Install
$ agentstack add skill-sumitaich1998-jarvisvr-annotate-reality ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Annotate Reality
Anchor information to the physical world. The perception-agent decides what a real thing is; you render the spatial label/box/pin in the right place.
Pick the annotation
| Goal | Widget | Tool | | ---- | ------ | ---- | | Name a real object with a callout | vision_annotation | annotate_object | | Box a detected object's extent | bounding_box_3d | draw_bounding_box | | Drop a pin/marker at a spot | scene_label | drop_scene_label | | Free-floating heading/caption | text_label | show_text |
Steps
- Get the target position (world meters) from the perception annotation,
gaze hit point, or a scene surface.
- Choose the widget from the table; keep labels short.
- Anchor in
worldwithbillboard:trueso the label faces the user; lift
the callout slightly above the object (e.g. +0.15 m in Y) with a leader_line.
- Spawn, then keep it anchored as the user moves (world anchor handles this).
- Clean up stale annotations via
close_hologramwhen no longer relevant.
Output
vision_annotation (annotate_object, props per registry.json):
{ "widget_type": "vision_annotation",
"transform": { "anchor": "world", "position": [0.3,0.95,0.7], "billboard": true },
"props": { "label": "coffee mug", "confidence": 0.78, "detail": "ceramic, ~350 ml",
"leader_line": true, "target_position": [0.3,0.8,0.7], "color": "#7FE7FF" },
"interactions": ["tap","grab","dwell"] }
bounding_box_3d (draw_bounding_box):
{ "widget_type": "bounding_box_3d",
"props": { "label": "laptop", "confidence": 0.91, "size": [0.33,0.02,0.23], "color": "#FFB74D" } }
scene_label (drop_scene_label):
{ "widget_type": "scene_label",
"props": { "text": "Keys (last seen here)", "icon": "pin", "color": "#FF5252", "pin": true } }
Edge cases
- No reliable position → fall back to a
head-anchoredtext_labeland say
you couldn't pin it precisely.
- Many annotations → cap to the relevant few; over-labeling clutters reality
(hand to declutter-space).
- Moving target → annotations are static once placed; re-place if the object
moves.
- Confidence honesty → carry the real
confidenceso the UI can style
uncertainty.
- Steps/tour → sequence pins and advance as the user completes each.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: sumitaich1998
- Source: sumitaich1998/jarvisvr
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.