Install
$ agentstack add skill-sequenzia-agent-alchemy-graph-algorithms ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Graph Algorithm Patterns
Graph problems appear frequently in competitive programming and technical interviews. The key challenge is recognizing which technique fits the problem structure. This reference covers eight core patterns with recognition heuristics, templates, and pitfall guides.
Pattern Recognition Table
| Trigger Signals | Technique | Typical Complexity | |---|---|---| | Shortest path, unweighted, fewest steps | BFS | O(V + E) | | Explore all paths, connected components, backtracking | DFS | O(V + E) | | Shortest path, weighted (non-negative) | Dijkstra | O((V + E) log V) | | Dependencies, ordering, DAG | Topological Sort | O(V + E) | | Dynamic connectivity, "are X and Y connected?" | Union-Find (DSU) | O(alpha(N)) per op | | Minimum cost to connect all nodes | MST (Kruskal/Prim) | O(E log E) | | Weighted shortest path with negative edges | Bellman-Ford | O(V * E) | | Two groups, coloring, odd cycle | Bipartite Check | O(V + E) |
Constraint-to-Technique Mapping
Use V (vertices) and E (edges) bounds to narrow viable algorithms:
| Constraint Range | Viable Techniques | Notes | |---|---|---| | V dict[int, int]: """Return shortest distance from start to all reachable nodes.""" dist: dict[int, int] = {start: 0} queue: deque[int] = deque([start]) while queue: node = queue.popleft() for neighbor in graph[node]: if neighbor not in dist: dist[neighbor] = dist[node] + 1 queue.append(neighbor) return dist
For multi-source BFS, initialize `dist` and `queue` with all sources at distance 0 instead of a single start node.
**Key Edge Cases**
- Disconnected graph: unreachable nodes never appear in `dist`
- Self-loops: handled naturally (node already visited)
- Start node with no edges: returns `{start: 0}`
- Grid BFS: encode `(row, col)` as queue elements, check bounds before enqueue
**Common Mistakes**
- Using a list as a queue (`.pop(0)` is O(N); use `deque`)
- Marking visited after popping instead of before enqueuing (causes duplicates)
- Forgetting to handle the case where start == target
---
### DFS (Depth-First Search)
**Recognition Signals**
- "Find all connected components" or "is there a path?"
- "Cycle detection" in directed or undirected graphs
- "Enumerate all paths" or backtracking required
- Tree traversal (pre-order, post-order, in-order)
**Core Idea**
DFS explores as deep as possible along each branch before backtracking. It naturally discovers connected components, detects cycles, and computes entry/exit times useful for subtree queries. Use iterative DFS with an explicit stack for large graphs to avoid Python's recursion limit.
**Python Template (Iterative)**
```python
def dfs_iterative(graph: dict[int, list[int]], start: int) -> list[int]:
"""Return all nodes reachable from start in DFS order."""
visited: set[int] = set()
stack: list[int] = [start]
order: list[int] = []
while stack:
node = stack.pop()
if node in visited:
continue
visited.add(node)
order.append(node)
for neighbor in graph[node]:
if neighbor not in visited:
stack.append(neighbor)
return order
Cycle Detection (Directed Graph)
def has_cycle_directed(graph: dict[int, list[int]], n: int) -> bool:
"""Detect cycle in a directed graph with n nodes (0-indexed)."""
WHITE, GRAY, BLACK = 0, 1, 2
color: list[int] = [WHITE] * n
for start in range(n):
if color[start] != WHITE:
continue
stack: list[tuple[int, int]] = [(start, 0)]
color[start] = GRAY
while stack:
node, idx = stack.pop()
if idx dict[int, int]:
"""Return shortest distance from start. graph[u] = [(v, weight), ...]."""
dist: dict[int, int] = {start: 0}
heap: list[tuple[int, int]] = [(0, start)]
while heap:
d, node = heapq.heappop(heap)
if d > dist.get(node, float("inf")):
continue
for neighbor, weight in graph[node]:
new_dist = d + weight
if new_dist dist` guard is essential)
- Using Dijkstra with negative weights (silently gives wrong answers)
- Storing `visited` set and skipping revisits without the distance check
---
### Topological Sort
**Recognition Signals**
- "Order of dependencies" or "prerequisite chain"
- "Is the directed graph a DAG?"
- "Process tasks in valid order"
- Build systems, course scheduling, compilation order
**Core Idea**
Topological sort produces a linear ordering of vertices such that for every directed edge (u, v), u appears before v. It only exists for DAGs. Kahn's algorithm (BFS-based) processes zero-indegree nodes iteratively and naturally detects cycles when the output is shorter than V. DFS-based topo sort appends nodes in reverse finish order.
**Kahn's Algorithm (BFS)**
```python
from collections import deque
def topological_sort_kahn(graph: dict[int, list[int]], n: int) -> list[int] | None:
"""Return topo order for n nodes (0-indexed), or None if cycle exists."""
indegree: list[int] = [0] * n
for u in graph:
for v in graph[u]:
indegree[v] += 1
queue: deque[int] = deque(v for v in range(n) if indegree[v] == 0)
order: list[int] = []
while queue:
node = queue.popleft()
order.append(node)
for neighbor in graph.get(node, []):
indegree[neighbor] -= 1
if indegree[neighbor] == 0:
queue.append(neighbor)
return order if len(order) == n else None
For DFS-based topo sort, use WHITE/GRAY/BLACK coloring. Append nodes to the order when they turn BLACK (all descendants processed), then reverse. A GRAY-to-GRAY back edge indicates a cycle.
Key Edge Cases
- Multiple valid orderings: Kahn's with a min-heap gives lexicographically smallest
- Isolated nodes (no edges): appear anywhere in the ordering
- Self-loops: always indicate a cycle
- Empty graph: returns empty list (valid)
Common Mistakes
- Forgetting to initialize indegree for nodes with no incoming edges
- Using Kahn's but not checking
len(order) == nfor cycle detection - DFS-based: forgetting to reverse the order at the end
Union-Find (Disjoint Set Union)
Recognition Signals
- "Are nodes X and Y connected?" with dynamic edge additions
- "Number of connected components" after a series of merges
- "Detect cycle in an undirected graph"
- "Group" or "cluster" elements incrementally
Core Idea
Union-Find maintains a forest of disjoint sets. Each element has a parent, and the root of the tree is the set representative. Path compression flattens the tree during find, and union by rank keeps the tree balanced. Together they achieve nearly O(1) amortized per operation. To detect a cycle in an undirected graph, check if both endpoints of an edge share the same root before merging.
Python Template
class UnionFind:
def __init__(self, n: int) -> None:
self.parent: list[int] = list(range(n))
self.rank: list[int] = [0] * n
self.components: int = n
def find(self, x: int) -> int:
while self.parent[x] != x:
self.parent[x] = self.parent[self.parent[x]] # path compression
x = self.parent[x]
return x
def union(self, x: int, y: int) -> bool:
"""Merge sets of x and y. Return False if already in same set."""
rx, ry = self.find(x), self.find(y)
if rx == ry:
return False
if self.rank[rx] list[tuple[int, int, int]]:
"""Return MST edges. edges = [(weight, u, v), ...]. Returns [] if disconnected."""
edges.sort()
uf = UnionFind(n) # uses UnionFind class from above
mst: list[tuple[int, int, int]] = []
for weight, u, v in edges:
if uf.union(u, v):
mst.append((weight, u, v))
if len(mst) == n - 1:
break
return mst if len(mst) == n - 1 else []
Prim's Algorithm
import heapq
def prim(graph: dict[int, list[tuple[int, int]]], n: int) -> int:
"""Return total MST weight. graph[u] = [(v, weight), ...]. -1 if disconnected."""
visited: set[int] = {0}
heap: list[tuple[int, int]] = [(w, v) for v, w in graph.get(0, [])]
heapq.heapify(heap)
total = 0
while heap and len(visited) list[float] | None:
"""Return distances from start, or None if negative cycle exists.
edges = [(u, v, weight), ...]."""
dist: list[float] = [float("inf")] * n
dist[start] = 0
for _ in range(n - 1):
for u, v, w in edges:
if dist[u] + w bool:
"""Check if graph with n nodes (0-indexed) is bipartite."""
color: list[int] = [-1] * n
for start in range(n):
if color[start] != -1:
continue
color[start] = 0
queue: deque[int] = deque([start])
while queue:
node = queue.popleft()
for neighbor in graph.get(node, []):
if color[neighbor] == -1:
color[neighbor] = 1 - color[node]
queue.append(neighbor)
elif color[neighbor] == color[node]:
return False
return True
To extract the two partitions, collect nodes by their color value after a successful check: group_a = [v for v in range(n) if color[v] == 0].
Key Edge Cases
- Disconnected graph: each component must be independently bipartite
- Self-loops: immediately make the graph non-bipartite
- Single node with no edges: trivially bipartite
- Tree: always bipartite (no cycles, so no odd cycles)
Common Mistakes
- Only checking one connected component instead of all
- Forgetting that self-loops violate bipartiteness
- Using DFS coloring but not checking the back-edge color correctly
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: sequenzia
- Source: sequenzia/agent-alchemy
- License: MIT
- Homepage: https://sequenzia.github.io/agent-alchemy
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.