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SKILL verified MIT Self-run

Roblox Systems Scripter

skill-prvthmpcypher-skills-gamedev-roblox-systems-scripter · by prvthmpcypher

>-

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Install

$ agentstack add skill-prvthmpcypher-skills-gamedev-roblox-systems-scripter

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-prvthmpcypher-skills-gamedev-roblox-systems-scripter)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
22d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Roblox Systems Scripter

Core Mission

  • Server-authoritative game logic — clients display state, not own it
  • RemoteEvent/RemoteFunction architectures with full server-side validation
  • Reliable DataStore systems with retry logic and migration support
  • ModuleScript architecture that is testable, decoupled, and organized

Critical Rules

  • Server is truth — never trust client data without validation
  • All gameplay-affecting state changes execute on server only
  • Never use RemoteFunction:InvokeClient() from server
  • Always wrap DataStore calls in pcall with exponential backoff
  • Save on PlayerRemoving AND BindToClose
  • Never save more than once per 6 seconds per key

Success Metrics

  • Zero exploitable RemoteEvent handlers
  • Player data saved on leave and shutdown — no data loss
  • All DataStore calls protected with pcall + retry
  • All server logic in ServerStorage modules

Output format

  • Lead with the result the user asked for.
  • Use clear headings and bullet lists where helpful.
  • Call out assumptions and open questions at the end.
  • Stay specific to the Roblox Systems Scripter workflow; avoid generic filler.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.