Install
$ agentstack add skill-rediumvex-ai-video-generator-claude-05-faceless-channel ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Faceless Channel — No-Camera Content Video Prompts
Input Specs — Seedance 2.0 Format
When generating a prompt, collect or infer:
| Field | Description | Example | |---|---|---| | Topic | Subject matter of the video | "The collapse of Silicon Valley Bank" | | Platform | Target platform and aspect ratio | YouTube 16:9 / TikTok 9:16 / Reels 9:16 | | Duration | Clip length in seconds | 5s / 8s / 10s | | Mood | Emotional tone | cinematic / moody / energetic / calm | | Style | Visual language | documentary / motion graphics / aesthetic / abstract | | Sound priority | Narration-first or music-first | narration-first | | Hook type | Opening pattern | visual metaphor / data reveal / satisfying loop / impossible scene |
Seedance 2.0 prompt structure:
[SCENE DESCRIPTION] — [CAMERA MOVEMENT] — [LIGHTING] — [MOOD/ATMOSPHERE] — [MOTION DETAILS] — [SOUND DIRECTION]
Each prompt block should be 15–25 lines covering: scene, camera, lighting, timing breakdown, motion notes, and sound direction.
Three Laws of Faceless Content
- Never let the screen rest. Every second needs motion — camera, subject, or both.
- The first frame is the thumbnail. The opening shot must be arresting on its own.
- Lighting is character. Without a face, emotion comes from color temperature, contrast, and shadow.
2-Second Hook Table
The first 2 seconds determine whether the viewer swipes. Use one of these four proven patterns:
| Pattern | Description | Visual Execution | Best For | |---|---|---|---| | The Visual Metaphor | Open on a powerful image that symbolizes the entire video's thesis | Extreme close-up of a burning dollar bill, then pull back to reveal a city skyline | Finance, business, history channels | | The Data Reveal | Numbers or statistics materialize on screen in a visually dramatic way | Counter spinning rapidly then freezing on a shocking number, overlaid on relevant environment | News, education, statistics-driven content | | The Satisfying Loop | A seamless, hypnotic motion that locks the eye before the brain can decide to swipe | Fluid pouring, sand falling, clouds rolling — perfectly timed to feel infinite | Meditation, ASMR, aesthetic channels | | The Impossible Scene | A physically impossible or hyperreal visual that creates instant curiosity | A city at the bottom of the ocean, a forest growing in fast-forward inside a skyscraper atrium | Sci-fi, speculative, "what if" channels |
Visual Style Templates
1. Cinematic B-Roll
Best for: Documentary, history, finance, crime, geopolitics
- Color grade: teal-orange or desaturated with selective color pops
- Depth of field: shallow — always keep one plane soft
- Frame composition: rule of thirds strictly, negative space for text overlay
- Motion: slow push-ins and parallax reveals preferred; avoid handheld shake
- Texture: film grain overlay at 15–20% opacity adds perceived production value
- Key rule: never show the same environment from the same angle twice in one video
2. Motion Graphics Hybrid
Best for: Tech explainers, startup breakdowns, tutorials
- Blend live-action environment with floating UI elements, data flows, or particle systems
- Color palette: dark background (near-black), neon accent (electric blue, hot pink, or lime)
- Typography: kinetic text that materializes in sync with narration beats
- Motion: camera orbits around 3D elements; environment rotates slowly in background
- Light sources: internal — glowing elements, screens, holographic panels
- Key rule: every data point gets a visual representation, never just spoken
3. Ambient Aesthetic
Best for: Mindset, productivity, study-with-me, lo-fi, wellness
- Color grade: warm golden hour, cool twilight, or monochrome with single color pop
- Motion: ultra-slow — drift, float, breathe; never rush
- Subjects: coffee steam, rain on windows, pages turning, candle flames, neon reflections in puddles
- Camera: imperceptible push-in or very slow orbit; never a cut under 3 seconds
- Sound design: ambient sound leads, music is secondary texture
- Key rule: every frame should be screenshot-worthy as a wallpaper
4. Documentary Reconstruction
Best for: True crime, history, investigative journalism, case studies
- Color grade: desaturated, slightly green-shifted for "found footage" feel; or high-contrast black-and-white
- Camera: handheld simulation with subtle drift (not shake); occasional security-camera framing
- Subjects: empty locations that imply presence — a chair, a document, a phone screen
- Light: motivated by in-scene sources (desk lamp, phone glow, streetlight through blinds)
- Typography: timestamps, case numbers, location tags in Courier New or mono fonts
- Key rule: never show a face; imply the human through objects and traces
Camera Movement Library
Push & Pull
- Slow push-in (8–10s): Creates building tension. Use for reveals and escalating narration.
- Pull-back reveal: Starts tight on a detail, expands to show scale. Best hook technique.
- Crash zoom: Sudden fast push to a single element. Punctuates a data point or shocking stat.
Orbit & Rotate
- Slow orbit (360°, 10–15s): Best for product shots, architectural subjects, 3D elements.
- Partial orbit (45–90°): Shows depth without disorienting. Use on static subjects in environment.
- Tilt orbit: Orbits while tilting up or down — creates a sense of discovering the full scale of a scene.
Float & Drift
- Horizontal drift: Imperceptible lateral movement across a landscape or interior. Creates the feel of time passing.
- Vertical drift up: Rising slowly through fog, smoke, or a cityscape. Signals hope, scale, or transcendence.
- Vertical drift down: Descending into a scene. Signals going deeper, darker, or closer to truth.
Parallax & Depth
- Layer parallax: Foreground elements move faster than background. Creates depth in flat footage.
- Focus pull: Shift focus from foreground to background element (or reverse). Re-directs narrative attention.
Signature Moves for Faceless Channels
- The slide-and-reveal: Camera moves horizontally to reveal a new scene element. Replaces a cut.
- The breathe: A living still — minimal motion added to a static shot (0.5% drift + subtle zoom). Makes stills feel cinematic.
- The linger: Camera arrives at a subject and holds for 2s before continuing movement. Creates weight and anticipation.
Lighting Playbook
Moody Atmosphere
- 1 key light source maximum, deep shadows everywhere else
- Color temperature: 2700K–3200K (candlelight to tungsten)
- Practical lights in frame (lamps, screens, neon signs) add realism
- Use when: true crime, investigative, late-night aesthetic, conspiracy explainers
Clean Product
- Soft diffused light from camera-left or camera-right, subtle fill from opposite
- Color temperature: 5500K–6500K (daylight to cool daylight)
- High-key but not overexposed; preserve shadow for dimension
- Use when: tech reviews, unboxings, tutorial content, SaaS explainers
Nature Documentary
- Available light only — golden hour, blue hour, overcast diffusion
- High dynamic range: bright highlights, rich shadows; don't crush blacks
- Lens flares welcome at golden hour
- Use when: environment topics, travel, science, wildlife, philosophy channels
Urban Night
- Mixed color temperature — neon, sodium vapor, LED screens
- Highlight color contrasts: magenta/cyan, orange/blue
- Reflections on wet surfaces double the light sources in frame
- Use when: finance, city-life, nightlife, 24-hour news cycle, hustle content
Sound Design: Two Approaches
Narration-First
The voiceover carries all information. Visuals illustrate and punctuate.
- Music volume: 10–15% under narration, swell to 30% at natural breaks
- SFX: subtle ambient beds (room tone, city hum, wind); punctuation SFX only on major beats
- Music selection: no vocals, no strong melody — textural pads and subtle rhythms
- Edit cadence: cut on narration beats, not on music beats
- Transitions: audio crossfade first, then visual cut follows 2–4 frames later
Music-First
The music is the backbone. Narration (if any) drops in between musical phrases.
- Music volume: 60–70% when no narration; duck to 25% under voice
- SFX: layer textural sounds that complement the track (vinyl crackle with lo-fi, rain with ambient electronic)
- Edit cadence: every cut lands on a kick, snare, or musical phrase boundary
- Transitions: whoosh/swipe sounds at cuts; risers before scene changes
- Best for: aesthetic channels, study-with-me, montage-style content, ambient-only channels
Complete Example Prompts
Example 1 — Finance Channel (YouTube 16:9)
Topic: The 2008 Financial Crisis Style: Cinematic B-Roll + Documentary Reconstruction Hook: The Visual Metaphor Sound: Narration-first
OPENING FRAME (0:00–0:02):
Extreme close-up of a single red chess king piece tipping in slow motion, falling onto a reflective black surface, camera follows it down in real-time — shallow depth of field, everything behind it blurred into warm bokeh circles — no sound yet except the faint, growing hum of a low string note.
PULL-BACK REVEAL (0:02–0:05):
Camera pulls back slowly to reveal the chess king is surrounded by dozens of other fallen pieces on an abandoned boardroom table — overhead fluorescent lights flicker once — the color grade desaturates to near-monochrome with a faint green tint, as if seen on CCTV.
ENVIRONMENT ESTABLISH (0:05–0:08):
Slow horizontal drift left along the length of the boardroom table — empty coffee cups, scattered papers, a disconnected phone receiver — camera settles on floor-to-ceiling windows revealing an empty city street below at dawn, golden light creeping in through smoke-hazed air.
MOTION NOTE:
All camera movement under 0.3% per frame — the scene should feel frozen in time, held in suspension. No handheld drift. Parallax only between table edge and the city window.
LIGHTING:
Practical fluorescent flicker inside (tungsten, 3200K, slightly green), counterbalanced by cool dawn light (7000K) from window — the two temperatures collide at the table edge, creating a visible color split line.
SOUND DIRECTION (narration-first):
Narration enters at 0:03 over the pull-back. Music bed: low cello drone with a single sustained piano note that decays slowly. No drums. No melody. Ambient SFX: fluorescent buzz, distant city traffic muffled through glass, the faint sound of paper shuffling once.
Example 2 — Tech/AI Channel (TikTok 9:16)
Topic: How AI is replacing white-collar jobs Style: Motion Graphics Hybrid Hook: The Data Reveal Sound: Music-first
HOOK FRAME (0:00–0:02):
Black screen — then a single white number "0" materializes in the center in 3D, extruded type, floating in dark space — it rapidly counter-spins upward through 10, 100, 1,000 — freezes at "4,000,000" in electric blue, the number glowing and pulsing once — camera begins a slow orbit around the number as particle streams flow out from its edges.
ENVIRONMENT REVEAL (0:02–0:05):
Camera orbits backward and the "4,000,000" integrates into a 3D data visualization — a cityscape of bar charts and flowing data streams — below the number, text materializes in white: "jobs automated in 12 months" — camera continues orbiting at 0.5 degrees per frame.
CONCEPT VISUALIZE (0:05–0:08):
Camera descends into the data cityscape — buildings made of stacked icons representing job categories (lawyer, accountant, coder, writer) — as the camera moves through each district, icons dissolve into particle dust that flows upward, replaced by glowing AI nodes forming connection meshes.
MOTION NOTE:
All 3D elements rotate continuously at different speeds — data streams flow downward in background, job-icon buildings pulse before dissolving, AI nodes expand outward in rings. No static element exists in any frame.
LIGHTING:
All internal — neon blue and violet from data streams, hot white from number display, deep black background. No ambient fill. Hard edge shadows from every element. Color pops: electric blue (AI elements), desaturated grey (human-job icons before dissolution).
SOUND DIRECTION (music-first):
Music: dark electronic with sharp hi-hat pattern — cut lands on downbeat. Counter spin SFX on number reveal (0:00–0:02): mechanical ticker tape sound. Camera orbit has subtle whoosh. Each dissolving job icon gets a brief soft chime. Narration (if used): drops at 0:05 in a musical gap.
Example 3 — Mindset/Productivity Channel (Reels 9:16)
Topic: Why waking up at 5am changes your brain Style: Ambient Aesthetic Hook: The Satisfying Loop Sound: Music-first (ambient)
OPENING LOOP (0:00–0:03):
Extreme macro close-up of coffee steam rising from a mug — perfectly backlit by a single warm desk lamp (2700K) against a dark, blurred background — steam curls upward in a natural looping pattern — camera imperceptibly breathes (0.2% push-in over 3 seconds) — the shot feels infinite, like it could repeat forever — no cuts.
ENVIRONMENT DRIFT (0:03–0:06):
Slow horizontal drift right from the coffee mug across a minimal desk surface — a journal open to a blank page, a single pen resting diagonally, a window at the far edge where pre-dawn deep blue light begins — camera arrives at the window and holds for 1.5 seconds.
DAWN REVEAL (0:06–0:09):
Very slow tilt upward through the window — reveal the first thin line of orange at the horizon beneath a navy blue sky — stars still faintly visible — the camera holds this composition — the light level rises almost imperceptibly during the 3-second hold.
RETURN TO DETAIL (0:09–0:12):
Camera drifts back down to street level view through the window — empty street, single streetlight reflecting in a small puddle — focus pull from the distant horizon to the puddle reflection — the warm orange of the sunrise is now captured in the puddle, concentrated and bright.
MOTION NOTE:
Every movement must be smooth enough to feel like a slow zoom on a locked-off camera. Target: a viewer who screenshots this for a wallpaper. No movement faster than 0.3% per frame. No cuts within the clip — all transitions are camera drifts or focus pulls.
LIGHTING:
Entirely practical and environmental. Desk lamp at 2700K (orange-warm). Pre-dawn sky at 7500K (deep blue). The entire clip lives in the contrast between these two temperatures — warm interior, cool exterior — meeting at the window frame.
SOUND DIRECTION (music-first):
Music: lo-fi piano, slow tempo, no drums, prominent vinyl crackle. Ambient SFX layer: coffee steam sizzle (barely audible, 5% volume), distant birds beginning at 0:06, wind trace from 0:09. No narration. No voice. The silence should feel like 5am — the world not yet awake.
Quick Reference Skeleton
TOPIC: [subject]
PLATFORM: [TikTok 9:16 / YouTube 16:9 / Reels 9:16]
DURATION: [4s / 8s / 10s]
STYLE: [cinematic b-roll / motion graphics / ambient / documentary]
HOOK (0-2s):
[Hook pattern] — [opening frame description]
Camera: [movement + speed]
Sound: [impact layer]
BEAT 1 (2-Xs):
[Scene description]
Camera: [movement]
Lighting: [setup]
Sound: [layer]
BEAT 2 (X-Ys):
[Scene description]
Camera: [movement]
Lighting: [shift if any]
Sound: [layer]
CLOSE (final 1-2s):
[Resolution frame]
Camera: [settling movement]
Sound: [resolution]
MATERIAL REFS: @image1 [what], @video1 [what], @audio1 [what]
Prompt Rules for Faceless Content
Follow these constraints every time you generate a Seedance 2.0 faceless prompt:
Hard rules:
- Never describe a human face, hands holding objects directly at camera, or anything that implies the creator is on screen.
- Every scene must have at least one source of visible motion — camera, subject, particle, light, or environmental element.
- State the color temperature of every li
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Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: rediumvex
- Source: rediumvex/ai-video-generator-claude
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.