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SKILL verified MIT Self-run

Adapt

skill-subhansh-dev-agent-maxxing-01-adapt · by subhansh-dev

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Ensures consistent experience across varied environments.

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Install

$ agentstack add skill-subhansh-dev-agent-maxxing-01-adapt

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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25d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.

MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: target platforms/devices and usage contexts.


Assess Adaptation Challenge

Understand what needs adaptation and why:

  1. Identify the source context:
  • What was it designed for originally? (Desktop web? Mobile app?)
  • What assumptions were made? (Large screen? Mouse input? Fast connection?)
  • What works well in current context?
  1. Understand target context:
  • Device: Mobile, tablet, desktop, TV, watch, print?
  • Input method: Touch, mouse, keyboard, voice, gamepad?
  • Screen constraints: Size, resolution, orientation?
  • Connection: Fast wifi, slow 3G, offline?
  • Usage context: On-the-go vs desk, quick glance vs focused reading?
  • User expectations: What do users expect on this platform?
  1. Identify adaptation challenges:
  • What won't fit? (Content, navigation, features)
  • What won't work? (Hover states on touch, tiny touch targets)
  • What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)

CRITICAL: Adaptation is not just scaling - it's rethinking the experience for the new context.

Plan Adaptation Strategy

Create context-appropriate strategy:

Mobile Adaptation (Desktop → Mobile)

Layout Strategy:

  • Single column instead of multi-column
  • Vertical stacking instead of side-by-side
  • Full-width components instead of fixed widths
  • Bottom navigation instead of top/side navigation

Interaction Strategy:

  • Touch targets 44x44px minimum (not hover-dependent)
  • Swipe gestures where appropriate (lists, carousels)
  • Bottom sheets instead of dropdowns
  • Thumbs-first design (controls within thumb reach)
  • Larger tap areas with more spacing

Content Strategy:

  • Progressive disclosure (don't show everything at once)
  • Prioritize primary content (secondary content in tabs/accordions)
  • Shorter text (more concise)
  • Larger text (16px minimum)

Navigation Strategy:

  • Hamburger menu or bottom navigation
  • Reduce navigation complexity
  • Sticky headers for context
  • Back button in navigation flow

Tablet Adaptation (Hybrid Approach)

Layout Strategy:

  • Two-column layouts (not single or three-column)
  • Side panels for secondary content
  • Master-detail views (list + detail)
  • Adaptive based on orientation (portrait vs landscape)

Interaction Strategy:

  • Support both touch and pointer
  • Touch targets 44x44px but allow denser layouts than phone
  • Side navigation drawers
  • Multi-column forms where appropriate

Desktop Adaptation (Mobile → Desktop)

Layout Strategy:

  • Multi-column layouts (use horizontal space)
  • Side navigation always visible
  • Multiple information panels simultaneously
  • Fixed widths with max-width constraints (don't stretch to 4K)

Interaction Strategy:

  • Hover states for additional information
  • Keyboard shortcuts
  • Right-click context menus
  • Drag and drop where helpful
  • Multi-select with Shift/Cmd

Content Strategy:

  • Show more information upfront (less progressive disclosure)
  • Data tables with many columns
  • Richer visualizations
  • More detailed descriptions

Print Adaptation (Screen → Print)

Layout Strategy:

  • Page breaks at logical points
  • Remove navigation, footer, interactive elements
  • Black and white (or limited color)
  • Proper margins for binding

Content Strategy:

  • Expand shortened content (show full URLs, hidden sections)
  • Add page numbers, headers, footers
  • Include metadata (print date, page title)
  • Convert charts to print-friendly versions

Email Adaptation (Web → Email)

Layout Strategy:

  • Narrow width (600px max)
  • Single column only
  • Inline CSS (no external stylesheets)
  • Table-based layouts (for email client compatibility)

Interaction Strategy:

  • Large, obvious CTAs (buttons not text links)
  • No hover states (not reliable)
  • Deep links to web app for complex interactions

Implement Adaptations

Apply changes systematically:

Responsive Breakpoints

Choose appropriate breakpoints:

  • Mobile: 320px-767px
  • Tablet: 768px-1023px
  • Desktop: 1024px+
  • Or content-driven breakpoints (where design breaks)

Layout Adaptation Techniques

  • CSS Grid/Flexbox: Reflow layouts automatically
  • Container Queries: Adapt based on container, not viewport
  • clamp(): Fluid sizing between min and max
  • Media queries: Different styles for different contexts
  • Display properties: Show/hide elements per context

Touch Adaptation

  • Increase touch target sizes (44x44px minimum)
  • Add more spacing between interactive elements
  • Remove hover-dependent interactions
  • Add touch feedback (ripples, highlights)
  • Consider thumb zones (easier to reach bottom than top)

Content Adaptation

  • Use display: none sparingly (still downloads)
  • Progressive enhancement (core content first, enhancements on larger screens)
  • Lazy loading for off-screen content
  • Responsive images (srcset, picture element)

Navigation Adaptation

  • Transform complex nav to hamburger/drawer on mobile
  • Bottom nav bar for mobile apps
  • Persistent side navigation on desktop
  • Breadcrumbs on smaller screens for context

IMPORTANT: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect.

NEVER:

  • Hide core functionality on mobile (if it matters, make it work)
  • Assume desktop = powerful device (consider accessibility, older machines)
  • Use different information architecture across contexts (confusing)
  • Break user expectations for platform (mobile users expect mobile patterns)
  • Forget landscape orientation on mobile/tablet
  • Use generic breakpoints blindly (use content-driven breakpoints)
  • Ignore touch on desktop (many desktop devices have touch)

Verify Adaptations

Test thoroughly across contexts:

  • Real devices: Test on actual phones, tablets, desktops
  • Different orientations: Portrait and landscape
  • Different browsers: Safari, Chrome, Firefox, Edge
  • Different OS: iOS, Android, Windows, macOS
  • Different input methods: Touch, mouse, keyboard
  • Edge cases: Very small screens (320px), very large screens (4K)
  • Slow connections: Test on throttled network

Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.