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SKILL verified MIT Self-run

Control Lighting

skill-sumitaich1998-jarvisvr-control-lighting · by sumitaich1998

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Install

$ agentstack add skill-sumitaich1998-jarvisvr-control-lighting

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

Control Lighting

Render and drive light devices on a smart_home_panel. Lights use a boolean on and a 0–100 level (brightness).

Steps

  1. Resolve scope. Which room/group? Use the named room or the user's current

room (from client.scene). If unclear and it matters, clarify-intent.

  1. Compute the target state. "On" → on:true; "dim to 30%" → level:30;

"off" → on:false. "Warm/cool" maps to a color_temp-style key if the device supports it (state allows device-specific keys).

  1. Render/refresh the panel with show_smart_home, scoped to lights.
  2. Apply & confirm — emit holo.update reflecting the new states and a short

agent.speech.

  1. React to manual control events from the panel.

Output

smart_home_panel (show_smart_home, props per registry.json):

{ "widget_type": "smart_home_panel",
  "transform": { "anchor": "world", "billboard": true },
  "props": { "room": "Living Room",
             "devices": [
               { "id": "light_1", "name": "Ceiling Light", "type": "light", "state": { "on": true, "level": 30 } },
               { "id": "light_2", "name": "Lamp", "type": "light", "state": { "on": false, "level": 0 } } ] },
  "interactions": ["tap","grab","toggle","slider"] }

Incoming control (client.interaction, §5.11):

{ "object_id": "O_home", "widget_type": "smart_home_panel", "action": "slider",
  "element": "device_slider", "value": { "device_id": "light_1", "level": 55 } }

→ update light_1.state.level, holo.update. agent.speech: "Living room dimmed to 30%."

Edge cases

  • No lights in scope → say none were found for that room; list known rooms.
  • "All lights" → include every light device across rooms.
  • Brightness on an off light → setting level>0 implies on:true.
  • Unsupported color/temp → set what's supported, mention what isn't.
  • Climate / locks → not this skill: use manage-climate / secure-home.
  • Whole-mood change ("movie night") → that's run-home-scene.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.