AgentStack
SKILL verified MIT Self-run

Product Grid Scene Planner

skill-thanhnguyxnorg-blendops-product-grid-scene-planner · by ThanhNguyxnOrg

Plan a multi-product grid scene (e-commerce, catalog, comparison) before any modeling or render attempt; consistent lighting, camera, and grid spacing.

No reviews yet
0 installs
2 views
0.0% view→install

Install

$ agentstack add skill-thanhnguyxnorg-blendops-product-grid-scene-planner

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

Are you the author of Product Grid Scene Planner? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

product-grid-scene-planner

Purpose

Translate a multi-product grid intent (e-commerce / catalog / comparison) into a structured scene plan. Distinct from product-hero-scene-planner (single product, hero) and interior-architectural-scene-planner (room scene).

Quick start

  • pin product list (count + per-product type)
  • pin grid layout (rows × cols + spacing)
  • pin per-cell consistency (camera angle, lighting, background)
  • pin shared material / lighting / background palette
  • emit a structured plan + handoff to checkers

When to use

  • intent is multi-product display (4+ products in same scene)
  • e-commerce catalog grid
  • product comparison view
  • showroom-style grid

When not to use

  • single product hero (use product-hero-scene-planner)
  • character portrait (use character-portrait-scene-planner)
  • environment / interior scene (use respective planners)

Trigger phrases

  • "grid of products"
  • "lineup of"
  • "catalog showing N items"
  • "comparison render"

Prerequisites / readiness

  • product list known (count + per-product description)
  • consistency expectations known (identical lighting? identical camera? identical scale?)

Input schema

Required inputs

| Input | Why it is required | |---|---| | Product list | Determines grid size + asset scope | | Grid layout (rows × cols) | Drives composition | | Aspect ratio | Composition rules | | Consistency level (strict / loose) | Determines per-cell rules |

Optional inputs

| Input | Use | |---|---| | Brand palette | Material + background consistency | | Per-product variants (color / SKU) | Adds variant rows | | Reference catalog images | Calibrate visual style |

Assumptions to confirm

  • All products share the same scale convention.
  • Lighting is shared across cells (not per-cell separate lighting setups).
  • Camera angle is consistent (same yaw / pitch / lens) across cells unless explicitly varied.

Output schema

Primary output

A structured product-grid plan: Product list, Grid layout, Per-cell consistency rules, Shared lighting plan, Shared background, Per-cell composition rules, Aspect + framing.

Secondary output

  • asset list flagged for blender-asset-discovery-planner
  • naming + file convention notes for export
  • handoff list

Evidence / caveat output

Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: 
Limitations: 

Required laws

  • ../../laws/evidence-before-done.md
  • ../../laws/non-blender-user-language.md
  • ../../laws/no-arbitrary-python-interface.md
  • ../../laws/official-runtime-only.md

Official runtime boundary

Planning skill — does not run Blender, model, or render. Hand off to discovery / quality checkers.

Operating procedure

  1. Read product list; pin count + per-product description.
  2. Pin grid layout (rows × cols + spacing) per references/grid-layout-rules.md.
  3. Decide consistency level (strict / loose).
  4. Plan shared lighting (one rig, applied uniformly).
  5. Plan shared background.
  6. Plan per-cell camera + framing (typically same).
  7. Define per-product asset rows.
  8. Hand off to discovery / checkers.

Decision tree

Products at very different scales (lipstick + sofa) in same grid?
  → Fail; pick separate scenes or normalize scale clearly
Different lighting per cell requested?
  → Warn; usually erodes catalog uniformity
20+ products in single render?
  → Warn; consider multiple grid renders
Brand palette unclear?
  → Hand off to brief writer

Playbooks

Playbook A: 2×2 e-commerce hero grid (16:9)

4 products, identical 35mm lens, identical 3-point lighting, neutral seamless background, products centered in cells, equal spacing.

Playbook B: 3×3 catalog page (1:1)

9 products, square cells, identical lighting, brand-color background, consistent product orientation, lower-third caption space per cell.

Playbook C: 1×4 comparison strip (2.39:1)

4 product variants of same SKU, side-by-side, identical lighting + camera, label space below each.

Mode handling

Text-only mode

Plan only.

Runtime-ready mode

Plan + runtime path attribution.

Blocked runtime mode

Plan only; flag what cannot be confirmed.

Validation checklist

  • [ ] Product list complete with count
  • [ ] Grid layout (rows × cols + spacing) explicit
  • [ ] Consistency level stated
  • [ ] Shared lighting plan present
  • [ ] Shared background present
  • [ ] Per-cell camera consistent (or variation explicit)
  • [ ] Aspect + framing consistent across cells
  • [ ] Asset list flagged
  • [ ] Handoff named

Pass / Warn / Fail rubric

| Verdict | Criteria | |---|---| | Pass | All sections + scale-normalized + consistent lighting + asset list. | | Warn | One inconsistency (per-cell lighting variance) without justification. | | Fail | Mixed-scale products without normalization, no shared lighting plan, missing per-cell camera consistency. |

Failure handling

  • Mixed product scales → user picks normalized scale or splits into separate grids.
  • 20+ products → suggest splitting into multiple renders.
  • Missing brand palette → hand off to brief writer.

Troubleshooting

| Problem | Response | |---|---| | Products read at different sizes despite same scale | Verify camera distance is identical per cell; verify assets at same world scale. | | One cell stands out | Check for accidental lighting / material variance. | | Caption space cramped | Re-plan grid spacing or reduce product count. | | Background distracts | Simplify to solid color or gradient. |

Best practices

  • Lock one camera + one lighting rig; apply identically across all cells.
  • Normalize product scale before grid planning.
  • Reserve consistent caption space per cell for downstream layout.
  • Use brand color as accent only, not full background (often clashes with materials).

Good examples

  • "Products: 4 sneaker variants. Grid: 2×2, 0.5m spacing. Aspect: 16:9. Shared lighting: 3-point key 250W + fill 50W + rim 100W; HDRI 0.7 studio. Background: neutral seamless gray (#dddddd). Per-cell camera: 50mm equivalent, eye-level, 1.5m distance, identical orientation. Caption space: lower 15% of cell. Mood: clean, modern, e-commerce."

Bad examples

  • "Show 4 products in a grid." — no lighting, layout, scale.

User-facing response template

Product list: 
Grid layout:  | spacing  | aspect 
Consistency: 
Shared lighting: 
Shared background: 
Per-cell camera:  |  | 
Caption / label space: 
Mood + style: 

Assets to discover: 
Limitations: 
Next: blender-asset-discovery-planner / composition-quality-checker / lighting-quality-checker / material-quality-checker

Anti-patterns

  • Per-cell separate lighting setups (breaks uniformity).
  • Mixed-scale products without normalization.
  • Background clashing with products.
  • Skipping caption space when downstream layout needs it.

Cross-skill handoff

  • Brief writer → ../intent-to-3d-brief-writer/SKILL.md
  • Asset discovery → ../blender-asset-discovery-planner/SKILL.md
  • Composition validation → ../composition-quality-checker/SKILL.md
  • Lighting validation → ../lighting-quality-checker/SKILL.md
  • Material validation → ../material-quality-checker/SKILL.md

Non-goals

  • Model the products.
  • Source the products.
  • Render.
  • Run Blender.

References

  • references/grid-layout-rules.md
  • references/grid-consistency-rules.md
  • references/grid-output-naming-rules.md
  • ../../docs/skill-system.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet — be the first.

Versions

  • v0.1.0 Imported from the upstream source.