Install
$ agentstack add skill-roble3-cc-blender-skill-closed-surface-uv-coverage ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Closed Surface UV Coverage
This skill prevents a common false pass: a model looks textured from the front because it has a projected front image or curve overlays, but the closed surface has untextured back caps or plain sidewalls when viewed in a spin/turntable.
Failure modes to catch
- Back detail is only a floating plane or curve overlay, not a material/UV on the back surface.
- Sidewalls have procedural color only; no side UV island, generated/object coordinate material, or baked strip.
- A back projection covers only a center shape and leaves the actual silhouette/back mesh plain.
- Side/back QA uses front-biased frames and misses edge-on/back-on samples.
- Decorative HUD/aura is mistaken for surface texture coverage.
Required surface taxonomy
For extruded/logo-like assets, classify visible surfaces before look-dev:
front_cap— canonical front texture/decal.back_cap— back texture, back linework, or baked/procedural fill mapped to the real back cap.sidewall— depth surface connecting front/back, with its own UV parameterization or procedural material.overlay_context— HUD/aura/circles; never counted as model surface coverage.
Workflow
- Audit current coverage: list mesh material slots, UV layers, image texture nodes, and face counts for front/back/side material indices.
- Reject overlay-only fixes: curves/planes may add rim accents, but they do not satisfy back/side fill unless the mesh surface beneath is also textured/materialized.
- Create per-surface UVs:
- front/back caps: project local X/Z to UV 0–1 or map into a back/front atlas rectangle;
- sidewall: map perimeter arc length to U and depth/front-back coordinate to V;
- if a clean side texture is unavailable, use a generated procedural side material plus baked glow/edge strip and document it.
- Assign true surface materials: back cap and sidewall mesh faces must have material nodes, active UVs, and/or generated coordinates. Optional curves are accents only.
- Validate turntable frames: sample front, 45°, side/edge-on, back-on, opposite 45°, and rest. Back and side frames must show surface fill, not just outlines.
Acceptance gates
- Back cap mesh faces have either an image/procedural material with a declared UV/generated coordinate policy, not only separate curves.
- Sidewall mesh faces have a sidewall material with UV/generated coordinates and visible depth treatment.
- Overlay/context collections are excluded from coverage counts.
- QA contact sheet includes back and edge-on frames.
- A
surface_coverage_report.jsonstates which surfaces are image-textured, procedural, baked, or intentionally plain.
Handoff
Use after geometry is locked and before final material/look/animation acceptance. It complements blender-uv-texturing and atlas-uv-fitting: those skills explain UV/material setup; this skill enforces complete visible-surface coverage.
Script
scripts/surface_texture_coverage_audit.pyaudits selected mesh objects for UV layers, material image nodes, face material counts, and overlay-only warning patterns.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: RobLe3
- Source: RobLe3/cc-blender-skill
- License: MIT
- Homepage: https://github.com/RobLe3/cc-blender-skill/blob/main/README.md
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.