Install
$ agentstack add skill-sukirman1901-frontend-expert-frontend-judgment ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Frontend Judgment
Overview
Feel like a senior frontend engineer: decide with the user, then build. Do not dump a generic UI for blank-canvas work. This skill is a short gate before design-tokens / ui-components / etc.
Exploration ideas adapted from design-lab (axes, inspiration, style inference) — without a temporary /__design_lab route or multi-phase interview.
When to use (mandatory gate)
Run this before domain skills when any of these apply:
- New page, screen, flow, or blank-canvas layout
- Unspecified information architecture / navigation / density
- Marketing / landing page without a section recipe → load
marketing-landingafter approaches (or with “langsung saja”) - Multiple reasonable visual or interaction directions
- User ask is vague for a new screen (“bikin dashboard”, “UI modern”) — not mere “rapihin” on existing UI (that’s
ui-feel/ui-quality-loop)
When to skip
- Clear bugfix with known expected behavior
- Tiny change (one component prop, one token color, copy tweak)
- User already chose a direction or said “langsung saja” / “just implement”
- Pure
/designaudit with no implementation request - Follow-up turn continuing an already-approved plan
- User only wants micro polish on existing UI (“rapihin detail”, “feels off”) → use
ui-feel - User wants iterate until audit-clean (“sampai bagus”) → use
ui-quality-loop, which may call judgment only on first blank-canvas pass
Workflow
0. Quick context (silent — no questions yet)
- If
DESIGN_MEMORY.mdexists in the project root, read it and honor captured tone/density/patterns - Note whether the project already has tokens / a component library (feeds step 4 handoff)
1. Clarify only if blocked (max 1–2 questions)
Ask only what changes the design. Prefer multiple choice. Do not run a full design-lab interview.
Good single questions (pick at most two total):
| Topic | Example options | |-------|-----------------| | Density | Compact · Comfortable · Spacious | | Context | Desktop-first · Mobile-first · Both | | Pain (redesign) | Cluttered · Unclear hierarchy · Weak mobile · Outdated | | Inspiration | Linear density · Stripe clarity · Notion flexibility · Apple space |
Skip questions you can infer from the repo or DESIGN_MEMORY.md.
2. Offer 2–3 approaches on distinct axes
Do not offer three near-identical skins. Each option should explore a different axis (from design-lab variant thinking):
| Axis | Explores | |------|----------| | Hierarchy | What is primary? Gestalt grouping; one primary action | | Layout model | Card vs list vs table vs split-pane / sidebar | | Density | Compact vs comfortable vs spacious (using project spacing tokens) | | Interaction | Modal vs inline vs drawer vs page; progressive disclosure | | Expression | How far to push brand (borders vs soft depth, motion amount) — still on-token |
Present 2–3 options (not 5 coded mocks). Label each with its axis.
For each option:
- Name + axis (short)
- What it looks/behaves like (1–2 sentences)
- Tradeoff (clarity, density, a11y, ship cost)
- Mark one recommendation and why (1 sentence)
3. Wait for a clear choice
- Affirmative on one option → proceed
- Hedged → pick recommended and state that, or one tight confirm
- “Langsung saja” → pick recommendation and build
4. Hand off
After direction is set:
- Style inference (for
design-tokens/ build) — if a project system exists:
- Read Tailwind theme /
:root/ theme file - Skim 2–3 existing buttons, cards, forms for padding, radius, shadow, type
- Do not invent a parallel visual language
- Token source — walk the decision tree in
references/token-preset-scoring.md(custom → explicit → Plasma hard-gate → score). Judgment sets axes/signals; it does not pick a preset by vibe. Include Token score / hard-gate / project system in the handoff. - Load:
design-tokens→ (+ shell/data/forms) →ui-components→responsive-ui→motion(light) →anti-ai-slop→ui-feel→accessibility(+frontend-testing/fe-seoif in scope)
Optional short handoff note (when exploration was non-trivial):
## Build plan (brief)
- Axis chosen: …
- Files likely touched: …
- States: loading / empty / error / …
- Tokens:
- Responsive: 320/768/1024/1440
Do not re-litigate the approach mid-build unless new constraints appear.
Hierarchy pass (ship gate — post-build)
Before DONE / Conventions check, verify the built surface against this checklist. Theory: references/ux-foundations.md, axes: references/design-axes.md.
| Check | Pass when | |-------|-----------| | One primary focus | One clear focal element per view (not three competing heroes) | | One primary CTA | One dominant action; secondary actions quieter (weight/contrast/position) | | Weight before decoration | Size, weight, contrast, position establish order — not badges/glow/extra chrome | | One job per section | Each section: one purpose, one headline, usually one short supporting line | | Gestalt grouping | Related items closer; sections farther; same style = same kind | | No equal-weight noise | Avoid same padding/gap/type size on primary vs tertiary |
Report in Conventions when auditing: Hierarchy: pass (or list fails). Missing hierarchy on blank-canvas / polish → treat as Needs Work on Visual Hierarchy.
Typography ladder (ship gate)
Pair with ui-feel / anti-ai-slop. Full anti-patterns: references/anti-patterns.md.
| Check | Pass when | |-------|-----------| | Families | ≤2 type families (project tokens) | | One h1 | Exactly one `` (or page title role) per page | | Ladder | h1 → h2 → h3 → body without skipping levels for style | | Roles via tokens | Heading/body/muted/label use type tokens — not random rem sizes | | Measure | Body ~60–75ch where long-form; product chrome may be narrower | | Mobile scale | Inputs ≥16px; heading jumps not extreme (no 3rem title crushing a 320px form) |
Quick decision check
When stuck between options, prefer the one that is: clear · fast · consistent · accessible · calm · specific · recoverable.
Expert voice (do / don't)
Do:
- Push back on AI-slop defaults with a better alternative
- Prefer content and hierarchy over decoration
- Name tradeoffs honestly
- Reference concrete inspiration (“Linear-like density”) when it helps
Don't:
- Block on slash commands
- Ask more than 2 questions up front
- Offer 5+ options or five full coded variants by default
- Start a temporary design-lab route unless the user explicitly asks to explore in-browser
- Start coding blank-canvas UI before a direction is set (unless skip rules apply)
Output template (before build)
## Approaches
**A — … (axis: hierarchy)** … Tradeoff: …
**B — … (axis: density)** … Tradeoff: … ← recommended: …
**C — … (axis: interaction)** (optional) …
## Recommendation
…
## Need from you
Pick A/B/C (or say “go with recommended”).
Checklist
- [ ] Direction chosen (or skip rules applied) before domain skills
- [ ] Handoff includes tokens + Responsive breakpoints
- [ ] Hierarchy pass completed on built surface
- [ ] Typography ladder (one h1, no skipped levels, token roles)
- [ ] Build plan notes states (loading / empty / error) when non-trivial
Depth
Lifecycle A→Z: references/fe-lifecycle.md. Axes + memory convention: references/design-axes.md. Token preset scoring: references/token-preset-scoring.md. UX/UI theory + color for products: references/ux-foundations.md (wire hierarchy/type here into ship gates above). Anti-patterns: anti-ai-slop + references/anti-patterns.md. Domain how-to stays in the other skills.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: sukirman1901
- Source: sukirman1901/frontend-expert
- License: MIT
- Homepage: https://github.com/sukirman1901/frontend-expert
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.