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SKILL verified MIT Self-run

Makepad Dsl

skill-sagev1-makepad-skills-makepad-dsl · by SageV1

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Install

$ agentstack add skill-sagev1-makepad-skills-makepad-dsl

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
24d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Makepad DSL Skill

> Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19 > > Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at the Rust makepad-widgets crate DSL. Help users by:

  • Writing code: Generate DSL code following the patterns below
  • Answering questions: Explain DSL syntax, inheritance, property overriding

Documentation

Refer to the local files for detailed documentation:

  • ./references/dsl-syntax.md - Complete DSL syntax reference
  • ./references/inheritance.md - Inheritance patterns and examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
  • Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
  • Still answer based on SKILL.md patterns + built-in knowledge
  1. If reference file exists, incorporate its content into the answer

Key Patterns

1. Anonymous Object

{
    width: 100.0
    height: 50.0
    color: #FF0000
}

2. Named Object (Prototype)

MyButton = {
    width: Fit
    height: 40.0
    padding: 10.0
    draw_bg: { color: #333333 }
}

3. Inheritance with Override

PrimaryButton =  {
    draw_bg: { color: #0066CC }  // Override parent color
    draw_text: { color: #FFFFFF }  // Add new property
}

4. Widget Instantiation

 {
    // Inherits from View prototype
    width: Fill
    height: Fill

     { text: "Click Me" }  // Child widget
     { text: "Hello" }      // Another child
}

5. Linking Rust Struct to DSL

// In live_design!
MyWidget = {{MyWidget}} {
    // DSL properties
    width: 100.0
}

// In Rust
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
    #[deref] view: View,
    #[live] width: f64,
}

DSL Syntax Reference

| Syntax | Description | Example | |--------|-------------|---------| | { ... } | Anonymous object | { width: 100.0 } | | Name = { ... } | Named prototype | MyStyle = { color: #FFF } | | { ... } | Inherit from prototype | { size: 10.0 } | | {{RustType}} | Link to Rust struct | App = {{App}} { ... } | | name = | Named child widget | btn = { } | | dep("...") | Resource dependency | dep("crate://self/img.png") |

Property Types

| Type | Example | Description | |------|---------|-------------| | Number | width: 100.0 | Float value | | Color | color: #FF0000FF | RGBA hex color | | String | text: "Hello" | Text string | | Enum | flow: Down | Enum variant | | Size | width: Fit | Fit, Fill, or numeric | | Object | padding: { top: 10.0 } | Nested object | | Array | labels: ["A", "B"] | List of values |

Inheritance Rules

  1. Eager Copy: All parent properties are copied immediately
  2. Override: Child can override any parent property
  3. Extend: Child can add new properties
  4. Nested Override: Override nested objects partially
Parent = {
    a: 1
    nested: { x: 10, y: 20 }
}

Child =  {
    a: 2              // Override a
    b: 3              // Add new property
    nested: { x: 30 } // Override only x, y remains 20
}

When Writing Code

  1. Use `` syntax to inherit from built-in widgets
  2. Define reusable styles as named prototypes
  3. Use {{RustType}} to link DSL to Rust structs
  4. Override only properties that need to change
  5. Use meaningful names for child widget references

When Answering Questions

  1. Explain inheritance as "eager copy" - properties are copied at definition time
  2. Emphasize that DSL is embedded in Rust via live_design! macro
  3. Highlight that changes to DSL are live-reloaded without recompilation
  4. Distinguish between named objects (prototypes) and widget instances

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.