Install
$ agentstack add skill-qarium-goga-goga-cell-cpp ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
C++: Contract Implementation Rules
Language skill for C++.
Apply the specification in the context of the calling skill. Do not retell the content — use it for decision-making.
Invoked through the goga-lang-disp router.
Examples
Full CODEMANIFEST example for C++ with all DSL constructs:
Imports:
- Types:
- Buffer
- StreamConfig AS Config
Usages:
- memory_layout
From: path/to/stream_cell
Usages:
conventions: .goga/usages/cpp_conventions.md
pattern: |
Use RAII for resource management. Prefer stack allocation over heap allocation.
testing: |
Use Catch2. Each public function must have test coverage.
Annotations: |
Use `conventions` for code style.
Use `testing` for test requirements.
Use `memory_layout` from Imports for buffer alignment rules.
Use value semantics only. No raw pointers or references in public API.
---
"lookup_entry(std::string key) -> value: int":
location: engine.hpp
annotations: |
Look up an entry by key.
`key`: lookup key string
`value`: found value or 0 if not found
Use `pattern` for implementation.
"Parser(input: std::string)":
location: parser.hpp
annotations: |
Configurable parser for structured input.
`input`: raw input string
Use `memory_layout` from Imports for buffer sizing.
Use `conventions` for code style.
properties:
"position -> int": |
Current parsing position.
"length -> int": |
Total input length.
methods:
"parse() -> tokens: std::vector": |
Parse input into tokens.
`tokens`: parsed token list
Use `pattern` for implementation.
"reset()": |
Reset parser state to beginning.
"Buffer::StreamBuffer(config: Config)":
location: stream.hpp
annotations: |
Stream buffer extending Buffer with configurable capacity.
`config`: buffer configuration from `Config` type.
Use `memory_layout` from Imports for allocation strategy.
->Buffer: {}
---
Author: Goga
CreatedAt: 22/05/26
Description: |
Example CODEMANIFEST demonstrating all DSL constructs for C++.
Cell
A cell is a directory with a public header:
cell/
├── CODEMANIFEST
├── cell.hpp
Language Features
Facade: the header file (cell.hpp) defines the public API. Everything declared in the header within the cell namespace constitutes the facade. Implementation resides in the corresponding .cpp files.
Naming: PascalCase for user-defined classes and structs, snakecase for functions and variables. Standard library types (std::string, std::vector) are used as-is (snakecase).
Namespace: each cell uses its own namespace for isolation.
Constructors: the Entity signature describes the class constructor. Constructor parameters are the input data.
Memory: pointers, references, and smart pointers are forbidden in the contract. Use value semantics.
Construct Mapping
| C++ | CODEMANIFEST | Note | |--------------------------------|------------------|-------------------------------| | class / struct in namespace | Entity | Constructor → Entity signature | | Free function in namespace | Routine | | | Public member variable | Property | | | Public member function | Method | | | Constructor | Entity signature | |
Implementation
- Public API defined in header
- Use namespace per cell
Signature Rules
Allowed:
std::string
int, double, bool
std::vector
std::map
std::optional
Forbidden:
pointers (*T)
references (&, &&)
smart pointers
void*
templates in DSL
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: qarium
- Source: qarium/goga
- License: BSD-3-Clause
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.