Install
$ agentstack add skill-phazurlabs-sumi-animation-recipe-library ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Animation Recipe Library
Mental model
Motion is a sentence about causality: this happened because that happened. Animation that does not explain a relationship is decoration, and decoration is the first thing that reads as amateur.
- Duration follows distance and size. A 200px slide is not a 20px nudge.
150-200ms for small state changes, 250-350ms for entrances, 400-500ms for anything crossing the viewport. Over 500ms and the interface feels slow no matter how pretty the curve.
- Ease out for entrances, ease in for exits. Things arriving decelerate;
things leaving accelerate away. Linear is for progress bars and nothing else.
- Animate transform and opacity. They are composited. Width, height, top,
left and box-shadow are painted, and animating them drops frames on the devices least able to afford it.
- Reduced motion is not optional. WCAG 2.1 SC 2.3.3, and a vestibular
trigger for real people. Every recipe here ships a fallback.
Spring physics beats a bezier when the motion should feel physical -- drags, sheets, anything the user is directly manipulating. Bezier beats spring when timing must be predictable.
Constants
Every recipe in every reference file writes against these. Without them in context the references are unusable.
:root {
/* === Core Easings === */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate — entrances */
--ease-out-soft: cubic-bezier(0.33, 1, 0.68, 1); /* Gentle decelerate */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94); /* Quadratic decelerate */
--ease-out-cubic: cubic-bezier(0.22, 0.61, 0.36, 1); /* Cubic decelerate */
--ease-out-quart: cubic-bezier(0.17, 0.84, 0.44, 1); /* Quartic decelerate */
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1); /* Quintic decelerate */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Exponential decelerate */
--ease-out-circ: cubic-bezier(0.08, 0.82, 0.17, 1); /* Circular decelerate */
--ease-out-back: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot decelerate */
--ease-in: cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Accelerate — exits */
--ease-in-soft: cubic-bezier(0.32, 0, 0.67, 0); /* Gentle accelerate */
--ease-in-quad: cubic-bezier(0.55, 0.085, 0.68, 0.53); /* Quadratic accelerate */
--ease-in-cubic: cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Cubic accelerate */
--ease-in-quart: cubic-bezier(0.9, 0.03, 0.69, 0.22); /* Quartic accelerate */
--ease-in-expo: cubic-bezier(0.7, 0, 0.84, 0); /* Exponential accelerate */
--ease-in-back: cubic-bezier(0.36, 0, 0.66, -0.56); /* Pull-back accelerate */
--ease-in-out: cubic-bezier(0.87, 0, 0.13, 1); /* Symmetric — movement */
--ease-in-out-soft: cubic-bezier(0.45, 0, 0.55, 1); /* Gentle symmetric */
--ease-in-out-quad: cubic-bezier(0.46, 0.03, 0.52, 0.96); /* Quadratic symmetric */
--ease-in-out-cubic: cubic-bezier(0.65, 0, 0.35, 1); /* Cubic symmetric */
--ease-in-out-back: cubic-bezier(0.68, -0.6, 0.32, 1.6); /* Overshoot symmetric */
/* === Spring Physics (CSS approximations) === */
--spring-gentle: cubic-bezier(0.34, 1.56, 0.64, 1); /* stiffness:120 damping:14 */
--spring-bouncy: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* stiffness:180 damping:12 */
--spring-snappy: cubic-bezier(0.25, 1.5, 0.5, 1); /* stiffness:300 damping:20 */
--spring-wobbly: cubic-bezier(0.36, 1.7, 0.5, 0.9); /* stiffness:150 damping:8 */
--spring-stiff: cubic-bezier(0.12, 1.2, 0.4, 1); /* stiffness:400 damping:30 */
--spring-slow: cubic-bezier(0.34, 1.3, 0.64, 1); /* stiffness:80 damping:20 */
/* === Bounce === */
--bounce: cubic-bezier(0.34, 1.56, 0.64, 1); /* Single overshoot bounce */
--bounce-heavy: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Double overshoot */
/* === Elastic (requires @keyframes for true elastic) === */
--elastic-out: cubic-bezier(0.36, 1.7, 0.5, 0.85); /* Approximation of elastic */
/* === Emphasis === */
--emphasis-dramatic: cubic-bezier(0.04, 0.62, 0.23, 0.98);
--emphasis-energetic: cubic-bezier(0.22, 0.68, 0, 1.71);
/* === Platform-Specific === */
--ios-spring: cubic-bezier(0.25, 0.8, 0.25, 1); /* iOS default animation */
--material-standard: cubic-bezier(0.2, 0, 0, 1); /* M3 standard easing */
--material-decel: cubic-bezier(0, 0, 0, 1); /* M3 decelerate */
--material-accel: cubic-bezier(0.3, 0, 1, 1); /* M3 accelerate */
--material-emphasized: cubic-bezier(0.2, 0, 0, 1); /* M3 emphasized */
}
Framer Motion Spring Presets
// Gentle — modals, overlays, panels
const springGentle = { type: "spring", stiffness: 120, damping: 14, mass: 1 };
// Bouncy — playful UI, notifications, FABs
const springBouncy = { type: "spring", stiffness: 180, damping: 12, mass: 1 };
// Snappy — toggles, switches, small elements
const springSnappy = { type: "spring", stiffness: 300, damping: 20, mass: 0.8 };
// Wobbly — emphasis, celebrations, attention-grab
const springWobbly = { type: "spring", stiffness: 150, damping: 8, mass: 1 };
// Stiff — precise, utility, no-nonsense
const springStiff = { type: "spring", stiffness: 400, damping: 30, mass: 1 };
// Slow — large-area reveals, page transitions
const springSlow = { type: "spring", stiffness: 80, damping: 20, mass: 1.2 };
// iOS-like — platform-matching for hybrid apps
const springIOS = { type: "spring", stiffness: 200, damping: 22, mass: 1 };
// Material-like — for M3 matching
const springMaterial = { type: "spring", stiffness: 250, damping: 25, mass: 1 };
When to Use Each Easing
| Easing | Use For | Avoid For | |--------|---------|-----------| | ease-out | Entrances, appearing elements | Exits, disappearing elements | | ease-in | Exits, disappearing elements | Entrances (feels sluggish) | | ease-in-out | Position changes, slides between states | Quick micro-interactions | | ease-out-back | Playful entrances, bouncing buttons | Serious/enterprise UI | | spring (gentle) | Modals, sheets, overlays | Rapid repeated actions | | spring (snappy) | Toggles, switches, small controls | Large page transitions | | spring (bouncy) | Notifications, celebrations | Data-heavy interfaces | | linear | Progress bars, continuous rotation only | Everything else |
The reduced-motion floor, which every recipe assumes is already in the sheet:
```css
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
## Index
| Want | Category | Reference |
|---|---|---|
| Fade, scale, slide, blur, drop in | Entrance (25) | `css-animation-recipes.md` |
| Fade, scale, slide, collapse out | Exit (18) | `css-animation-recipes.md` |
| Spinner, skeleton shimmer, progress, dots | Loading (16) | `css-animation-recipes.md` |
| Button press, toggle, hover lift, focus ring | Micro-interaction (35) | `micro-interaction-recipes.md` |
| Route change, shared element, container morph | Page transition (18) | `page-transition-recipes.md` |
| List reorder, grid reflow, accordion | Layout (12) | `page-transition-recipes.md` |
| Reveal on scroll, parallax, sticky progress | Scroll-driven (16) | `scroll-gesture-recipes.md` |
| Swipe, drag, pull-to-refresh, long press | Gesture (12) | `scroll-gesture-recipes.md` |
| Stagger, sequence, orchestrated groups | Orchestration | `framer-motion-recipes.md` |
| Framer Motion variants and layout prop | — | `framer-motion-recipes.md` |
| Pin, scrub, horizontal scroll, SplitText | GSAP / ScrollTrigger | `gsap-scrolltrigger-recipes.md` |
| Custom cursor, magnetic button, text effects, 3D | — | `cursor-text-3d-effects.md` |
| More than two visual states | State machines | `animation-state-machines.md` |
## Reference architecture
| File | Covers | Lines |
|---|---|---|
| `references/gsap-scrolltrigger-recipes.md` | GSAP, ScrollTrigger, Lenis | 1897 |
| `references/cursor-text-3d-effects.md` | cursor, text, R3F, particles | 1394 |
| `references/css-animation-recipes.md` | entrance, exit, loading in CSS | 1325 |
| `references/scroll-gesture-recipes.md` | scroll-driven and gesture | 1292 |
| `references/framer-motion-recipes.md` | Framer Motion + orchestration | 965 |
| `references/micro-interaction-recipes.md` | 35 micro-interactions | 400 |
| `references/page-transition-recipes.md` | page and layout transitions | 323 |
| `references/animation-state-machines.md` | multi-state animation | 73 |
## What every reference file contains
1. The recipe name and what it is for in one line
2. Complete, runnable CSS or JSX -- no placeholders
3. Exact duration and easing, using the tokens above
4. The reduced-motion fallback for that specific recipe
5. What it costs: composited, painted, or layout-triggering
6. When to reach for a different recipe instead
## Performance
Composited properties are `transform`, `opacity`, and `filter`. Everything else
repaints. `will-change` is a promise you pay for whether or not you keep it --
set it immediately before the animation and remove it after, never in a
stylesheet at rest. Sixty frames per second is 16.7ms per frame including
everything else on the page.
## Routing
For **CSS entrances, exits and loading states**: read
`references/css-animation-recipes.md`.
For **the small responses that make an interface feel alive** -- presses,
toggles, hovers, focus, drag affordances: read
`references/micro-interaction-recipes.md`.
For **moving between screens** -- route changes, shared-element morphs, list
reordering: read `references/page-transition-recipes.md`.
For **scroll and touch** -- reveal, parallax, sticky progress, swipe, drag,
pull-to-refresh: read `references/scroll-gesture-recipes.md`.
For **Framer Motion** -- variants, the layout prop, stagger and orchestration:
read `references/framer-motion-recipes.md`.
For **GSAP** -- pin and scrub, horizontal scroll, SplitText, Lenis smooth
scroll: read `references/gsap-scrolltrigger-recipes.md`.
For **the showy stuff** -- custom cursors, magnetic buttons, text effects,
React Three Fiber, particles: read `references/cursor-text-3d-effects.md`.
For **anything with more than two visual states**: read
`references/animation-state-machines.md`.
For **why a motion should exist at all** -- Disney's twelve principles
translated into interface terms: read `references/motion-principles.md`.
## Cross-References
- `interaction-motion-design` -- the principles behind these recipes; read that
when deciding *whether* to animate, this when deciding *how*
- `performance-states-patterns` -- loading and skeleton states as UX, not motion
- `accessibility-inclusive-design` -- the full reduced-motion and vestibular story
- `shadow-elevation-density` -- animating elevation specifically
## Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- **Author:** [phazurlabs](https://github.com/phazurlabs)
- **Source:** [phazurlabs/sumi](https://github.com/phazurlabs/sumi)
- **License:** Apache-2.0
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.