Install
$ agentstack add skill-postpartum-genushyacinthus29-dotnet-skills-dotnet-mixed-reality ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Mixed Reality with .NET
Trigger On
- building or integrating mixed-reality solutions with C#
- working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code
- reviewing how .NET services support a mixed-reality client
Workflow
- Acknowledge that much of Microsoft mixed-reality guidance is Unity-centered even when the implementation language is C#; do not pretend it is a standard .NET desktop stack.
- Separate engine-side concerns, device capability concerns, and backend service integration so the system boundary stays understandable.
- Use MRTK and OpenXR guidance intentionally, and verify current toolkit status before choosing a package or template path. See [references/patterns.md](references/patterns.md) for established architecture patterns.
- Treat performance, input, and spatial UX as core constraints, not polish items.
- When .NET mostly lives on the backend for a mixed-reality product, route that backend work through the relevant ASP.NET Core, SignalR, or Azure skill instead of overloading this one.
- Validate with the actual device or emulator path whenever possible because editor-only success is not enough.
References
- [references/patterns.md](references/patterns.md) - MRTK service architecture, OpenXR feature plugins, input action patterns, spatial awareness observers, and cross-cutting patterns for dependency injection, object pooling, and graceful degradation.
- [references/examples.md](references/examples.md) - Common HoloLens scenarios including spatial anchors, hand menus, spatial mapping physics, eye tracking, remote rendering, voice commands, QR code tracking, and shared multi-user experiences.
Deliver
- clear boundaries between device code and backend services
- mixed-reality guidance grounded in current Microsoft tooling
- realistic validation expectations for MR scenarios
Validate
- the chosen toolkit path is current enough for the project
- device-specific constraints are explicit
- backend and client responsibilities are not blurred
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: Postpartum-genushyacinthus29
- Source: Postpartum-genushyacinthus29/dotnet-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.