Install
$ agentstack add skill-tommylower-cortex-animation-vocabulary ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Animation Vocabulary
Turn a vague description of a motion or effect into the precise term, so the user knows what to ask for.
This cortex skill is vendored from emilkowalski/skills.
Quick Start
The user describes an effect loosely. You return the matching term(s) in this format:
**Stagger** — Animate several items one after another with a small delay between each, creating a cascade.
If several terms could fit, list the best match first, then 1–2 alternates with a one-line note on how they differ.
Instructions
- Read for intent, not keywords. Users describe what they see or feel ("springy", "slides off", "draws itself in"), not the technical name. Map the sensation to the glossary below.
- Quote the glossary verbatim. Its descriptions are authoritative — use them as-is, don't paraphrase.
- Disambiguate close terms. When two compete (Clip-path vs Mask, Pop in vs Bounce, Shared element transition vs Layout animation), contrast them so the user can pick.
- When nothing matches exactly, name the closest term and say plainly it's an approximation, or describe the effect in the glossary's vocabulary (e.g. "that's a stagger of scale-in entrances").
- Stay within this glossary. If a term genuinely isn't here, say so rather than inventing one — though you may explain the concept using these words.
- Keep it tight. A naming question wants a name, not an essay. Lead with the term; expand only if asked.
Examples
Example 1 — feel-based User: "What's it called when a popover seems to grow out of the button you clicked instead of from its middle?" Output:
**Origin-aware animation** — An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
Example 2 — disambiguation User: "The thing where one image turns into another image." Output:
**Morph** — One shape smoothly turns into another shape, e.g. Dynamic Island.
Close alternates:
- **Crossfade** — if they simply fade over each other in the same spot.
- **Shared element transition** — if an element travels and transforms from one position into another.
Example 3 — physics feel User: "That iOS scroll where it resists and snaps back when you pull too far." Output:
**Rubber-banding** — Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
Glossary
A curated snapshot mirroring the project's /vocabulary page; keep the two in sync when either changes.
Entrances & Exits — how elements appear and disappear
- Fade in / Fade out — Element appears or disappears by changing opacity.
- Slide in — Element enters by sliding in from off-screen (left, right, top, or bottom).
- Scale in — Element grows from smaller to full size as it appears, often paired with a fade.
- Pop in — Element appears with a slight overshoot, like it bounces into place.
- Reveal — Content is uncovered gradually, often by animating a clip-path or mask.
- Enter / Exit — The animation an element plays when it's added to or removed from the screen.
Sequencing & Timing — coordinating multiple elements or moments
- Keyframes — Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
- Interpolation / Tween — Generating all the in-between frames between a start and end value, so motion is continuous.
- Stagger — Animate several items one after another with a small delay between each, creating a cascade.
- Orchestration — Deliberately timing multiple animations so they feel like one coordinated motion.
- Delay — Time before an animation starts.
- Duration — How long an animation takes.
- Fill mode — Whether an element keeps its first or last frame's styles before the animation starts or after it ends (e.g. forwards).
- Stepped animation — An animation that is divided into discrete steps, like a countdown timer.
Movement & Transforms — changing an element's position, size, or angle
- Translate — Move an element along the X or Y axis.
- Scale — Make an element bigger or smaller.
- Rotate — Spin an element around a point.
- Skew — Slant an element along the X or Y axis, shearing it out of its rectangular shape.
- 3D tilt / Flip — Rotate in 3D space (rotateX / rotateY) to add depth.
- Perspective — How strong the 3D effect looks — a lower value exaggerates depth, like the viewer is closer.
- Transform origin — The anchor point a scale or rotation grows or spins from.
- Origin-aware animation — An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
Transitions Between States — connecting one state, view, or element to another
- Crossfade — One element fades out as another fades in, in the same spot.
- Continuity transition — A change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.
- Morph — One shape smoothly turns into another shape, e.g. Dynamic Island.
- Shared element transition — An element travels and transforms from one position into another, like a thumbnail expanding into a card.
- Layout animation — When an element's size or position changes, it animates to the new spot instead of snapping.
- Accordion / Collapse — A section smoothly expands and collapses its height to show or hide content.
- Direction-aware transition — Content slides one way going forward and the opposite way going back, so navigation has a sense of direction.
Scroll — motion tied to scrolling or navigating between views
- Scroll reveal — Elements fade or slide into place as they enter the viewport.
- Scroll-driven animation — An animation whose progress is tied directly to scroll position.
- Parallax — Background and foreground move at different speeds while scrolling, creating depth.
- Page transition — An animation that plays when navigating from one page or route to another.
- View transition — The browser morphs between two states or pages, connecting shared elements.
Feedback & Interaction — responding to the user's actions
- Hover effect — Visual change when the cursor moves over an element.
- Press / Tap feedback — A subtle scale-down when an element is clicked, so it feels physical.
- Hold to confirm — A progress effect that fills up while the user holds a button.
- Drag — Moving an element by grabbing it, often with momentum when released.
- Drag to reorder — Dragging items in a list to rearrange them, while the others shift to make room.
- Swipe to dismiss — Dragging an element off-screen to close it, like a drawer or toast.
- Rubber-banding — Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
- Shake / Wiggle — A quick side-to-side jitter signaling an error or rejected input.
- Ripple — A circle expanding from the point of a tap, confirming the press.
Easing — how speed changes over an animation
- Easing — The rate at which an animation speeds up or slows down.
- Ease-out — Starts fast, ends slow. The default for most UI and anything responding to the user.
- Ease-in — Starts slow, ends fast. Usually avoided; can feel sluggish.
- Ease-in-out — Slow, fast, slow. Good for elements already on screen moving from A to B.
- Linear — Constant speed. Avoid for UI; reserve for spinners or marquees.
- Cubic-bezier — A custom easing curve you define for precise control.
- Asymmetric easing — A curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one.
Spring Animations — physics-based motion as an alternative to fixed-duration easing
- Spring — Motion driven by physics (tension, mass, damping) rather than a set duration.
- Stiffness / Tension — How strongly the spring pulls toward its target. Higher feels snappier.
- Damping — How quickly a spring settles. Lower damping means more bounce and oscillation.
- Mass — How heavy the animated element feels. More mass makes it slower and more sluggish.
- Bounce — A spring that overshoots and settles, adding playfulness.
- Perceptual duration — How long a spring feels finished, even though it keeps micro-settling underneath.
- Momentum — Motion that carries velocity, especially after a drag or interruption.
- Velocity — How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
- Interruptible animation — An animation that can be smoothly redirected mid-flight instead of finishing first.
Looping & Ambient Motion — animations that run on their own
- Marquee — Text or content that scrolls continuously in a loop.
- Loop — An animation that repeats, a set number of times or infinitely.
- Alternate (yoyo) — A loop that plays forward then reverses each iteration, instead of jumping back to the start.
- Orbit — An element circling around another in a continuous path.
- Pulse — A gentle repeating scale or opacity change to draw attention.
- Float — A gentle, continuous up-and-down drift that makes a static element feel alive and weightless.
- Idle animation — Subtle motion that plays while an element is just sitting there, waiting to be interacted with.
Polish & Effects — the small touches that separate good from great
- Blur — A blur filter used to soften an element or mask tiny imperfections.
- Clip-path — Clipping an element to a shape, used for reveals, masks, and before/after sliders.
- Mask — Hiding or revealing parts of an element using a shape or gradient — like clip-path, but with soft, fadeable edges.
- Before / after slider — A draggable divider that wipes between two overlaid images to compare them.
- Line drawing — An SVG path that draws itself in, like an invisible pen tracing it.
- Text morph — Text that animates character by character when it changes, drawing attention to the new value.
- Skeleton / Shimmer — A placeholder with a moving sheen shown while content loads.
- Number ticker — Digits rolling or counting up to a value.
- Tabular numbers — Fixed-width digits so numbers don't shift around as they change. Essential for tickers, timers, and counters.
- Typewriter — Text appearing one character at a time, as if being typed.
Performance — what keeps motion smooth instead of stuttering
- Frame rate (FPS) — Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.
- Jank — Visible stutter when the browser drops frames because it can't keep up with the animation.
- Dropped frame — A frame the browser missed its deadline to draw, causing a tiny hitch in motion.
- Compositing — Letting the GPU move or fade an element on its own layer without redoing layout or paint.
- will-change — A CSS hint that an element is about to animate, so the browser can promote it to its own layer ahead of time.
- Layout thrashing — Animating properties like width, height, top, or left that force the browser to recalculate layout every frame, causing jank.
Principles to Know — concepts that guide when and how to animate
- Purposeful animation — Motion should serve a function — orient, give feedback, show relationships — not just decorate.
- Anticipation — A small wind-up in the opposite direction before a move, hinting at what's about to happen.
- Follow-through — Parts of an element keep moving and settle slightly after the main motion stops, adding weight.
- Squash & stretch — Deforming an element as it moves to convey weight, speed, and flexibility.
- Perceived performance — The right animation makes an interface feel faster, even when it isn't.
- Frequency of use — The more often a user sees an animation, the shorter and subtler it should be.
- Spatial consistency — Animating so an element keeps its identity and position across states, so users never lose track of where things went.
- Hardware acceleration — Animating transform and opacity lets the GPU keep motion smooth.
- Reduced motion — Respecting the user's prefers-reduced-motion setting by toning down or removing motion.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: tommylower
- Source: tommylower/cortex
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.