AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Ios Ui Craft

skill-vabole-apple-skills-ios-ui-craft · by vabole

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

No reviews yet
0 installs
7 views
0.0% view→install

Install

$ agentstack add skill-vabole-apple-skills-ios-ui-craft

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-vabole-apple-skills-ios-ui-craft)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Ios Ui Craft? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

iOS UI Craft

Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.

The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.

Design Thinking

Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
  3. Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
  4. Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
  5. Glass Philosophy: Is glass framing content or would it compete with it?

CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.

Then implement working SwiftUI code that is:

  • Production-grade and functional
  • Visually striking and memorable
  • Cohesive with a clear aesthetic point-of-view
  • Meticulously refined in every detail

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design. NEVER do these:

| Anti-Pattern | Why It's Bad | Instead | |--------------|--------------|---------| | Boring solid backgrounds | No depth or atmosphere | Gradients, subtle textures, or layered colors | | System fonts everywhere | No typographic intention | Intentional hierarchy, consider display fonts | | Cookie-cutter tab bars | No personality | Custom styling, meaningful icons | | Purple/indigo gradients | Quintessential AI slop | Find a distinctive, contextual palette | | Flat, lifeless interactions | No delight | Haptics, spring animations, feedback | | Glass on everything | Defeats the purpose | Glass only for controls/navigation layer | | Ignoring content layer | Glass where it doesn't belong | Glass frames content, never obscures | | Generic card layouts | White rectangles with shadows | Context-specific, purposeful containers | | Emojis as design elements | Lazy, unprofessional | SF Symbols, custom assets | | Evenly distributed colors | Timid, uncommitted | Dominant color with sharp accents |

iOS Aesthetics Guidelines

Focus on:

  • Typography: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
  • Color & Theme: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
  • Motion: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use .bouncy not .easeInOut.
  • Spatial Composition: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
  • Backgrounds & Depth: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.

The Three Principles

| Principle | Description | |-----------|-------------| | Hierarchy | Controls float above content. Glass frames, never obscures. Content is king. | | Harmony | Software design aligns with hardware. Concentric corners. Fluid gestures. | | Consistency | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |

Required Reading

Before implementing, read the shared Liquid Glass reference for API patterns:

skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics

This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.

Typography That Speaks

Don't default to system fonts for everything. Create typographic hierarchy:

// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))

Font Recommendations

| Use Case | Options | |----------|---------| | Display | SF Pro Display, New York, custom serif | | Body | SF Pro Text (system), custom sans | | Technical | SF Mono, custom monospace | | Editorial | New York, custom serif with character |

Color with Intention

Dominant + Accent

Don't distribute color evenly. Choose:

  • One dominant that defines the brand/mood
  • Sharp accents for actions and highlights
  • Neutral base for content readability

Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)

Development Loop: Screenshot-Driven Iteration

Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.

# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png

The loop:

  1. Implement your changes
  2. Screenshot the simulator
  3. Evaluate critically — is this share-worthy?
  4. Iterate if not — fix and screenshot again

Keep iterating until:

  • You'd proudly screenshot it to show a friend
  • It could appear in an App Store feature
  • It feels like it belongs on Apple's marketing materials

This is the quality bar: share-worthy, award-worthy.

Quality Checklist

Before considering UI complete:

  • [ ] Committed to a clear aesthetic direction (not generic)
  • [ ] Glass applied only to navigation layer (not content)
  • [ ] Haptics on all meaningful interactions
  • [ ] Spring/bouncy animations (not linear)
  • [ ] SF Symbols (not emojis or random icons)
  • [ ] Dark mode tested and polished
  • [ ] Typography hierarchy clear and intentional
  • [ ] Colors are purposeful, not default blue
  • [ ] Morphing transitions where applicable
  • [ ] Loading states animated
  • [ ] Empty states designed
  • [ ] Error states helpful and styled
  • [ ] Accessibility settings respected
  • [ ] Screenshot taken and visually verified
  • [ ] Would I screenshot this to show someone? (If no, iterate)

The Mandate

Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.

Every interface should have:

  1. A point of view - A clear aesthetic direction
  2. Intentional details - Nothing accidental
  3. Emotional resonance - Users feel something
  4. Technical excellence - Smooth, performant, accessible

The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.

Related Skills

  • /ios-dev - Start here for any iOS task — coordinates guides, correctness checks, and API references
  • /ios-design-consultant - For design questions before coding

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.