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SKILL verified Apache-2.0 Self-run

Media3 Xr Media Surface

skill-sunnat629-android-media-pack-media3-xr-media-surface · by sunnat629

Compact planning skill for Android XR media playback surfaces with current-doc verification, immersive layout, controller input, and fallback behavior.

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Install

$ agentstack add skill-sunnat629-android-media-pack-media3-xr-media-surface

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
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17d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Trigger

Use for Android XR media playback planning, immersive playback surfaces, spatial/large display behavior, or controller/gesture input questions.

Rules

  • Verify current Android XR docs and available APIs before implementation; XR guidance can move faster than Media3.
  • Start with media3-adaptive-compose-ui for size classes, then add XR-specific interaction.
  • Pin Media3 to 1.10.1 through the version catalog.
  • Keep Media3 player/session code in Android source sets.
  • Decide embedded vs immersive playback before coding controls.
  • For spatial video, render through Jetpack XR SDK SceneCore SpatialExternalSurface (or its 180/360 degree variants) with a Media3 ExoPlayer attached to the provided surface.
  • MV-HEVC spatial video playback requires Media3 1.6.0 or newer; the pinned 1.10.1 satisfies this.
  • Make controls usable with controller, hand, gaze, or system input supported by the target XR stack.
  • Provide a phone/tablet fallback path if XR APIs are unavailable.

Example

media3-exoplayer = { module = "androidx.media3:media3-exoplayer", version.ref = "media3" }
media3-ui-compose = { module = "androidx.media3:media3-ui-compose", version.ref = "media3" }

Do Not

  • Do not pretend XR is just a larger phone layout.
  • Do not hard-code immersive behavior without a fallback.
  • Do not ship stale XR API names without checking current official docs.

Related

  • media3-adaptive-compose-ui
  • media3-compose-ui-material3
  • media3-video-playback

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.