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SKILL verified MIT Self-run

Applying Ui Design System

skill-telagod-code-abyss-applying-ui-design-system · by telagod

Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Use when building UI components, choosing a visual aesthetic, implementing design tokens, or auditing accessibility/contrast on themed surfaces. Provides per-style tokens, component patterns, dark mode, and a11y constraints.

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$ agentstack add skill-telagod-code-abyss-applying-ui-design-system

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

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About

设计语言选型

> 不同设计语言不可混搭。先选语言,再按 reference 落地组件。

风格决策

| 想要的感觉 | 选 | 加载 | |---|---|---| | 半透明、磨砂、轻盈、纵深感弱 | Glassmorphism | [references/glassmorphism.md](references/glassmorphism.md) | | Apple 风格、立体玻璃、环境光响应、弹簧动效 | Liquid Glass | [references/liquid-glass.md](references/liquid-glass.md) | | 粗框硬影、高饱和、纯平、反精致 | Neubrutalism | [references/neubrutalism.md](references/neubrutalism.md) | | 软糯黏土、大圆角、双内影、温暖 | Claymorphism | [references/claymorphism.md](references/claymorphism.md) |

每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。

共享铁律(跨风格)

无论选哪种风格,下列约束全部适用

  1. 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
  2. :focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。
  3. prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。
  4. prefers-contrast: more — 减少透明、增强边界、平化阴影。
  5. 暗色模式 — 用语义 token 切换(如 --bg-surface),不要硬编码 #fff/#000 后再交换。

落地流程

  1. 选风格 — 一个项目通常一种主风格;可有第二风格作辅助层(如主体 Liquid Glass + 强调按钮 Neubrutalism)
  2. 导入 tokens — 复制对应 tokens-.css 到项目,按需扩展
  3. 按 reference 抄组件 — Card / Button / Modal / Nav 速查已就位
  4. 验证对比度 + 焦点 + 减弱动效 — 跑 a11y 自检
  5. 暗色模式映射 — 每个 token 都要有暗色对应

何时不要本 skill

  • 仅需 vanilla CSS / Tailwind 默认组件 → 不需要设计系统选型
  • 已有完整 design system(如 Material、Ant Design)→ 沿用,不重新选风格
  • 后端工作 / 数据可视化主导 → 走 [designing-architectures](../designing-architectures/SKILL.md)

性能基线

  • 同屏 backdrop-filter 元素 ≤ 3(Glassmorphism / Liquid Glass 限制)
  • 滚动容器内避免 blur(触发逐帧重绘)
  • 阴影层叠 ≤ 3 层(Claymorphism 多内影时尤其注意)
  • 低端设备:用 @supports@media (hover: none) 降级为纯色

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.