关键点 (Face Detection & Landmarks)
  • 姿态关键点检测 (Pose Landmark Detection)
  • 手势识别 (Gesture Recognition)
  • 目标检测 (Object Detection)
  • 图像分割 (Image Segmentation)
  • 音频分类 (Audio Classification)
  • 自定义 Calculator 图 (Custom Calculator Graph)
  • GPU 推理优化 (GPU Inference)

快速参考

Hello World - 基础示例

using Mediapipe;
using UnityEngine;

public sealed class HelloWorld : MonoBehaviour
{
    private const string ConfigText = @"
input_stream: ""in""
output_stream: ""out""
node {
  calculator: ""PassThroughCalculator""
  input_stream: ""in""
  output_stream: ""out1""
}
node {
  calculator: ""PassThroughCalculator""
  input_stream: ""out1""
  output_stream: ""out""
}
";

    private void Start()
    {
        using var graph = new CalculatorGraph(ConfigText);
        using var poller = graph.AddOutputStreamPoller("out");
        graph.StartRun();

        for (var i = 0; i ();

        while (poller.Next(packet))
        {
            Debug.Log(packet.Get());
        }
        graph.WaitUntilDone();
    }
}

1. CalculatorGraph - 核心图管理

using Mediapipe;
using UnityEngine;

public class GraphExample : MonoBehaviour
{
    private CalculatorGraph _graph;

    void Start()
    {
        // 初始化图
        var configText = @"
input_stream: ""input_video""
output_stream: ""output_video""
node {
  calculator: ""PassThroughCalculator""
  input_stream: ""input_video""
  output_stream: ""output_video""
}
";
        _graph = new CalculatorGraph(configText);

        // 启用 GPU 推理(可选)
        // var gpuResources = GpuResources.Create();
        // _graph.SetGpuResources(gpuResources);

        // 添加输出流监听器
        _graph.StartRun();
    }

    void OnDestroy()
    {
        // 清理资源
        _graph?.CloseAllPacketSources();
        _graph?.WaitUntilDone();
        _graph?.Dispose();
    }
}

2. Task API - 现代化解决方案接口

using Mediapipe.Tasks.Vision.HandLandmarker;
using Mediapipe.Tasks.Vision.Core;
using UnityEngine;

public class HandDetectionExample : MonoBehaviour
{
    private HandLandmarker _handLandmarker;

    void Start()
    {
        // 创建 Hand Landmarker
        var options = new HandLandmarkerOptions
        {
            BaseOptions = new BaseOptions(ModelAssetPath: "hand_landmarker.task"),
            RunningMode = RunningMode.LIVE_STREAM,
            NumHands = 2,
            MinHandDetectionConfidence = 0.5f,
            MinHandPresenceConfidence = 0.5f,
            MinTrackingConfidence = 0.5f
        };

        _handLandmarker = HandLandmarker.CreateFromOptions(options);
    }

    void Update()
    {
        // 检测手部关键点
        var image = new Mediapipe.Tasks.Vision.Image();
        // ... 设置图像数据
        var result = _handLandmarker.Detect(image);
    }

    void OnDestroy()
    {
        _handLandmarker?.Dispose();
    }
}

3. Legacy Solution - 图运行器模式

using Mediapipe.Unity.Sample;
using UnityEngine;

public class SolutionRunner : GraphRunner
{
    // 配置文件在 Inspector 中设置
    // [SerializeField] private TextAsset _cpuConfig;

    protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config)
    {
        // 配置输出流
        calculatorGraph.Initialize(config);
        // 输出流设置...
    }

    public override void StartRun(ImageSource imageSource)
    {
        // 启动推理
        StartRun(new PacketMap());
    }

    protected override IList RequestDependentAssets()
    {
        // 加载模型文件
        return new List
        {
            WaitForAsset("model.binarypb")
        };
    }
}

4. 图像输入处理

using Mediapipe;
using Mediapipe.Unity.Sample;
using UnityEngine;

public class ImageInputExample : MonoBehaviour
{
    private ImageSource _imageSource;

    void Start()
    {
        // 使用 WebCam 作为输入源
        _imageSource = ImageSourceProvider.ImageSource;
        StartCoroutine(_imageSource.Play());
    }

    void Update()
    {
        if (!_imageSource.isPrepared) return;

        // 获取当前帧
        var currentTexture = _imageSource.GetCurrentTexture();

        // 创建 ImageFrame
        var imageFrame = new ImageFrame(
            ImageFormat.Types.Format.SRGBA,
            currentTexture.width,
            currentTexture.height,
            currentTexture.GetRawTextureData(),
            ImageFrame.Types.GlFormatInfo.ForUnityTextureFormat(currentTexture.format)
        );

        // 发送到 CalculatorGraph
        // graph.AddPacketToInputStream("input_video", Packet.CreateImageFrameAt(imageFrame, timestamp));
    }
}

5. 处理输出结果

using Mediapipe;
using UnityEngine;

public class OutputHandler : MonoBehaviour
{
    // 使用 OutputStreamPoller 同步获取结果
    void ProcessOutputSync()
    {
        var poller = _graph.AddOutputStreamPoller("landmarks");

        while (true)
        {
            var packet = new Packet();
            if (poller.Next(packet))
            {
                var landmarks = packet.Get();
                // 处理关键点数据
            }
        }
    }

    // 使用 NativePacketCallback 异步获取结果
    void ProcessOutputAsync()
    {
        _graph.ObserveOutputStream("landmarks", LandmarkCallback);

        [AOT.MonoPInvokeCallback(typeof(CalculatorGraph.NativePacketCallback))]
        private static IntPtr LandmarkCallback(IntPtr graphPtr, int streamId, IntPtr packetPtr)
        {
            using (var packet = Packet.CreateForReference(packetPtr))
            {
                var landmarks = packet.Get();
                // 处理关键点数据(注意:在非主线程执行)
            }
            return IntPtr.Zero;
        }
    }
}

支持的解决方案

视觉解决方案

| Solution | Description | Android | iOS | Linux | macOS | Windows | |----------|-------------|:-------:|:---:|:-----:|:-----:|:-------:| | Object Detection | 目标检测 | ✓ | ✓ | ✓ | ✓ | ✓ | | Face Detection | 面部检测 | ✓ | ✓ | ✓ | ✓ | ✓ | | Face Landmark Detection | 面部关键点检测 (468点) | ✓ | ✓ | ✓ | ✓ | ✓ | | Hand Landmark Detection | 手部关键点检测 (21点) | ✓ | ✓ | ✓ | ✓ | ✓ | | Gesture Recognition | 手势识别 | ✓ | ✓ | ✓ | ✓ | ✓ | | Pose Landmark Detection | 姿态关键点检测 (33点) | ✓ | ✓ | ✓ | ✓ | ✓ | | Image Segmentation | 图像分割 | ✓ | ✓ | ✓ | ✓ | ✓ | | Image Classification | 图像分类 | - | - | - | - | - | | Image Embedding | 图像嵌入 | - | - | - | - | - |

音频解决方案

| Solution | Description | Android | iOS | Linux | macOS | Windows | |----------|-------------|:-------:|:---:|:-----:|:-----:|:-------:| | Audio Classification | 音频分类 | ✓ | ✓ | ✓ | ✓ | ✓ |

传统解决方案

以下解决方案可通过 MediaPipe Framework 使用,但官方已停止支持:

  • Holistic Tracking
  • Face Mesh
  • Hand Tracking
  • Pose Tracking
  • Objectron
  • Instant Motion Tracking

API 概览

核心 API

CalculatorGraph

MediaPipe Framework 的主要 API,用于构建和运行计算图。

快速开始:

// 初始化
var graph = new CalculatorGraph(configText);

// GPU 模式
var gpuResources = GpuResources.Create();
graph.SetGpuResources(gpuResources);

// 运行
graph.StartRun();
graph.AddPacketToInputStream("input", packet);
graph.CloseInputStream("input");
graph.WaitUntilDone();

详细文档: [references/API-Overview.md](references/API-Overview.md#calculatorgraph)

Packet

MediaPipe 中数据传递的基本单位。

类型支持:

// 基本类型
Packet.CreateString("text")
Packet.CreateInt(42)
Packet.CreateBool(true)
Packet.CreateFloat(3.14f)

// 媒体类型
Packet.CreateImageFrame(imageFrame)
Packet.CreateGpuBuffer(gpuBuffer)

// 自定义时间戳
Packet.CreateStringAt("text", timestampMicrosec)

详细文档: [references/API-Overview.md](references/API-Overview.md#packett)

OutputStreamPoller

同步轮询输出流的数据。

// 创建轮询器
var poller = graph.AddOutputStreamPoller("landmarks");

// 获取数据(阻塞直到有新数据)
var packet = new Packet();
if (poller.Next(packet)) {
    var data = packet.Get();
}

// 使用 observeTimestampBounds 处理空包
var poller = graph.AddOutputStreamPoller("landmarks", true);

详细文档: [references/API-Overview.md](references/API-Overview.md#outputstream)

任务 API

Task API 提供了更高级的接口,简化了常见任务的使用。

HandLandmarker

手部关键点检测和手势识别。

var options = new HandLandmarkerOptions {
    BaseOptions = new BaseOptions(ModelAssetPath: "hand_landmarker.task"),
    NumHands = 2,
    MinHandDetectionConfidence = 0.5f
};
var landmarker = HandLandmarker.CreateFromOptions(options);
var result = landmarker.Detect(image);

// 访问结果
foreach (var landmarks in result.Landmarks) {
    foreach (var landmark in landmarks) {
        Debug.Log($"({landmark.X}, {landmark.Y}, {landmark.Z})");
    }
}
FaceDetector / FaceLandmarker

面部检测和关键点识别。

// Face Detection
var detector = FaceDetector.CreateFromOptions(options);
var detectionResult = detector.Detect(image);

// Face Landmark Detection
var landmarker = FaceLandmarker.CreateFromOptions(options);
var landmarkResult = landmarker.Detect(image);
PoseLandmarker

姿态关键点检测。

var landmarker = PoseLandmarker.CreateFromOptions(options);
var result = landmarker.Detect(image);

// 33 个姿态关键点
// PoseLandmark 类定义了所有关键点索引

更多 Task API: [references/Tutorial-Task-API.md](references/Tutorial-Task-API.md)

Unity 特定 API

ImageSource

图像输入源管理(Webcam、视频文件、静态图片)。

// 获取图像源
var imageSource = ImageSourceProvider.ImageSource;

// 配置图像源
imageSource.SourceType = ImageSourceType.WebCamera;
imageSource.WebCameraDeviceIndex = 0;

// 启动
yield return imageSource.Play();

// 获取当前帧
var texture = imageSource.GetCurrentTexture();
GraphRunner

Unity 中 CalculatorGraph 的抽象基类,简化了图的生命周期管理。

public class MyGraphRunner : GraphRunner
{
    protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config)
    {
        // 配置图
        calculatorGraph.Initialize(config);
    }

    public override void StartRun(ImageSource imageSource)
    {
        // 启动推理
    }

    protected override IList RequestDependentAssets()
    {
        // 加载模型和资源
        return new List {
            WaitForAsset("model.binarypb")
        };
    }
}

参考文件

此 Skill 包含来自 homuler/MediaPipeUnityPlugin 的完整文档,位于 references/ 目录:

入门指南

  • [Getting-Started.md](references/Getting-Started.md) - 构建、安装和测试完整指南
  • [Tutorial-Hello-World.md](references/Tutorial-Hello-World.md) - Hello World 教程
  • [Tutorial-Task-API.md](references/Tutorial-Task-API.md) - Task API 使用教程

API 文档

  • [API-Overview.md](references/API-Overview.md) - 核心 API 概览 (CalculatorGraph, Packet, GpuResources, etc.)

高级主题

  • [Advanced-Topics.md](references/Advanced-Topics.md) - 高级用法和自定义计算器
  • [Installation-Guide.md](references/Installation-Guide.md) - 详细安装指南
  • [FAQ.md](references/FAQ.md) - 常见问题解答

项目 README

  • [MediaPipeUnityPlugin-README.md](references/MediaPipeUnityPlugin-README.md) - 项目 README 和示例说明

使用此 Skill

初学者

  1. 阅读 [references/Tutorial-Hello-World.md](references/Tutorial-Hello-World.md) 了解基本概念
  2. 运行项目中的示例场景(Assets/MediaPipeUnity/Samples/Scenes/
  3. 查看 Hello World 示例(Assets/MediaPipeUnity/Tutorial/Hello World/HelloWorld.cs

常见任务

  • 手部追踪: 查看 HandLandmarkerRunner.cs 和 Hand Landmark Detection 场景
  • 面部检测: 查看 FaceDetectorRunner.cs 和 Face Detection 场景
  • 姿态识别: 查看 PoseLandmarkerRunner.cs 和 Pose Landmark Detection 场景
  • 目标检测: 查看 ObjectDetectorRunner.cs 和 Object Detection 场景

高级用户

  1. 研究 [references/API-Overview.md](references/API-Overview.md) 了解底层 API
  2. 阅读 [references/Advanced-Topics.md](references/Advanced-Topics.md) 学习自定义 Calculator
  3. 参考官方 MediaPipe 文档: https://ai.google.dev/edge/mediapipe

平台支持

| Platform | CPU | GPU | Notes | |----------|:---:|:---:|-------| | Linux (x8664) | ✓ | ✓ | 推荐用于开发 | | macOS (Intel) | ✓ | ✗ | GPU 不支持 | | macOS (ARM64) | ✓ | ✗ | GPU 不支持 | | Windows (x8664) | ✓ | ✗ | GPU 实验性支持 | | Android | ✓ | ✓ | 需要 OpenGL ES 3.0+ | | iOS | ✓ | ✓ | 需要 Metal | | WebGL | ✗ | ✗ | 不支持 |

> 注意: GPU 模式在 macOS 和 Windows 上不支持。Windows 上 GPU 推理为实验性功能。

技术限制

UnityEditor 可能崩溃

由于 MediaPipe 使用原生库,某些错误可能导致 UnityEditor 崩溃(尤其是在 Windows 上)。

  • Linux 和 macOS 上插件处理了 SIGABRT 信号以避免崩溃
  • Windows 上无法正确处理 SIGABRT

Graphics API

使用 GPU 推理时,不能使用 OpenGL Core API,否则会出现错误:

InternalException: INTERNAL: ; eglMakeCurrent() returned error 0x3000

解决方案: 在 PC Standalone 构建中切换到 Vulkan。

模型文件位置

  • UnityEditor: 使用 Local 模式(默认)
  • 设备构建: 使用 StreamingAssets 模式,需要将模型文件复制到 StreamingAssets/ 目录

Android 构建注意事项

需要确保 APK 中包含 libstdc++_shared.so,否则会抛出 DllNotFoundException

核心概念

MediaPipe 架构

  • CalculatorGraph: 计算图,连接多个 Calculator 节点
  • Calculator: 计算节点,处理输入并产生输出
  • Packet: 数据包,在图中传递数据的基本单位
  • InputStream / OutputStream: 输入和输出流
  • SidePacket: 侧包,用于传递配置参数

图配置

使用文本格式配置计算图:

input_stream: "input_video"
output_stream: "output_video"
node {
  calculator: "PassThroughCalculator"
  input_stream: "input_video"
  output_stream: "output_video"
}

坐标系统

  • Unity: 左下角为原点 (0, 0)
  • MediaPipe: 右上角为原点 (0, 0)
  • 需要进行坐标转换(参见 CoordinateSystem 类)

推理模式

  • CPU: 使用 CPU 计算,兼容性好
  • GPU: 使用 GPU 加速,性能更好(在支持的平台上)
  • OpenGL ES: Android 平台优化的 GPU 模式

资源

官方资源

  • MediaPipe GitHub: https://github.com/google/mediapipe
  • MediaPipe Unity Plugin: https://github.com/homuler/MediaPipeUnityPlugin
  • MediaPipe 官方文档: https://ai.google.dev/edge/mediapipe
  • MediaPipe Concepts: https://ai.google.dev/edge/mediapipe/framework/framework_concepts/overview

示例场景位置

示例场景位于项目中的 Assets/MediaPipeUnity/Samples/Scenes/

  • Face Detection/
  • Face Landmark Detection/
  • Hand Landmark Detection/
  • Pose Landmark Detection/
  • Object Detection/
  • Image Segmentation/
  • Legacy/ (传统解决方案)

常用命名空间

using Mediapipe;                          // 核心 API
using Mediapipe.Tasks.Vision;             // 视觉任务
using Mediapipe.Tasks.Vision.HandLandmarker;  // 手部检测
using Mediapipe.Unity.Sample;             // 示例代码

scripts/

帮助脚本和自动化工具可放在此处。

assets/

模板、样板代码或示例 Unity 项目文件可放在此处。

说明

  • 此 Skill 基于 MediaPipe Unity Plugin v0.10.22 (homuler)
  • 支持 Unity 2022.3+
  • 参考文档来自官方 GitHub Wiki
  • Task API 是推荐的使用方式,Legacy Solution 仅用于兼容
  • 首次使用建议运行示例场景验证安装

此 Skill 基于 homuler/MediaPipeUnityPlugin 的官方文档和示例生成。

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.