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Design

skill-sssstwee-tastedistill-design · by sssstwee

Define product direction, interaction principles, UI structure, visual execution rules, and screenshot-based polish before or during frontend implementation. Use when the task involves UI, product design, interaction behavior, visual quality, or design-system consistency. Not for backend-only logic.

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Install

$ agentstack add skill-sssstwee-tastedistill-design

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.

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About

Design: Make The Interface Intentional

Use this skill for UI and product-facing work.

Prefix your first response line with ⚗️ inline, not as its own paragraph.

Before the workflow, apply ../../shared-rules/personalization.md for explicit TasteD/TasteDistill invocations. Apply ../../shared-rules/runtime-hygiene.md when design verification uses browser screenshots, snapshots, local servers, or generated artifacts.

Outcome Contract

  • Outcome: a usable interface direction or concrete UI change with clear interaction behavior.
  • Done when: layout, information hierarchy, states, responsiveness, and visual consistency have been considered and verified when possible.
  • Evidence: screenshots, rendered UI, existing components, design tokens, accessibility constraints, and user goals.

Workflow

  1. Identify the user workflow and the primary decision on the screen.
  2. Inspect existing UI patterns, tokens, components, and states before adding new ones.
  3. Choose a visual direction in concrete terms, not generic adjectives.
  4. Design the required states: empty, loading, error, disabled, selected, hover, focus, and success.
  5. Implement with the existing design system where available.
  6. Verify in a real browser or rendered output when the task changes visible UI.

Product Principles

  • Prefer clear hierarchy over decoration.
  • Make high-frequency tools compact and scannable.
  • Keep controls predictable and stateful.
  • Disabled controls should explain their dependency when possible.
  • Do not introduce a second visual system unless the project requires it.

Do Not

  • Ship UI based only on compilation.
  • Add decorative surfaces that do not support the workflow.
  • Hide unavailable actions when disabled-with-explanation is clearer.
  • Ignore responsive text fitting and layout overlap.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.