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SKILL verified MIT Self-run

Threejs Procedural Architecture

skill-scottstts-threejs-awesome-graphics-agent-skills-threejs-procedural-architecture · by scottstts

Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.

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Install

$ agentstack add skill-scottstts-threejs-awesome-graphics-agent-skills-threejs-procedural-architecture

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Procedural Architecture

Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.

Required architecture

settings
  → mass grammar
  → exposed-surface graph
  → façade/roof placements
  → module registry
  → material-slot mesh writer
  → geometries

Read [references/grammar-and-mesh-compiler.md](references/grammar-and-mesh-compiler.md) before implementing the generator.

Read the [authored financial tower compiler](examples/authored-financial-tower/building-system.js) for seeded tier planning, semantic façade placement, reserved zones, material-slot instancing, projected detail, and mechanism-specific diagnostics.

Rules

  • Massing, façade rhythm, and detail modules are separate layers.
  • Resolve exposed edges before façade placement. Do not decorate hidden internal faces.
  • Modules own semantic anchors and construction depth, not global building coordinates.
  • Compile by material slot to reduce draw calls without destroying material separation.
  • Preserve real dimensions for floor height, bay width, trim projection, and texture density.
  • Randomness may select among valid designs; it must not repair invalid geometry.
  • Provide topology, placement, material-slot, and UV-density debug modes.

Acceptance

The generated building must survive:

  • silhouette-only view;
  • flat untextured material;
  • grazing light;
  • close inspection of corners and roof transitions;
  • seed variation without broken bays, overlapping ownership, or floating ornament;
  • triangle and module-count reporting.

Routing boundary

Use $threejs-procedural-geometry for a reusable profile, sweep, ring, or mesh writer without a building grammar. This skill owns massing, façade semantics, architectural modules, and building-plan compilation.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.