Install
$ agentstack add skill-t3chnaztea-batocera-skills-batocera-roms ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ● Network access Used
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Batocera ROMs
Managing the game library: where ROMs live, why they do or don't show up, how to curate a big collection without deleting anything, and how to verify dumps. Assumes the connection pattern and safety doctrine from batocera-ops.
System directories
ROMs live in /userdata/roms//, one directory per system. The directory name is Batocera's internal system name, which is not always the obvious one. Don't guess — look it up on the box:
# Every system Batocera knows, with its dir name and display name:
SSHB "grep -E '|' /usr/share/emulationstation/es_systems.cfg"
# What you actually have ROMs for:
SSHB "ls /userdata/roms/"
Names that trip people up: Cave CV1000 arcade lives in cave3rd (not cv1000); Odyssey 2 is odyssey2 (renamed from o2em); Half-Life is halflife (renamed from xash3d_fwgs). Directory renames across versions are common — the batocera-maintenance migration reference lists the ones that bite.
Why a game doesn't appear
In rough order of likelihood:
- Wrong extension for that system. Each system accepts a fixed set of
extensions; a file with any other extension is invisible to ES. Check the accepted list: SSHB "grep -A2 '' /usr/share/emulationstation/es_systems.cfg | grep extension". A bare .bin is a frequent offender — for many disc systems .bin is not an ES extension (you need a .cue or .chd).
- It's hidden.
trueingamelist.xml, or its whole
system is in the ES HiddenSystems list. Hidden games still exist on disk — this is a feature, see curation below.
- Extensionless ROM inside a zip. ES lists the
.zip, but the emulator
refuses to load it because the inner file has no recognizable extension. See the formats reference — this fails silently (RetroArch exits ~1s, status 1, "Could not read content file").
- A custom system-list file overrode the stock list. If a whole swath of
systems vanished, suspect es_systems_custom.cfg — see the landmine below.
gamelist.xml anatomy
Each system's /userdata/roms//gamelist.xml is per-game metadata:
./Super Mario World (USA).sfc
Super Mario World
...
./media/images/Super Mario World (USA).png
true
true
- `` is relative to the system dir and includes the extension. It's the
join key to the file on disk.
- Removing the `
element (or setting it to anything buttrue`) unhides. - ES rewrites this file on exit. Never edit it while ES is running and then
let ES exit cleanly — it clobbers your edit. Stop ES or SIGKILL-restart it (see batocera-ops → emulationstation reference). Back the file up first.
Curation: hide, don't delete
The core methodology for taming a large or messy library, e.g. building a focused view for an arcade cabinet: set true, never rm.
Why hiding wins:
- Reversible in one flag. ROMs stay on disk; flip the flag to restore.
- Non-destructive — aligns with the
batocera-opsdoctrine on a shared
machine. A wrong call costs a flag flip, not a re-download.
- Composable — you can layer passes (per-game hides, cross-platform dedup,
regional-variant dedup) and roll any one back independently by restoring that pass's gamelist backup.
Workflow:
- Back up the gamelist(s) you'll touch:
cp gamelist.xml gamelist.xml.bak-.
- Stop ES (or plan a SIGKILL-restart) so your edits survive.
- Edit `` flags — scripted for anything past a handful.
- Restart ES and verify counts via the API:
curl -s http://127.0.0.1:1234/systems//games and count hidden entries.
Methodology detail (system-level HiddenSystems, cross-platform canonicalization / 1G1R, regional and format dedup) is in [references/curation.md](references/curation.md). It is method only — bring your own taste; there are no game lists here.
Multi-disc games
Multi-disc CD games (PSX, Saturn, 3DO, Sega CD…) each show every disc as its own menu entry by default, cluttering the list. The clean fix — one visible entry per game, remaining discs hidden, per-disc launch still possible — plus the disc-swap mechanics that differ by emulator, is in [references/formats-and-quirks.md](references/formats-and-quirks.md). A ready-to-adapt implementation for 3DO is [scripts/fix-3do-multidisc.py](scripts/fix-3do-multidisc.py). Do not reach for .m3u on 3DO/Opera — that core doesn't support playlists (a documented trap the script explains).
Format landmines
Full detail in [references/formats-and-quirks.md](references/formats-and-quirks.md); the ones that cost the most time:
es_systems_custom.cfgREPLACES the stock system list, it does not merge.
Drop a custom system definition in as es_systems_custom.cfg and ES boots with only your custom systems — every stock system disappears. To add a system, use a differently-named merge file, not es_systems_custom.cfg.
- Extensionless ROM inside a zip → silent load failure.
unzip -Z1 *.zip
and check the inner suffix; rezip with a proper extension.
- 3DO/Opera has no
.m3usupport; multi-disc needs the per-entry approach. - Bare
.bindisc images are invisible on systems whose ES extension list
wants .cue/.chd. Generate a .cue.
Verifying dumps against DATs
To confirm your ROMs are known-good dumps (right data, not just right filename), verify against No-Intro DATs (cartridges, hash match) and Redump DATs (discs, extract + hash). Methodology, tiers, and known limits (GD-ROM CHDs that can't hash-verify, Sega CD CDDA mismatches) are in [references/dat-verification.md](references/dat-verification.md), with a ready-to-run [scripts/dat-verify.py](scripts/dat-verify.py).
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: t3chnaztea
- Source: t3chnaztea/batocera-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.