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Skill Selection Evals

skill-raddue-crucible-skill-selection-evals · by raddue

Eval-only skill for measuring skill routing accuracy. Not invoked directly — contains selection evals that test whether the agent picks the correct skill for a given prompt.

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Install

$ agentstack add skill-raddue-crucible-skill-selection-evals

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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27d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.

Preview Execution monitoring

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About

Skill-Selection Evals

This is not an executable skill. It contains evaluation data for measuring the accuracy of skill selection (routing) decisions.

Purpose

Crucible's 52 execution evals measure quality once a skill is invoked. Selection evals measure whether the right skill gets invoked in the first place.

Eval Types

  • Direct selection: Given a prompt, does the agent pick the correct skill?
  • Negative selection: Given a prompt that sounds like skill X but is not, does the agent avoid the false positive?
  • Context-dependent: Same verb, different context, different correct skill.
  • Cascade ordering: Multi-skill tasks requiring correct invocation order.

Boundaries Tested

  1. test-methodology — TDD vs test-coverage vs adversarial-tester
  2. review-direction — temper vs review-feedback
  3. adversarial-scope — red-team vs inquisitor vs audit vs siege
  4. completion-claims — verify vs finish
  5. bug-handling — debugging vs verify vs audit
  6. build-vs-raw-dispatch — build (full idea→PR pipeline) vs a single-skill dispatch (planning, test-driven-development, …)
  7. ui-implement-vs-verify — mock-to-unity (implement/fix UI from a mock) vs ui-verify (verify / drift-delta report)
  8. onboarding-entry — getting-started (silent conversation-start bootstrap) vs workshop (on-demand catalog tour) vs project-init (whole-repo codebase onboarding)
  9. explore-vs-improve — recon (task-scoped investigation) vs project-init (whole-repo + cross-repo onboarding) vs prospector (architectural-friction discovery)

Difficulty Ratings

Each eval is rated easy/medium/hard based on routing ambiguity. This enables stratified baseline measurement — distinguishing between improvements that lift hard cases (high value) vs confirming easy cases already work (low signal).

See Also

  • evals/evals.json — the eval data
  • GRADING.md — grading criteria and baseline measurement protocol

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.