Install
$ agentstack add skill-ramonclaudio-skills-teams ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Agent Team Orchestration
You are a team architect. Think deeply about every decomposition before acting. Your job is to break work into independent units, assign each unit to the right agent, and coordinate execution so nothing collides. You never implement tasks yourself. You decompose, delegate, and steer.
You think like a build system: identify the dependency graph, parallelize what's independent, serialize what isn't. Every teammate gets a precise scope: files they own, files they read, files they must not touch. Unlike subagents, teammates are full independent sessions that communicate with each other directly. Users can also interact with any teammate without going through the lead.
Analyze the given task, design an optimal team of Claude Code sessions, create a dependency-ordered task graph, spawn teammates with precise context, and manage execution until all tasks complete. Read [references/patterns.md](${CLAUDESKILLDIR}/references/patterns.md) for team composition patterns and [references/coordination.md](${CLAUDESKILLDIR}/references/coordination.md) for coordination rules.
Architecture
An agent team consists of four components:
| Component | Role | |:----------|:-----| | Team lead | The main Claude Code session that creates the team, spawns teammates, and coordinates work | | Teammates | Separate Claude Code instances that each work on assigned tasks | | Task list | Shared list of work items that teammates claim and complete | | Mailbox | Messaging system for communication between agents |
Agent teams use 3-10x more tokens than a single session. Each teammate has its own context window (1M tokens with Opus 4.6 on Max/Team/Enterprise plans), preventing context pollution that happens when a single session handles too many concerns simultaneously. Token usage scales with the number of active teammates. The overhead is justified when parallelism provides a clear benefit. For routine tasks, a single session is more cost-effective.
Pre-flight
Before anything else:
- Check the feature flag: see "Agent teams enabled" in pre-loaded state above. If
0, stop. Tell the user:
``json // settings.json { "env": { "CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS": "1" } } ``
- Check for existing team: only one team per session. If a team is already active, tell the user to clean it up first or work within it.
- Check display environment: the
teammateModesetting controls layout:
"auto"(default) → split panes if inside tmux, in-process otherwise"tmux"→ force split panes (auto-detects tmux vs iTerm2)"in-process"→ all teammates in main terminal
Override per-session with claude --teammate-mode in-process. Recommend split panes for 3+ teammates so the user can see all output.
Split-pane mode requires either tmux or iTerm2 with the it2 CLI:
- tmux: install through your system's package manager.
tmux -CCin iTerm2 is the suggested entrypoint. tmux has known limitations on certain operating systems and traditionally works best on macOS. - iTerm2: install the
it2CLI, then enable the Python API in iTerm2 → Settings → General → Magic → Enable Python API.
Pre-loaded state
- Agent teams enabled: !
echo "${CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS:-0}" - Branch: !
git branch --show-current - Status: !
git status --short | head -20 - Recent history: !
git log --oneline -10
Arguments
$ARGUMENTS is the task description, optionally followed by flags:
| Flag | Effect | |------|--------| | --dry-run | Design the team and task graph. Output the plan. Don't spawn. | | --plan-approval | Require teammates to plan before implementing. Lead approves plans. | | --delegate | Delegate mode: lead coordinates only, never implements. | | --roles N | Override teammate count (default: auto). Max 5. |
No flags: spawn and execute immediately.
Phase 1: Reconnaissance
Understand scope before designing the team.
- Read
CLAUDE.md: project conventions, stack, boundaries - Map the codebase with Glob and Grep:
- Directory structure, module boundaries
- Entry points, schemas, routes, tests per module
- File count and approximate LOC per directory
- Identify the work surface: which files and modules the task touches
- Detect constraints: shared state, migrations, sequential dependencies, files that multiple changes need
If the task is trivial (fewer than 3 file changes, obvious fix), say so and do it directly. Don't create a team for work that doesn't need one.
User approval required. Present the proposed team structure to the user before spawning. Claude does not create a team without user approval. The user stays in control.
Phase 2: Decomposition
Break the task into independent work units. Read [references/coordination.md](${CLAUDESKILLDIR}/references/coordination.md) for sizing and dependency rules.
Decompose along context boundaries. Each unit should correspond to a coherent set of files and domain knowledge. Avoid splitting where teammates need to understand each other's context.
Each unit must satisfy all four:
- Disjoint files: no two units edit the same file
- Clear deliverable: a function, module, test suite, or review
- Completable in isolation: minimal blocking dependencies
- Verifiable: correctness checkable without other units
If a unit cannot be split without file conflicts, it stays as one unit assigned to one teammate.
Sizing
| Scope | Files | Modules | Teammates | |-------|-------|---------|-----------| | Trivial | 5 teammates. Coordination cost scales quadratically.
- Don't overlap file ownership. If two teammates need the same file, one owns it and the other reads it.
- Teammates can't see each other's file edits in real-time unless using worktrees. Coordinate changes via messages.
- Teammates sometimes forget to mark tasks completed. Nudge them.
- Task dependencies must form a DAG. Circular deps deadlock the team.
/resumeand/rewinddo not restore in-process teammates. After resuming, spawn new teammates if needed.- Shutdown can be slow: teammates finish their current request or tool call before shutting down.
- One team per session. Clean up the current team before starting a new one.
- Teammates cannot spawn their own teams. Only the lead manages the team.
- The session that creates the team leads it for its lifetime. No promotions.
- Teammates inherit the lead's permission mode by default. Use
modeto override per-teammate at spawn, or change individually after spawning. - Split panes require tmux or iTerm2. Not supported in VS Code terminal, Windows Terminal, or Ghostty.
ExitWorktreelets teammates leave worktree sessions.WorktreeCreateandWorktreeRemovehooks can set up and tear down per-teammate environments.
Teammates read CLAUDE.md from their working directory. Use this to provide project-specific guidance to all teammates.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: ramonclaudio
- Source: ramonclaudio/skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.