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SKILL verified MIT Self-run

Neta Elementum

skill-talesofai-neta-skills-neta-elementum · by talesofai

Neta 元素(Elementum)炼金技能 - 引导用户创建或更新风格元素(Elementum)VToken(虚拟Token,TCP)。Elementum 是对一个可视化概念(场景、道具、服装、武器、姿势、氛围、梗图等)的封装,创建后可在 make_image 中通过 /元素名 引用。当用户想要创建新元素(Elementum)、封装某个视觉风格或概念、修改已有元素时使用此技能。

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Install

$ agentstack add skill-talesofai-neta-skills-neta-elementum

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Neta Elementum Skill

通过「元素(Elementum)炼金」工作流,将任意可视化概念铸造为可复用的 VToken(虚拟Token,TCP/Elementum)。创建后可在 make_image 中通过 /元素名 引用。

> 本技能需要配合 neta-creative 技能使用 make_image 进行视觉预览。

命令使用

创建元素

完整炼金流程(推荐)

遵循「概念确认 → 视觉预览 → 提炼封装 → 确认铸造」四段式流程。

📖 [炼金引导](./references/elementum-alchemy.md) - 完整炼金工作流程与最佳实践

npx -y @talesofai/neta-skills@latest create_elementum \
  --name "RE4村庄" \
  --artifact_uuid "make_image返回的artifacts[0].uuid" \
  --prompt "生化危机4风格欧洲中世纪村庄,破旧石屋,燃烧篝火,浓雾弥漫,枯木,恐怖压抑氛围,写实风格" \
  --description "此元素表示生化危机4标志性的废弃欧洲村庄场景。使用时搭配夜晚、角色人物、恐怖氛围等描述词,可与角色引用同用。参考图为原版游戏村庄截图风格的复现。" \
  --accessibility "PUBLIC"

更新元素

有针对性地修改(只传需要改的字段)

📖 [更新引导](./references/elementum-update.md) - 更新场景与流程

# 重新生图后更换代表图
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "元素的tcp_uuid" \
  --artifact_uuid "新make_image返回的artifacts[0].uuid" \
  --prompt "更新后的生图指令"

# 只更新 Agent 使用说明
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "元素的tcp_uuid" \
  --description "更新后的使用说明"

查询已有元素

# 列出我的元素(当前用户创建的元素)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "村庄" --page_size 10

# 搜索元素(全站关键词匹配)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "元素名" --parent_type "elementum"

# 获取元素完整详情(含 tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "元素名"

参考文档

| 场景 | 文档 | |------|------| | ⚗️ 元素炼金引导 | [elementum-alchemy.md](./references/elementum-alchemy.md) | | 🔧 元素更新引导 | [elementum-update.md](./references/elementum-update.md) | | 📋 字段说明手册 | [elementum-field-guide.md](./references/elementum-field-guide.md) |

Elementum 能表示什么

Elementum 是对一个可视化概念的封装,适用范围很广:

| 类别 | 示例 | |------|------| | 场景/环境 | 废弃村庄、赛博朋克街道、星空沙漠 | | 道具/物品 | 古老魔法书、未来武器、神圣圣杯 | | 服装/风格 | 汉服、赛博朋克战甲、洛丽塔裙 | | 姿势/动作 | 战斗站姿、回眸、飞跃动作 | | 氛围/光影 | 午后阳光、赛博霓虹、神秘暗影 | | 艺术风格 | 水墨风、像素风、漫画线稿 | | 梗图/表情包 | "这就是命运" 梗、星战女孩 |

使用建议

  1. 先预览再铸造 - 用 make_image 生成元素代表图,确认视觉满意后再调用 create_elementumartifact_uuid 即为代表图的 artifacts[0].uuid
  2. prompt 给图像模型读 - prompt 是直接传给 make_image 的生图指令,语言要清晰、可组合、简洁精准;写完后应该能直接粘贴到 make_image --prompt 中使用
  3. description 给 Agent 读 - description 告诉 Agent 这个元素是什么、适合怎么用、有什么注意事项;格式建议:"此元素表示[概念],使用时[方法],参考图展示[说明]"
  4. ref_image 用于风格锚定 - 如果有特定参考图(如游戏截图、参考画面),传入 ref_image_uuid 让图像模型锚定视觉风格

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.