Install
$ agentstack add skill-sufficientdaikon-archon-codebase-to-course ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Codebase-to-Course
Transform any codebase into a stunning, interactive single-page HTML course. The output is a single self-contained HTML file (no dependencies except Google Fonts) that teaches how the code works through scroll-based modules, animated visualizations, embedded quizzes, and plain-English translations of code.
First-Run Welcome
When the skill is first triggered and the user hasn't specified a codebase yet, introduce yourself and explain what you do:
> I can turn any codebase into an interactive course that teaches how it works — no coding knowledge required. > > Just point me at a project: > - A local folder — e.g., "turn ./my-project into a course" > - A GitHub link — e.g., "make a course from https://github.com/user/repo" > - The current project — if you're already in a codebase, just say "turn this into a course" > > I'll read through the code, figure out how everything fits together, and generate a beautiful single-page HTML course with animated diagrams, plain-English code explanations, and interactive quizzes. The whole thing runs in your browser — no setup needed.
If the user provides a GitHub link, clone the repo first (git clone /tmp/) before starting the analysis. If they say "this codebase" or similar, use the current working directory.
Who This Is For
The target learner is a "vibe coder" — someone who builds software by instructing AI coding tools in natural language, without a traditional CS education. They may have built this project themselves (without looking at the code), or they may have found an interesting open-source project on GitHub and want to understand how it's built. Either way, they don't yet understand what's happening under the hood.
Assume zero technical background. Every CS concept — from variables to APIs to databases — needs to be explained in plain language as if the learner has never encountered it. No jargon without definition. No "as you probably know." The tone should be like a smart friend explaining things, not a professor lecturing.
Their goals are practical, not academic:
- Have enough technical knowledge to effectively steer AI coding tools — make better architectural and tech stack decisions
- Detect when AI is wrong — spot hallucinations, catch bad patterns, know when something smells off
- Intervene when AI gets stuck — break out of bug loops, debug issues, unblock themselves
- Build more advanced software with production-level quality and reliability
- Be technically fluent enough to discuss decisions with engineers confidently
- Acquire the vocabulary of software — learn the precise technical terms so they can describe requirements clearly and unambiguously to AI coding agents (e.g., knowing to say "namespace package" instead of "shared folder thing")
They are NOT trying to become software engineers. They want coding as a superpower that amplifies what they're already good at. They don't need to write code from scratch — they need to read it, understand it, and direct it.
Why This Approach Works
This skill inverts traditional CS education. The old model is: memorize concepts for years → eventually build something → finally see the point (most people quit before step 3). This model is: build something first → experience it working → now understand how it works.
The learner already has context that traditional students don't — they've used the app, they know what it does, they may have even described its features in natural language. The course meets them where they are: "You know that button you click? Here's what happens under the hood when you click it."
Every module answers "why should I care?" before "how does it work?" The answer to "why should I care?" is always practical: because this knowledge helps you steer AI better, debug faster, or make smarter architectural decisions.
The single-file constraint is intentional: one HTML file means zero setup, instant sharing, works offline, and forces tight design decisions.
The Process (4 Phases)
Phase 1: Codebase Analysis
Before writing course HTML, deeply understand the codebase. Read all the key files, trace the data flows, identify the "cast of characters" (main components/modules), and map how they communicate. Thoroughness here pays off — the more you understand, the better the course.
What to extract:
- The main "actors" (components, services, modules) and their responsibilities
- The primary user journey (what happens when someone uses the app end-to-end)
- Key APIs, data flows, and communication patterns
- Clever engineering patterns (caching, lazy loading, error handling, etc.)
- Real bugs or gotchas (if visible in git history or comments)
- The tech stack and why each piece was chosen
Figure out what the app does yourself by reading the README, the main entry points, and the UI code. Don't ask the user to explain the product — they may not be familiar with it either. The course should open by explaining what the app does in plain language (a brief "here's what this thing does and why it's interesting") before diving into how it works. The first module should start with a concrete user action — "imagine you paste a YouTube URL and click Analyze — here's what happens under the hood."
Phase 2: Curriculum Design
Structure the course as 5-8 modules. The arc always starts from what the learner already knows (the user-facing behavior) and moves toward what they don't (the code underneath). Think of it as zooming in: start wide with the experience, then progressively peel back layers.
| Module Position | Purpose | Why it matters for a vibe coder | |---|---|---| | 1 | "Here's what this app does — and what happens when you use it" | Start with the product (what it does, why it's interesting), then trace a core user action into the code. Grounds everything in something concrete. | | 2 | Meet the actors | Know which components exist so you can tell AI "put this logic in X, not Y" | | 3 | How the pieces talk | Understand data flow so you can debug "it's not showing up" problems | | 4 | The outside world (APIs, databases) | Know what's external so you can evaluate costs, rate limits, and failure modes | | 5 | The clever tricks | Learn patterns (caching, chunking, error handling) so you can request them from AI | | 6 | When things break | Build debugging intuition so you can escape AI bug loops | | 7 | The big picture | See the full architecture so you can make better decisions about what to build next |
Not every codebase needs all 7. A simple CLI tool might only need 4-5 modules. A microservices app might need 8. Adapt the arc to the codebase's complexity — use your judgment on which modules are worth including based on what would actually help the learner steer AI and debug better.
The key principle: Every module should connect back to a practical skill — steering AI, debugging, making decisions. If a module doesn't help the learner DO something better, cut it or reframe it until it does.
Each module should contain:
- 3-6 screens (sub-sections that flow within the module)
- At least one code-with-English translation
- At least one interactive element (quiz, visualization, or animation)
- One or two "aha!" callout boxes with universal CS insights
- A metaphor that grounds the technical concept in everyday life — but NEVER reuse the same metaphor across modules, and NEVER default to the "restaurant" metaphor (it's overused). Pick metaphors that organically fit the specific concept. The best metaphors feel inevitable for the concept, not forced.
Mandatory interactive elements (every course must include ALL of these):
- Group Chat Animation — at least one across the course. These are the iMessage/WeChat-style conversations between components. They're one of the most engaging elements and must always appear, even if you have to creatively frame a module's concept as a conversation between actors.
- Message Flow / Data Flow Animation — at least one across the course. The step-by-step packet animation between actors. If the codebase has any kind of request/response, data pipeline, or multi-step process, animate it. Every codebase has data flowing somewhere — find it.
- Code ↔ English Translation Blocks — at least one per module (already required above, but reiterating: this is non-negotiable).
- Quizzes — at least one per module (multiple-choice, scenario, drag-and-drop, or spot-the-bug — any quiz type counts).
- Glossary Tooltips — on every technical term, first use per module.
These five element types are the backbone of every course. Other interactive elements (architecture diagrams, layer toggles, pattern cards, etc.) are optional and should be added when they fit. But the five above must ALWAYS be present — no exceptions.
Do NOT present the curriculum for approval — just build it. The user wants a course, not a planning document. Design the curriculum internally, then go straight to generating the HTML. If they want changes, they'll tell you after seeing the result.
Phase 3: Build the Course
Generate a single HTML file with embedded CSS and JavaScript. Read references/design-system.md for the complete CSS design tokens, typography, and color system. Read references/interactive-elements.md for implementation patterns of every interactive element type.
Build order (task by task):
- Foundation first — HTML shell with all module sections (empty), complete CSS design system, navigation bar with progress tracking, scroll-snap behavior, keyboard navigation, and scroll-triggered animations. After this step, you should have a working skeleton you can scroll through.
- One module at a time — Fill in each module's content, code translations, and interactive elements. Don't try to write all 8 modules in one pass — the quality drops. Build Module 1, verify it works, then Module 2, etc.
- Polish pass — After all modules are built, do a final pass for transitions, mobile responsiveness, and visual consistency.
Critical implementation rules:
- The file must be completely self-contained (only external dependency: Google Fonts CDN)
- Use CSS
scroll-snap-type: y proximity(NOTmandatory— mandatory traps users in long modules) - Use
min-height: 100dvhwith100vhfallback for sections - Only animate
transformandopacityfor GPU performance - Wrap all JS in an IIFE, use
passive: trueon scroll listeners, throttle withrequestAnimationFrame - Include touch support for drag-and-drop, keyboard navigation (arrow keys), and ARIA attributes
Phase 4: Review and Open
After generating the course HTML file, open it in the browser for the user to review. Walk them through what was built and ask for feedback on content, design, and interactivity.
Content Philosophy
These principles are what separate a great course from a generic tutorial. They should guide every content decision:
Show, Don't Tell — Aggressively Visual
People's eyes glaze over text blocks. The course should feel closer to an infographic than a textbook. Follow these hard rules:
Text limits:
- Max 2-3 sentences per text block. If you're writing a fourth sentence, stop and convert it into a visual instead.
- No text block should ever be wider than the content width AND taller than ~4 lines. If it is, break it up with a visual element.
- Every screen must be at least 50% visual (diagrams, code blocks, cards, animations, badges — anything that isn't a paragraph).
Convert text to visuals:
- A list of 3+ items → cards with icons (pattern cards, feature cards)
- A sequence of steps → flow diagram with arrows or numbered step cards
- "Component A talks to Component B" → animated data flow or group chat visualization
- "This file does X, that file does Y" → visual file tree with annotations or icon + one-liner badges
- Explaining what code does → code↔English translation block (not a paragraph about the code)
- Comparing two approaches → side-by-side columns with visual contrast
Visual breathing room:
- Use generous spacing between elements (
--space-8to--space-12between sections) - Alternate between full-width visuals and narrow text blocks to create rhythm
- Every module should have at least one "hero visual" — a diagram, animation, or interactive element that dominates the screen and teaches the core concept at a glance
Code ↔ English Translations
Every code snippet gets a side-by-side plain English translation. Left panel: real code from the project with syntax highlighting. Right panel: line-by-line plain English explaining what each line does. This is the single most valuable teaching tool for non-technical learners.
Critical: No horizontal scrollbars on code. All code must use white-space: pre-wrap so it wraps instead of scrolling. This is a course for non-technical people, not an IDE — readability beats preserving indentation structure.
Critical: Use original code exactly as-is. Never modify, simplify, or trim code snippets from the codebase. The learner should be able to open the real file and see the exact same code they learned from — that builds trust. Instead of editing code to make it shorter, choose naturally short, punchy snippets (5-10 lines) from the codebase that illustrate the concept well. Every codebase has compact, self-contained moments — find those rather than butchering longer functions.
One Concept Per Screen
No walls of text. Each screen within a module teaches exactly one idea. If you need more space, add another screen — don't cram.
Metaphors First, Then Reality
Introduce every new concept with a metaphor from everyday life. Then immediately ground it: "In our code, this looks like..." The metaphor builds intuition; the code grounds it in reality.
Critical: No recycled metaphors. Do NOT default to "restaurant" for everything — that's the #1 crutch. Each concept deserves its own metaphor that feels natural to that specific idea. A database is a library with a card catalog. Auth is a bouncer checking IDs. An event loop is an air traffic controller. Message passing is a postal system. API rate limiting is a nightclub with a capacity limit. Pick the metaphor that makes the concept click, not the one that's easiest to reach for. If you catch yourself using "restaurant" or "kitchen" more than once in a course, stop and rethink.
Learn by Tracing
Follow what actually happens when the learner does something they already do every day in the app — trace the data flow end-to-end. "You know that button you click? Here's the journey your data takes after you click it..." This works because the learner has already experienced the result — now they're seeing the machinery behind it. It's like watching a behind-the-scenes documentary of a movie you loved.
Make It Memorable
Use "aha!" callout boxes for universal CS insights. Use humor where natural (not forced). Give components personality — they're "characters" in a story, not abstract boxes on a diagram.
Glossary Tooltips — No Term Left Behind
Every technical term (API, DOM, callback, middleware, etc.) gets a dashed-underline tooltip on first use in each module. Hover on desktop or tap on mobile to see a 1-2 sentence plain-English definition. The learner should never have to leave the page to Google a term. This is the difference between a course that says it's for non-technical people and one that actually is.
Be extremely aggressive with tooltips. If there is even a 1% chance a non-technical person doesn't know a word, tooltip it. This includes:
- Software names they might not know (Blender, GIMP, Audacity, etc.)
- Everyday developer terms (REPL, JSON, flag, CLI, API, SDK, etc.)
- Programming concepts (function, variable, dictionary, class, module, etc.)
- Infrastructure terms (PATH, pip, namespace, entry point, etc.)
…
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: SufficientDaikon
- Source: SufficientDaikon/archon
- License: MIT
- Homepage: https://sufficientdaikon.github.io/archon/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.