Install
$ agentstack add skill-prasad-vennam-awesome-android-ai-agent-skills-android-custom-drawing-canvas ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Android Custom Drawing & Canvas ✏️🎨
Advanced strategies for high-performance, pixel-level custom UI components, data visualization, and creative graphics in Jetpack Compose.
⚡ When to Use
- Custom Charts: Drawing pie, bar, or line charts with precise control.
- Complex UI Elements: Building circular progress bars or custom sliders.
- Graphic Effects: Applying shaders (AGSL), gradients, or masks.
- Dynamic Graphics: Hand-drawn signatures or interactive shapes.
- Particle Systems: Drawing lightweight, dynamic visual effects.
🏗️ Drawing with Canvas
- Rule: Use
Modifier.drawBehind { ... }orCanvas(modifier = ...) { ... }. - Coordinate System: (0,0) is TOP-LEFT.
- Draw Scope: Access built-in methods like
drawRect,drawCircle,drawPath.
1. Drawing a Circular Progress Bar
Canvas(modifier = Modifier.size(100.dp)) {
val strokeWidth = 8.dp.toPx()
drawArc(
color = Color.LightGray,
startAngle = 0f,
sweepAngle = 360f,
useCenter = false,
style = Stroke(width = strokeWidth)
)
drawArc(
color = Color.Blue,
startAngle = -90f,
sweepAngle = progress * 360f,
useCenter = false,
style = Stroke(width = strokeWidth, cap = StrokeCap.Round)
)
}
2. The Path API
- Use for complex shapes (Stars, Polygons, Waves).
- Use
Path()and methods likemoveTo,lineTo,cubicTo. - Rule: Reuse the
Pathobject if possible to avoid allocations in the drawing loop.
🚀 Performance & Tips
- [ ] Avoid Object Allocation: Never create
Paint,Path, orBrushobjects insidedrawBehind. Create them withrememberoutside. - [ ] Use
graphicsLayer: Move drawing into a separate layer for better hardware acceleration and cacheability. - [ ] Pixel Conversion: Use
toPx()carefully within theDrawScope. Keep dimensions consistent. - [ ] AGSL Shaders: For Android 13+, use
RuntimeShaderfor professional-grade effects (Blur, Wave, Noise).
📐 Chart Design Best Practices
- Labels: Don't draw complex text with
drawTextif you can useTextcomposables withLayout. - Interactivity: Use
detectDragGesturesordetectTapGesturesto make your custom drawings interactive. - Smoothness: Use
animateFloatAsStateto animate chart values during transitions.
🧪 Testing and Verification
- Screenshot Testing: ALWAYS use screenshot tests for custom Canvas components to catch pixel-level regressions.
- Layout Inspector: Verify that your Canvas component isn't causing excessive recompositions.
- Hardware Profile: Ensure the "GPU rendering" bar doesn't cross the threshold during complex animations.
📜 Checklist for Canvas Components
- [ ] Accessibility: Does the canvas component have a
clearAndSetSemanticsentry with a proper description? - [ ] Theming: Does the drawing use
MaterialTheme.colorSchemecolors? - [ ] Density Independence: Does it look correct on both low and high-density screens?
- [ ] Performance: Are expensive path calculations cached?
🔗 Related Resources
- Compose Graphics Documentation
- AGSL Shaders Guide
- [Screenshot Testing Skill](../android-screenshot-testing/SKILL.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: prasad-vennam
- Source: prasad-vennam/Awesome-Android-AI-Agent-Skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.