Install
$ agentstack add skill-raintree-technology-agent-starter-hig-inputs ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Apple HIG: Inputs
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
- Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.
- Consistent feedback for every input action. Visible, audible, or haptic response.
- Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).
- Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.
- Apple Pencil: precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).
- Support Scribble in text fields. Users expect to write with Pencil in any text input.
- Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.
- Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.
- Game controllers: MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.
- Pointer and trackpad: native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.
- Digital Crown: primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.
- Eyes and spatial (visionOS): look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.
- Focus system: critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.
- Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.
- Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.
Reference Index
| Reference | Topic | Key content | |---|---|---| | [gestures.md](references/gestures.md) | Touch gestures | Tap, swipe, pinch, long press, drag, system gestures | | [apple-pencil-and-scribble.md](references/apple-pencil-and-scribble.md) | Apple Pencil | Precision, pressure, tilt, hover, handwriting | | [keyboards.md](references/keyboards.md) | Keyboards | Shortcuts, navigation, software keyboard, Command key | | [game-controls.md](references/game-controls.md) | Game controllers | MFi, extended gamepad, remapping, fallbacks | | [pointing-devices.md](references/pointing-devices.md) | Pointer/trackpad | Hover, cursor morphing, trackpad gestures | | [digital-crown.md](references/digital-crown.md) | Digital Crown | Scrolling, value adjustment, haptic detents | | [eyes.md](references/eyes.md) | Eye tracking | Look and tap, gaze targeting, hit target sizing | | [spatial-interactions.md](references/spatial-interactions.md) | Spatial input | Hand gestures, direct manipulation, immersive input | | [focus-and-selection.md](references/focus-and-selection.md) | Focus system | tvOS/visionOS navigation, focus indicators, groups | | [remotes.md](references/remotes.md) | Remotes | Touch surface, clickpad, simple interactions | | [gyro-and-accelerometer.md](references/gyro-and-accelerometer.md) | Motion sensors | Gyroscope, accelerometer, calibration, gaming | | [nearby-interactions.md](references/nearby-interactions.md) | Nearby interactions | U1 chip, directional finding, proximity triggers | | [camera-control.md](references/camera-control.md) | Camera Control | iPhone camera hardware button, quick launch |
Output Format
- Input method recommendations by platform and how they interact.
- Gesture specification table -- standard and custom gestures with expected behaviors.
- Keyboard shortcut recommendations following system conventions.
- Accessibility input alternatives for VoiceOver, Switch Control, etc.
Questions to Ask
- Which platforms and input devices?
- Productivity or casual app?
- Custom gestures in the design?
- Game controller support needed?
Related Skills
- hig-components-status -- Progress indicators responding to input (pull-to-refresh)
- hig-components-system -- System experiences with unique input constraints
- hig-technologies -- VoiceOver, Siri voice input, ARKit spatial gesture context
Built by Raintree Technology · More developer tools
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: raintree-technology
- Source: raintree-technology/agent-starter
- License: MIT
- Homepage: https://claude.raintree.technology
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.