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SKILL verified Apache-2.0 Self-run

Scene Continuity And Transitions

skill-saranambiar-hyperframes-video-agent-skills-scene-continuity-and-transitions · by saranambiar

Preserve visual continuity across video scenes with previous-final-frame starts, camera swipes, carryover frames, transition QA, and boundary proofing. Use when a scene must begin from the exact last frame of a previous scene, when adding camera-move transitions, when replacing scene endings, or when debugging stale starting frames.

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Install

$ agentstack add skill-saranambiar-hyperframes-video-agent-skills-scene-continuity-and-transitions

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Security review

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Scene Continuity And Transitions

Use this skill when scenes must feel like one continuous visual journey instead of separate slides.

Continuity Contract

Before editing a scene, identify:

  • Previous scene final frame.
  • Current scene first frame.
  • Transition direction.
  • Camera movement duration.
  • Any duplicated chart/table/card/logo/text in the next scene.
  • Any approved scene that must not be modified.

Use references/carryover-frames.md for duplicated-frame checks.

Camera Swipe Pattern

For a rightward camera movement:

  • Move the current world left.
  • Bring the next world in from the right or land on a clean blank field.
  • Keep background color, lighting, and scale continuous.
  • Use slight blur or parallax only if it improves realism.
  • Avoid fading to a new slide unless the user asks for a cut or fade.

For a downward camera movement:

  • Move from the hook/top field into the first current-video frame.
  • Keep speed high enough to feel like a transition, not a scene pause.
  • Match color and scale at the landing frame.

First-Frame Matching

When a scene begins from the previous scene:

  • Copy or recreate the previous final frame in the new composition.
  • Include all latest text, labels, theme colors, plus symbols, highlights, and annotations.
  • Re-render both affected scenes if the final frame is source-driven.
  • Extract proof frame just before and after the boundary.

Boundary QA

Always verify:

  • No visual pop at the join.
  • No stale text from an older render.
  • No sudden color shift.
  • No missing annotation that was added to the previous scene.
  • No unwanted crop or scale change.
  • Captions do not cover critical boundary text.

Surgical Change Rule

If the previous final frame changes, assume the next scene may also need a source patch. Search before declaring done.

Output

Provide:

  • Changed scene files.
  • Re-rendered scene list.
  • Final assembly path.
  • Boundary proof frames.
  • Exact timestamps checked.

Transition Types

Use the transition type that matches the story:

  • Camera swipe: same world, different area.
  • Camera push: moving deeper into the same object.
  • Downward camera move: hook into main video.
  • Dot-to-data transition: diagram becomes chart.
  • Product landing: abstract scene moves into screen recording.
  • Blank field reset: audience needs a breath before new idea.

Avoid hard cuts when the user says "seamlessly," "same object," "continue," or "camera movement."

Timing Guidelines

  • Fast scene-to-scene swipe: 0.4s to 1.0s.
  • Clean reset hold: 0.5s to 1.5s.
  • Product demo landing: long enough to understand first frame.
  • Final CTA transition: fast movement, then still hold.
  • Chart-to-question transition: leave clean negative space before cards appear.

These are defaults; narration timing wins when explicit.

Carryover Audit

Whenever a final frame changes, search:

  • Current scene source.
  • Next scene source.
  • Any old scene HTML with same title text.
  • Inline SVG text.
  • Axis labels.
  • Table headers.
  • CTA copy.
  • Theme colors.
  • Generated snapshots only for QA, not source.

Boundary Proof Procedure

Extract frames:

  • 0.05s before boundary.
  • 0.05s after boundary.
  • Middle of transition.
  • First settled frame.

If a label appears before the boundary and disappears after, the carryover source is stale.

Product Demo Boundaries

For screen recordings:

  • Check the recording's first frame.
  • Check if there is a canvas/background around the UI.
  • Check whether transition should land on full recording or cropped UI.
  • Check if the recording contains scroll/zoom before cropping.
  • Avoid blank frames at the end.

Common User Corrections

Map corrections to actions:

  • "It jumps" means boundary proof and scale/position check.
  • "It forgot the text" means carryover source search.
  • "It feels like a slide" means replace fade/cut with camera motion.
  • "Too fast" means extend transition or add hold after landing.
  • "Too empty" may mean add ambient motion, not new panels.

Handoff Format

Report:

  • Transition type.
  • Boundary timestamps.
  • Changed carryover files.
  • Proof frames.
  • Whether source scene and next scene were both refreshed.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.