Install
$ agentstack add skill-scottstts-threejs-awesome-graphics-agent-skills-threejs-bloom ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Bloom
Bloom is a camera/display response to bright HDR signal. Establish scene exposure and emissive luminance before tuning blur.
Workflow
- Inspect pre-tone-map luminance.
- Choose which scene values should bloom.
- Choose a single-node or dual selective-render ownership model.
- Calibrate threshold, radius, smooth width, and strength in HDR.
- Restore all substituted materials transactionally for selective passes.
- Composite before exposure/tone mapping.
- Validate base, contribution, and final views.
Read [references/hdr-bloom-system.md](references/hdr-bloom-system.md) for the HDR ordering, dual selective-bloom transaction, compact emissive hierarchy, and the costs and limits of each ownership model.
Apply the material substitution/restoration ownership pattern in the reference before adding selective bloom to a composed scene.
Failure conditions
- bloom creates the only visible form of an effect;
- all bright materials share one arbitrary emission multiplier;
- threshold is tuned after tone mapping;
- selective bloom requires mutating scene materials every frame without restoration guarantees;
- transparent particles disappear from extraction because pass ownership is unclear;
- bloom radius changes wildly with resolution;
- highlights become gray because energy is clamped too early.
Routing boundary
Use $threejs-exposure-color-grading for metering, adaptation, tone mapping, and LUTs. Load $threejs-image-pipeline only when bloom must be composed with several shared image-space systems.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: scottstts
- Source: scottstts/Threejs-Awesome-Graphics-Agent-Skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.