Install
$ agentstack add skill-telagod-code-abyss-applying-ui-design-system ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
设计语言选型
> 不同设计语言不可混搭。先选语言,再按 reference 落地组件。
风格决策
| 想要的感觉 | 选 | 加载 | |---|---|---| | 半透明、磨砂、轻盈、纵深感弱 | Glassmorphism | [references/glassmorphism.md](references/glassmorphism.md) | | Apple 风格、立体玻璃、环境光响应、弹簧动效 | Liquid Glass | [references/liquid-glass.md](references/liquid-glass.md) | | 粗框硬影、高饱和、纯平、反精致 | Neubrutalism | [references/neubrutalism.md](references/neubrutalism.md) | | 软糯黏土、大圆角、双内影、温暖 | Claymorphism | [references/claymorphism.md](references/claymorphism.md) |
每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。
共享铁律(跨风格)
无论选哪种风格,下列约束全部适用:
- 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
:focus-visible— 必须可见;轮廓与底色有足够反差。键盘可达性是底线。prefers-reduced-motion: reduce— 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。prefers-contrast: more— 减少透明、增强边界、平化阴影。- 暗色模式 — 用语义 token 切换(如
--bg-surface),不要硬编码#fff/#000后再交换。
落地流程
- 选风格 — 一个项目通常一种主风格;可有第二风格作辅助层(如主体 Liquid Glass + 强调按钮 Neubrutalism)
- 导入 tokens — 复制对应
tokens-.css到项目,按需扩展 - 按 reference 抄组件 — Card / Button / Modal / Nav 速查已就位
- 验证对比度 + 焦点 + 减弱动效 — 跑 a11y 自检
- 暗色模式映射 — 每个 token 都要有暗色对应
何时不要本 skill
- 仅需 vanilla CSS / Tailwind 默认组件 → 不需要设计系统选型
- 已有完整 design system(如 Material、Ant Design)→ 沿用,不重新选风格
- 后端工作 / 数据可视化主导 → 走 [designing-architectures](../designing-architectures/SKILL.md)
性能基线
- 同屏
backdrop-filter元素 ≤ 3(Glassmorphism / Liquid Glass 限制) - 滚动容器内避免 blur(触发逐帧重绘)
- 阴影层叠 ≤ 3 层(Claymorphism 多内影时尤其注意)
- 低端设备:用
@supports或@media (hover: none)降级为纯色
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: telagod
- Source: telagod/code-abyss
- License: MIT
- Homepage: https://www.npmjs.com/package/code-abyss
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.