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SKILL verified MIT Self-run

Pixijs

skill-pixijs-pixijs-skills-pixijs · by pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performanc…

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Install

$ agentstack add skill-pixijs-pixijs-skills-pixijs

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-pixijs-pixijs-skills-pixijs)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.

How to use this skill

  1. Find the specialized skill in the router below that best matches the task.
  2. Load that skill's SKILL.md and follow its guidance.
  3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.

For the long-form description and trigger keywords of every skill, see [references/index.md](references/index.md).

Skill router

Foundations

| Skill | Load when... | |---|---| | [pixijs-application](../pixijs-application/SKILL.md) | Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy(). | | [pixijs-core-concepts](../pixijs-core-concepts/SKILL.md) | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. | | [pixijs-create](../pixijs-create/SKILL.md) | Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). | | [pixijs-environments](../pixijs-environments/SKILL.md) | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval). | | [pixijs-migration-v8](../pixijs-migration-v8/SKILL.md) | Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject). | | [pixijs-scene-core-concepts](../pixijs-scene-core-concepts/SKILL.md) | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer. |

Scene Objects

| Skill | Load when... | |---|---| | [pixijs-scene-container](../pixijs-scene-container/SKILL.md) | Working with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy. | | [pixijs-scene-sprite](../pixijs-scene-sprite/SKILL.md) | Drawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite. | | [pixijs-scene-graphics](../pixijs-scene-graphics/SKILL.md) | Drawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG. | | [pixijs-scene-text](../pixijs-scene-text/SKILL.md) | Rendering text: Text, BitmapText, HTMLText, SplitText, TextStyle. | | [pixijs-scene-mesh](../pixijs-scene-mesh/SKILL.md) | Custom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh. | | [pixijs-scene-particle-container](../pixijs-scene-particle-container/SKILL.md) | Rendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties. | | [pixijs-scene-dom-container](../pixijs-scene-dom-container/SKILL.md) | Overlaying HTML elements on the canvas: DOMContainer, pixi.js/dom. | | [pixijs-scene-gif](../pixijs-scene-gif/SKILL.md) | Displaying animated GIFs: GifSprite, GifSource, pixi.js/gif. | | [pixijs-html-source](../pixijs-html-source/SKILL.md) | Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint. |

Utilities

| Skill | Load when... | |---|---| | [pixijs-assets](../pixijs-assets/SKILL.md) | Loading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching. | | [pixijs-color](../pixijs-color/SKILL.md) | Creating or converting colors: Color class, hex/rgb/hsl, tint, premultiply. | | [pixijs-events](../pixijs-events/SKILL.md) | Handling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag. | | [pixijs-math](../pixijs-math/SKILL.md) | Points, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal. | | [pixijs-ticker](../pixijs-ticker/SKILL.md) | Per-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS. |

Advanced

| Skill | Load when... | |---|---| | [pixijs-accessibility](../pixijs-accessibility/SKILL.md) | Screen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex. | | [pixijs-blend-modes](../pixijs-blend-modes/SKILL.md) | Compositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes. | | [pixijs-custom-rendering](../pixijs-custom-rendering/SKILL.md) | Writing custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter. | | [pixijs-filters](../pixijs-filters/SKILL.md) | Applying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters. | | [pixijs-performance](../pixijs-performance/SKILL.md) | Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling. |

Fallback: canonical PixiJS docs

If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.