Install
$ agentstack add skill-tomas-u-claude-skills-ux ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
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How agent discovery & health will work →About
UX Designer Skill
Assist with all aspects of UX/UI design for web and mobile applications, from research and planning through high-fidelity mockups and interactive prototypes.
Quick Decision Tree
Need to design something? Use this guide:
Is this...
├─ Early exploration/concept validation? → Low-fidelity wireframe (text/ASCII)
├─ Structural validation with real content? → Mid-fidelity mockup (HTML/React basic)
├─ Final design for stakeholders/devs? → High-fidelity prototype (React interactive)
├─ Process or navigation flow? → User flow (Mermaid diagram)
├─ Planning/research phase? → Consult ux-research.md
└─ Iterating on existing design? → See Iteration Workflow below
Platform:
- Student/Guardian interface? → Mobile (iOS/Android)
- Teacher interface? → Web (desktop-first)
Pre-Design Checklist
Before starting ANY design work, complete these steps:
1. Understand Context
- [ ] What feature/screen/flow are we designing?
- [ ] For whom? (student/teacher/guardian/other)
- [ ] What platform? (iOS/Android/web)
- [ ] What problem does this solve for the user?
2. Determine Fidelity Level
- [ ] Is this early exploration? → Low-fidelity
- [ ] Validating structure? → Mid-fidelity
- [ ] Final design? → High-fidelity
3. Load Required References
- [ ] For mobile: Read
references/mobile-patterns.md - [ ] For web: Read
references/web-patterns.md - [ ] For research/planning: Read
references/ux-research.md - [ ] Always: Review component library section below
4. Check Accessibility Requirements
- [ ] Color contrast meets WCAG AA (4.5:1)
- [ ] Touch targets are adequate (44pt/48dp minimum)
- [ ] Keyboard navigation planned
- [ ] Screen reader compatibility considered
- [ ] Age-appropriate for educational context
5. Plan File Naming
- [ ] Use versioning convention:
feature-name-v1.jsx,feature-name-v2.jsx - [ ] Include fidelity in name if helpful:
dashboard-wireframe.html,dashboard-hifi.jsx
Accessibility Requirements (CRITICAL)
Accessibility is non-negotiable. Every design must meet these standards:
Color & Contrast
- Normal text: 4.5:1 contrast ratio minimum (WCAG AA)
- Large text (18pt+): 3:1 contrast ratio minimum
- Never rely on color alone to convey information
- Provide visual alternatives (icons, patterns, labels)
Interaction
- Touch targets: 44x44pt (iOS) / 48x48dp (Android) minimum
- Keyboard navigation: All interactive elements must be keyboard-accessible
- Focus indicators: Visible focus states for all interactive elements
- Tap/click feedback: Visual confirmation of user actions
Content
- Clear labels: All inputs, buttons, and controls must have descriptive labels
- Error messages: Specific, actionable, and positioned near the relevant field
- Reading level: Age-appropriate language for educational context
- Screen readers: Use semantic HTML, ARIA labels where needed
Common Accessibility Mistakes to Avoid
- ❌ Low contrast text on colored backgrounds
- ❌ Small touch targets close together
- ❌ Auto-playing animations without pause control
- ❌ Form inputs without labels
- ❌ Error messages that only use color (red text with no icon/message)
Design Process Overview
Follow this workflow for design requests:
- Complete pre-design checklist (above)
- Understand the context: Clarify requirements with user if needed
- Consult references: Load relevant platform patterns and design principles
- Create the design: Use appropriate templates and follow platform conventions
- Check accessibility: Verify all requirements are met
- Annotate and explain: Provide context for design decisions
When to Use Which Approach
Low-Fidelity Wireframes
Purpose: Early exploration, rapid iteration, and structural planning
When to use:
- Brainstorming multiple layout options
- Validating information hierarchy
- Quick iteration before investing in details
Output:
- Text-based wireframe descriptions with ASCII art or structured layouts
- Focus on hierarchy, layout, and content organization
- No visual styling, just structure
Example request: "Sketch out the basic layout for..."
Mid-Fidelity Mockups
Purpose: Validating structure and flow with representative content
When to use:
- Structure is locked, but visual design is still flexible
- Testing with real content before polishing
- Developer preview of general structure
Output:
- HTML or React components with basic styling
- Use templates as starting point
- Representative content and interactions
- Still relatively simple styling
Example request: "Create a wireframe showing..."
High-Fidelity Interactive Prototypes
Purpose: Final validation, stakeholder presentation, and developer handoff
When to use:
- Final design approval needed
- Demonstrating complex interactions
- Developer handoff with specifications
- User testing with realistic prototype
Output:
- React components with full styling and interactions
- Use color, typography, real content
- Interactive states and transitions
- Based on templates from
assets/
Example request: "Design an interactive mockup..." or "Create a prototype..."
Component Library Reference
Mobile Components (from assets/mobile-template.jsx)
Button
- Variants:
primary,secondary,tertiary,destructive - States: default, hover, active, disabled, loading
- Props:
variant,disabled,fullWidth,icon,loading
Card
- Use for: Grouping related content, list items, content containers
- Props:
clickable,elevated,padding
ListItem
- Use for: Scrollable lists, navigation items, settings options
- Components:
icon,title,subtitle,action(chevron/switch/badge) - Props:
onPress,showDivider,disabled
ProgressBar
- Use for: Task completion, loading states, achievement progress
- Variants:
linear,circular - Props:
progress(0-100),color,showLabel
Badge
- Variants:
status(active/inactive),count,label - Colors: primary, success, warning, danger, neutral
- Props:
variant,color,text,count
Bottom Navigation (Tab Bar)
- Use for: Primary navigation (iOS-style)
- Max items: 5 (iOS), 3-5 (Android)
- Props:
tabs,activeTab,onTabChange
Navigation Drawer (Android)
- Use for: Secondary navigation, menu items
- Props:
items,onItemSelect,headerContent
Web Admin Components (from assets/web-admin-template.html)
Sidebar Navigation
- Use for: Primary navigation in admin interfaces
- Components: Section headers, nav items with icons, active states
- Collapsible on mobile
Header
- Components: Breadcrumbs, page title, action buttons
- Sticky positioning for persistent access
Metric Cards
- Use for: Dashboard KPIs, summary statistics
- Components: Value, label, trend indicator, icon
- Variants: default, success, warning, danger
Data Table
- Features: Sortable columns, row selection, pagination, actions column
- States: Loading, empty, error
- Props:
columns,data,sortable,selectable,onRowClick
Form Components
- Input fields with labels and error states
- Select dropdowns
- Checkboxes and radio groups
- Date pickers
- File upload areas
Button Styles
- Variants: primary, secondary, tertiary, destructive, ghost
- Sizes: small, medium, large
- States: default, hover, active, disabled, loading
Platform-Specific Guidelines
Mobile Design (iOS & Android)
Required: Before designing mobile interfaces, consult references/mobile-patterns.md for:
- Platform-specific navigation patterns
- Standard components and conventions
- Touch targets and spacing
- Platform-appropriate interactions
Key considerations:
- Touch targets minimum 44x44pt (iOS) / 48x48dp (Android)
- Respect platform conventions (tab bar vs navigation drawer)
- Consider thumb zones for frequent actions
- Show loading, empty, and error states
- Design for one-handed use when possible
- Account for safe areas (notches, home indicators)
Mobile-specific states to design:
- Default/idle
- Loading/processing
- Empty state (no data)
- Error state (with recovery action)
- Success confirmation
- Pull-to-refresh
- Offline mode
Web Admin Design
Required: Before designing web interfaces, consult references/web-patterns.md for:
- Dashboard layout patterns
- Data table and visualization approaches
- Form patterns and validation
- Responsive breakpoints
Key considerations:
- Desktop-first for teacher admin tools
- Keyboard navigation and accessibility
- Efficient workflows for repetitive tasks
- Clear data hierarchy and filtering
- Responsive down to tablet (768px minimum)
- Persistent navigation and context
Web-specific patterns:
- Breadcrumb navigation
- Bulk actions with selection
- Inline editing for data tables
- Modal dialogs for focused tasks
- Toasts/notifications for feedback
- Export/download actions
Creating Designs
For Mobile Apps
Use the React template from assets/mobile-template.jsx as a starting point:
- Copy the template structure
- Customize the screen content for the specific use case
- Modify colors if needed for branding
- Add platform-specific components (tab bar, navigation, etc.)
- Include relevant UI states (loading, empty, error)
- Verify touch target sizes and spacing
- Add accessibility annotations
File naming: feature-screen-v1.jsx (e.g., task-breakdown-v1.jsx)
For Web Admin
Use the HTML template from assets/web-admin-template.html as a starting point:
- Copy the template structure
- Customize the sidebar navigation for the specific admin sections
- Modify the content area for the specific view (dashboard, detail page, etc.)
- Add relevant tables, charts, or forms
- Ensure responsive behavior
- Test keyboard navigation flow
File naming: feature-view-v1.html (e.g., student-progress-v1.html)
Iteration Workflow
Handling Feedback and Design Revisions
When receiving feedback:
- Document the feedback: List specific changes requested
- Determine scope: Minor tweaks or major revision?
- Version appropriately:
- Minor changes (color, spacing, copy): Update existing file, note changes in comments
- Major changes (layout, flow, features): Create new version file (
v2,v3)
For comparison/decision:
- Create side-by-side variants:
dashboard-option-a.jsx,dashboard-option-b.jsx - Include pros/cons of each approach in comments or separate doc
- Highlight differences clearly
Version history approach:
- Keep previous versions for reference
- Add version notes at top of file:
`` // v2 - 2024-01-15 // Changes: Added bulk actions, improved error states, adjusted mobile layout // Feedback from: Teacher usability testing ``
Communication pattern:
- Present changes clearly: "I've updated the dashboard based on your feedback. The main changes are..."
- Highlight trade-offs: "I increased the button size for accessibility, which means we can fit 3 instead of 4 per row"
- Suggest next steps: "This addresses the navigation concern. Want to review the form validation next?"
User Research and Planning
When user needs help with research, planning, or information architecture, consult references/ux-research.md for:
- User persona templates
- User story formats
- User journey mapping
- Information architecture planning
- Sitemap structures
- Wireframing principles
- Design system planning
Design Deliverable Formats
Interactive Prototypes (React)
Use for: High-fidelity designs that need interactivity
Output:
- Create a single
.jsxfile with all components inline - Include state management for interactions
- Add comments explaining key design decisions
- Show multiple states (default, hover, active, loading, error)
File naming: feature-name-v1.jsx
Static Mockups (HTML)
Use for: Presenting visual designs without complex interactivity
Output:
- Create a single
.htmlfile with inline CSS - Use realistic content
- Include annotations as comments
- Show responsive layouts if relevant
File naming: feature-name-v1.html
User Flows (SVG or Mermaid)
Use for: Process flows and navigation structures
Output:
- Use Mermaid diagrams for text-based flow creation
- Include decision points, user actions, system responses
- Label transitions and conditions
File naming: feature-flow-v1.mermaid
Text-based Wireframes
Use for: Quick, low-fidelity exploration
Output:
- Use structured text with clear hierarchy
- ASCII art for layout visualization if helpful
- Bullet points for components and content
- Clear labeling of interactions
Can be in conversation or as .txt file
Educational App-Specific Patterns
When designing for the educational planning app context:
Student Views (mobile-first):
- Task breakdown interfaces with drag-and-drop or step-by-step wizards
- Calendar integration showing existing commitments
- Progress visualization (rings, bars, streaks)
- Gentle reminders and motivational elements
- Age-appropriate language and complexity
- Achievement/reward elements
Guardian Views (mobile-first):
- Overview dashboards showing student progress
- Alert mechanisms for missed deadlines
- Communication channels with students
- Simplified interfaces focusing on key metrics
- Notification preferences
Teacher Views (web-first):
- Assignment creation with templates and recurrence
- Class and group management
- Progress tracking dashboards with filtering
- Individual student drill-down views
- Bulk actions for efficiency
- Analytics and reporting
Design System Consistency
When creating multiple screens or components:
- Establish color palette early (primary, secondary, semantic colors)
- Define spacing scale (typically 8px or 4px base unit)
- Use consistent typography hierarchy
- Reuse components across screens
- Document any new patterns created
- Maintain consistent interaction patterns
Color palette structure:
- Primary: Main brand color
- Secondary: Supporting actions
- Semantic: Success (green), Warning (yellow), Danger (red), Info (blue)
- Neutrals: Grays for text, borders, backgrounds
Spacing scale example:
- 4px: Tight spacing (icon-to-label)
- 8px: Component padding, small gaps
- 16px: Default spacing between elements
- 24px: Section spacing
- 32px+: Major layout spacing
Common Pitfalls to Avoid
Design Mistakes
- ❌ Inconsistent spacing: Use the spacing scale, don't eyeball it
- ❌ Too many font sizes: Stick to 4-5 sizes max (heading, body, caption, etc.)
- ❌ Unclear hierarchy: Users should know what to look at first
- ❌ Missing states: Always design loading, empty, error, and success states
- ❌ Platform confusion: Don't mix iOS and Android patterns
- ❌ Ignoring real content: "Lorem ipsum" hides length/formatting issues
Interaction Mistakes
- ❌ Invisible touch areas: Small icons without adequate tap targets
- ❌ No feedback: User actions should have immediate visual response
- ❌ Unclear CTAs: Primary action should be visually obvious
- ❌ Hidden navigation: Users shouldn't have to guess where to go next
- ❌ Modal overload: Too many popups/modals disrupt flow
Accessibility Mistakes
- ❌ Poor contrast: Test all text colors against backgrounds
- ❌ Tiny text: Minimum 16px for body text on mobile
- ❌ Close touch targets: Leave 8px+ between tappable elements
- ❌ No labels: Every input needs a visible label
- ❌ Color-only indicators: Pair color with icons or text
Process Mistakes
- ❌ Designing in a vacuum: Validate assumptions early with user
- ❌ Over-designing too early: Start low-fidelity, add polish later
- ❌ Not considering edge cases: What if there's no data? 100 items?
- ❌ Ignoring technical constraints: Check feasibility with developer
- ❌ *
…
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: tomas-u
- Source: tomas-u/claude-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.