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SKILL verified MIT Self-run

Storybook Visual Testing

skill-uiverify-uiverify-storybook-visual-testing · by uiverify

Make Storybook stories deterministic for UI Verify so captures stop coming back "changed" without a real change (flaky diffs). Use when setting up story-level visual tests or debugging a story that diffs every run. Focuses only on the run-to-run variation the capturer can't neutralize from outside your app — the clock, infinite JS animations, live data, and non-Math.random randomness — and delibe…

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Install

$ agentstack add skill-uiverify-uiverify-storybook-visual-testing

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Deterministic Storybook stories

Mental model — Storybook already removed most of the flake

UI Verify renders each story as a baseline. Because a story is an isolated component in a controlled harness, you get for free the things that make real-page capture hard: no page scroll, no A/B / analytics / chat / consent scripts, no lazy-load-on-scroll races. That isolation is the point — the determinism work here is narrow. If you reach for scroll-settling or third-party stubbing, you're fighting a problem Storybook already removed; that's a real-page concern (see playwright-visual-testing).

UI Verify's capturer also neutralizes these automatically — do NOT hand-fix them:

  • CSS animations & transitions (killed at render), and the Web Animations API (disabled).
  • prefers-reduced-motion: reduceemulated, so any component that honors it renders its calm state.
  • Math.randomseeded before your app code runs (a shuffle/jitter driven by Math.random is

already stable).

  • Web fonts and `` loading — waited for before capture.
  • Finite JS animations (a Recharts entry draw, react-smooth) — captured at their settled final frame.

You don't need to disable these.

So the checklist below is only the remainder — what lives inside your app and can't be fixed from outside it.

Point UI Verify at your built stories:

npm run build-storybook && uiverify upload --static-dir storybook-static

The checklist (only what the tool can't do for you)

1. Freeze the clock

The one thing the capturer deliberately does not do (freezing time breaks entry animations). Any component that reads the clock — a relative timestamp, a date picker defaulting to "today", a chart's day axis — drifts every run. Pin it with storybook-addon-mock-date (Storybook 10+), which mocks Date per story:

// .storybook/main.ts
addons: ['storybook-addon-mock-date'],
// .storybook/preview.ts — a fixed date for every story (meta- or story-level overrides it)
export default { parameters: { mockingDate: new Date('2020-01-01T00:00:00Z') } };

Pass a Date, a millisecond timestamp, or an ISO string as mockingDate; the most specific value (story > meta > preview) wins, so a single story can pin its own "today". On older Storybook, install @sinonjs/fake-timers in a decorator instead (install({ now: FROZEN_NOW })) — it covers Date, Date.now, and timers in one call.

2. Infinite JS animations

A CSS/WAAPI/finite animation is handled for you (above). What's left is an infinite JS loop that never has a final frame — framer-motion pulsing dots, a Lottie loop, an autoplay spinner. Two fixes:

  • Preferred — honor reduced motion. The capturer emulates prefers-reduced-motion: reduce, so make

the component respect it. framer-motion ignores it by default (reducedMotion: "never"); opt in: ```tsx // .storybook/preview.tsx decorator

`` or gate the loop yourself with useReducedMotion()`. One line, and it's good app behavior anyway.

  • Escape hatch — detect the capture and render the end state. UI Verify flags every capture with a

UIVerify marker on the user-agent and a window.__UI_VERIFY__ global (its isChromatic() analog), so a component can branch: ``ts export const isUIVerify = () => (typeof navigator !== 'undefined' && navigator.userAgent.includes('UIVerify')) || (typeof window !== 'undefined' && '__UI_VERIFY__' in window); ` ``tsx

``` Prefer pausing at the end frame, not the start.

3. Mock live data — never let a story hit a live API

A story that fetches from a real backend is flaky by construction (network, changing data, auth). Mock it with a fixed fixture — MSW via msw-storybook-addon is the standard — returning the same response every time.

4. Non-Math.random randomness

Math.random is seeded for you, but crypto.randomUUID(), a uuid library, or faker are not. Use fixed fixtures for anything that ends up on screen (an id in the DOM, a faker name), or set a fixed faker seed.

5. Dynamic layout

A JS-measured layout that reflows or reorders on its own (packing driven by measured size, a shuffled list) can vary run-to-run even with identical content. Force a deterministic variant in the story (a fixed order/size), or mask the region.

Anti-patterns

  • A story that fetches live data → mock it (MSW).
  • Disabling CSS animations / seeding Math.random / waiting on fonts by hand → wasted effort; the

capturer already does all three. Spend the effort on the clock and infinite loops.

  • Unseeded crypto/uuid/faker or a bare Date.now() → fixtures + freeze the clock.
  • Reaching for scroll-settle / A-B stubbing → wrong path; that's a real-page concern.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.