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Remotion Video

skill-thatrebeccarae-claude-marketing-remotion-video · by thatrebeccarae

Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.

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Install

$ agentstack add skill-thatrebeccarae-claude-marketing-remotion-video

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Remotion Video Production

Best practices for building programmatic videos with Remotion — animations, transitions, charts, and rendering.

Install

git clone https://github.com/thatrebeccarae/claude-marketing.git && cp -r claude-marketing/skills/remotion-video ~/.claude/skills/

Core Capabilities

  • Spring animation presets (bouncy, smooth, crisp, staggered)
  • Interpolation patterns (camera zoom, parallax, scroll simulation)
  • SVG draw-on animations (path tracing, stroke reveal)
  • Scene transitions via TransitionSeries
  • AbsoluteFill layering for compositing
  • Chart animations (bar grow, line draw-on, pie reveal, count-up numbers)
  • Audio integration and sync
  • Rendering configuration

Spring Presets

Use spring() from Remotion for physics-based animations:

| Preset | Config | Use Case | |--------|--------|----------| | Bouncy | mass: 0.5, damping: 8, stiffness: 120 | Playful reveals, logo bounces | | Smooth | mass: 1, damping: 15, stiffness: 80 | UI transitions, slide-ins | | Crisp | mass: 0.8, damping: 20, stiffness: 200 | Snappy interactions, toggles | | Staggered | Any preset with frame offset per item | List reveals, grid animations |

import { spring, useCurrentFrame, useVideoConfig } from "remotion";

const frame = useCurrentFrame();
const { fps } = useVideoConfig();

const scale = spring({
  frame,
  fps,
  config: { mass: 0.5, damping: 8, stiffness: 120 },
});

Interpolation Patterns

Camera Zoom

import { interpolate } from "remotion";

const zoom = interpolate(frame, [0, 30], [1, 1.5], {
  extrapolateRight: "clamp",
});

Parallax Layers

const bgX = interpolate(frame, [0, 100], [0, -50]);
const fgX = interpolate(frame, [0, 100], [0, -150]);

Scroll Simulation

const scrollY = interpolate(frame, [0, 90], [0, -800], {
  extrapolateRight: "clamp",
});

SVG Draw-On

Animate strokeDashoffset to reveal SVG paths:

const pathLength = 500;
const draw = interpolate(frame, [0, 60], [pathLength, 0], {
  extrapolateRight: "clamp",
});

Chart Animation Patterns

| Pattern | Technique | |---------|-----------| | Bar grow | Animate height from 0 to target, stagger each bar by 3-5 frames | | Line draw-on | SVG path with strokeDashoffset animation | | Pie/donut reveal | Animate conic-gradient stop or SVG arc path | | Count-up numbers | Interpolate from 0 to target, Math.round() for display |

Scene Transitions

import { TransitionSeries, linearTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";

  
    
  
  
  
    
  

Performance Rules

  1. No useEffect for animations. Use useCurrentFrame() + interpolate().
  2. Memoize static components. React.memo for anything that does not depend on frame.
  3. Preload assets. staticFile() for local, prefetch() for remote URLs.
  4. Keep compositions under 30s for fast render iteration during development.
  5. Test at target resolution (1920x1080 or 1080x1080) before final render.

Anti-Patterns

  • No CSS transition or animation — use Remotion interpolate() and spring()
  • No setTimeout or setInterval — frame-based timing only
  • No absolute pixel positioning for responsive layouts — use AbsoluteFill + flex
  • No inline style objects recreated every frame — extract to constants or useMemo
  • No uncontrolled audio — always set explicit volume and startFrom

For complete code examples and composition templates, see [REFERENCE.md](REFERENCE.md).

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.