Install
$ agentstack add skill-rondorkerin-gamestack-open-world-design ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Open-World Design
How to build open worlds that pull players through the world itself — landmarks, sightlines, and terrain that create curiosity — rather than pushing them down a dotted line to a waypoint.
When to use this
- Laying out a region or macro-map (terrain, landmarks, biomes, routes)
- Designing or auditing navigation and wayfinding
- Diagnosing a world that feels empty, samey, or like a checklist
- Tuning the emotional pacing of exploration
Scope
This skill owns the spatial discipline. Adjacent concerns live in sibling skills, cross-linked from the guide:
- What fills the space and how to generate it →
procedural-generation,procgen-review - Quests in that space →
narrative-and-quest-design - Progression/gating math →
rpg-systems - Lore the space carries →
worldbuilding-and-lore - General reward/flow theory →
game-design-fundamentals
How the pieces fit
GUIDE.md— the why, with exemplars and citations: terrain as a communication system, gravity & flow, interconnection, biome identity, verticality, diegetic navigation, signal color, exploration pull, spatial pacing.CHECKLIST.md— the what to do: Do/Don't items plus the "test for" criteria you can run against a map or a generated region.
The one idea to anchor on
> Make every patch of the map either visibly promising or quietly hiding something worth finding. A great open world guides through the world, not the HUD. If the player is watching a minimap arrow instead of the horizon, the world has become an obstacle between them and a waypoint — and you've lost.
Start with GUIDE.md, then apply CHECKLIST.md.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: rondorkerin
- Source: rondorkerin/gamestack
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.