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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
> Guide Skill — This is an expert workflow/pattern guide, not API reference documentation. > Originally from Dimillian/Skills by Thomas Ricouard. MIT License.
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Two-Step Workflow
1) Bootstrap the project folder
- Copy
assets/templates/bootstrap/into a new repo. - Rename
MyAppinPackage.swift,Sources/MyApp/, andversion.env. - Customize
APP_NAME,BUNDLE_ID, and versions.
2) Build, package, and run the bootstrapped app
- Copy scripts from
assets/templates/into your repo (for example,Scripts/). - Build/tests:
swift buildandswift test. - Package:
Scripts/package_app.sh. - Run:
Scripts/compile_and_run.sh(preferred) orScripts/launch.sh. - Release (optional):
Scripts/sign-and-notarize.shandScripts/make_appcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
Minimum End-to-End Example
Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env
# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh
# 3. Build and launch
swift build
Scripts/compile_and_run.sh
Validation Checkpoints
Run these after key steps to catch failures early before proceeding to the next stage.
After packaging (Scripts/package_app.sh):
# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents
# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp
After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):
# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app
# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app
After notarization and stapling:
# Confirm the staple ticket is attached
stapler validate build/HelloApp.app
# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app
Common Notarization Failures
| Symptom | Likely Cause | Recovery | |---|---|---| | The software asset has already been uploaded | Duplicate submission for same version | Bump BUILD_NUMBER in version.env and repackage. | | Package Invalid: Invalid Code Signing Entitlements | Entitlements in .entitlements file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. | | The executable does not have the hardened runtime enabled | Missing --options runtime flag in codesign invocation | Edit sign-and-notarize.sh to add --options runtime to all codesign calls. | | Notarization hangs / no status email | xcrun notarytool network or credential issue | Run xcrun notarytool history to check status; re-export App Store Connect API key if expired. | | stapler validate fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run xcrun stapler staple. |
Templates
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
CFBundleVersion), soBUILD_NUMBERinversion.envmust increase for each update. - For menu bar apps, set
MENU_BAR_APP=1when packaging to emitLSUIElementin Info.plist.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: vabole
- Source: vabole/apple-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.