Install
$ agentstack add skill-roble3-cc-blender-skill-animation-quality-gate ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Animation Quality Gate
Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass.
Review dimensions
- Subject dominance — the main asset remains readable and is not overwhelmed by HUD/context.
- Layer separation — base subject, texture state, glow, HUD, and background are separate enough to control.
- Silhouette stability — silhouette stays constant unless deliberate morph is specified.
- Texture coherence — no ugly full-image crossfade, crop pop, or unregistered morph.
- Motion coherence — arcs/dots have a reason, restrained speed, and coherent easing.
- Export truth — the final export can reproduce the effect or limitations are explicit.
- Frame aesthetics — sampled frames look good as stills.
RALPH trigger
If a user calls an animation ugly/bad, stop rebuilding immediately. First:
- collect preview frames/contact sheet;
- identify the failed dimension(s);
- invoke
quality-refinement-autoloopif the stack lacks a method; - add/refine generic skills only after sanitization;
- only then rebuild the animation.
Hard gates
- No final animation without a contact sheet.
- No GLB claim for texture swaps implemented only with Blender Python handlers.
- No decorative context elements in base avatar export unless requested.
- No morph that violates locked geometry constraints.
Scripts
scripts/animation_contact_sheet.pybuilds a contact sheet and frame-to-frame difference report from rendered frames.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: RobLe3
- Source: RobLe3/cc-blender-skill
- License: MIT
- Homepage: https://github.com/RobLe3/cc-blender-skill/blob/main/README.md
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.