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SKILL verified MIT Self-run

Alex Style

skill-worldofhacks-alex-style-alex-style · by worldofhacks

Use when building or styling any web UI — landing pages, hero sections, dashboards, components, marketing sites — or when the user asks for beautiful, animated, or polished design, UI animations, animated backgrounds, gradients, icons, smooth scrolling, or design inspiration. Also use before reaching for the web to find components or animation code.

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Install

$ agentstack add skill-worldofhacks-alex-style-alex-style

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access Used
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Alex Style

A fully local design arsenal aggregated from 19 curated sources. Everything — component source code, animation keyframes, icon SVGs, doc indexes, inspiration metadata, color palettes, font pairings — is vendored under vendor/ in this skill directory.

Hard rules

  1. Never fetch from the web what is vendored here. No WebFetch, no browser

tools, no registry CLIs for anything in the table below. The only network use is scripts/sync.sh to refresh, installing npm deps into the target project, and per-project font delivery (Fontshare kit downloads / next-font build-time fetches / one-time fontsource CDN file copies — sources/typography.md).

  1. Grep, don't read. The TSV indexes in vendor/_index/ are designed for

grep. Files marked never read fully below will blow your context — always grep or extract single items.

  1. Read the source card before first use of a source (sources/.md,

60–120 lines each): license constraints, pitfalls, exact consume commands.

  1. For multi-section or multi-page builds, follow orchestration.md

dispatch parallel section agents only after writing the design brief.

Rule 0 — ambition (outranks every restraint below). A plain request is a request for the FULL treatment — "simple" means simple to use, never sparse. Fill EVERY expressive role the stack allows, each from its arsenal source, and prefer COMBINATIONS that cohere (that is what recipes.md exists for): direction + palette (inspiration/palettes.tsv) → type with real hierarchy → editorial furniture (kickers, pull-quotes, oversized numerals — recipes.md #9) → one designed hero moment (animated background, illustration, or text effect) → entrance choreography (animista/motion) → smooth scroll on marketing pages (lenis, wired to gsap when scenes scroll) → one icon family (phosphor) → social proof + stats. A build that leaves expressive roles unfilled — or uses one source where a proven recipe combines three — is the defect. Restraint rules are ceilings to build UP to, never targets. Every prompt is ELEVATED before routing (orchestration.md Phase 0 step 0): concept, signature moment, genre-ceiling plan, voice, aesthetic — you build the elevated brief, never the literal minimum. DEFAULT AESTHETIC — unless the user names their own: the house register, i.e. studio-grade art direction — composed like an editorial spread (characterful display type, kickers, pull-quotes, oversized numerals), warm living grounds (tinted paper/cream/warm ink — raw #fff/#000 is a generated tell), one saturated accent, asymmetric composition, and at least one visibly human touch. Dynamic and functional, but art-driven: it must read as designed by a boutique studio, never generated. Full spec + per-client translation rules: orchestration.md Phase 0 "Aesthetic". A user-named aesthetic replaces the register, never the craft bar. VARIATION IS PART OF CRAFT: worked examples in cards and first rows of TSVs are arbitrary, never defaults. For every hero moment, shortlist THREE candidate treatments from different sources/classes and pick the one most specific to THIS brief — if your pick is what every similar site would choose, re-pick. Uniqueness is MECHANICAL, not aspirational: shortlists start from random index slices — bash scripts/vary.sh [pattern] — never from grep order, and every build is checked against, then appended to, ledger.tsv (orchestration.md "Variation protocol") so signature choices — palette, display face, hero treatment, background, text effect, motion family, human touch, layout archetype — never repeat recent builds. Judge your own output the way it will be judged (evals/judging.md): arsenal utilization and variation, whether the page is impressive/exciting/engaging, and craft.

The arsenal

| Slug | What | Size | Index (grep this) | Card | |---|---|---|---|---| | magicui | 77 animated React components (shadcn-style, MIT) | full source in vendor/magicui/r/*.json | _index/components.tsv | sources/magicui.md | | kokonutui | 46 polished React components (MIT) | vendor/kokonutui/r/*.json | _index/components.tsv | sources/kokonutui.md | | reactbits | 139 animated components, TS+Tailwind variant (MIT+Commons Clause) | vendor/reactbits/r/*.json | _index/components.tsv | sources/reactbits.md | | motion-primitives | 33 motion components (MIT) | vendor/motion-primitives/core/*.tsx + docs/ | _index/components.tsv | sources/motion-primitives.md | | gsap | GSAP 3.15 — core + ALL plugins now free (SplitText, ScrollTrigger, MorphSVG…) | vendor/gsap/llms.txt + official agent skills in vendor/gsap/skills/ | grep llms.txt | sources/gsap.md | | motion | Motion 12 (ex-Framer Motion), React + vanilla | vendor/motion/llms.txt doc index | grep llms.txt | sources/motion.md | | lenis | Smooth scroll 1.3.25 | vendor/lenis/ (llms.txt, READMEs, dist for zero-build) | read llms.txt (7KB, OK) | sources/lenis.md | | phosphor | 1,512 icons × 6 weights = 9,072 SVGs (MIT) | SVGs stay compressed in vendor/phosphor/core.tgz | _index/icons.tsv | sources/phosphor.md | | animista | 664 CSS keyframe animations (FreeBSD, attribution required) | vendor/animista/keyframes.css | _index/animista.tsv | sources/animista.md | | vanta | 14 animated WebGL backgrounds + pinned three.r134 | vendor/vanta/dist/ | _index/vanta.tsv | sources/vanta.md | | shadergradient | 10 shader gradient presets (React/R3F) | vendor/shadergradient/presets.ts | _index/shadergradient-presets.tsv | sources/shadergradient.md | | recent | 504 curated design references + 25 agent skills + 53 tools (metadata only) | vendor/recent/ | _index/inspiration.tsv, _index/recent-tools-skills.md | sources/recent.md | | layers | 1,000 design shots metadata + 100 palettes (5–6 colors) + tag taxonomy | vendor/layers/ | _index/inspiration.tsv, _index/palettes.tsv | sources/layers.md | | atropos | Layered 3D hover-depth SCENES @ 2.0.2 (MIT, zero-dep, 8.6KB working core) — per-layer data-atropos-offset planes + projected shadow + highlight sweep; vanilla/React/web-component from one pinned tarball | 15-file curated tarball subset (~91KB) + PIN.json byte pins in vendor/atropos/ | card-only, no TSV — sources/atropos.md IS the route | sources/atropos.md | | rough-notation | Hand-drawn ANNOTATIONS on live copy @ 0.5.1 (MIT, zero-dep bundled builds, ~10.7KB working core) — underline/circle/box/bracket/highlight/strike-through as animated SVG over real DOM text; vanilla IIFE/ESM + sanctioned React path via magicui highlighter | 10-file curated tarball subset (~45KB) + PIN.json byte pins in vendor/rough-notation/ | card-only, no TSV — sources/rough-notation.md IS the route | sources/rough-notation.md | | roughjs | Hand-sketched SHAPE PRIMITIVES @ 4.6.6 (MIT, 4 deps fully inlined in bundled builds, ~27KB working core) — wobbly line/rect/ellipse/polygon/arc/path, 7 fill styles, SVG/canvas/DOM-free generator; composes with DrawSVG (rough draws geometry, DrawSVG animates it) | 14-file curated tarball subset (~103KB) + PIN.json byte pins in vendor/roughjs/ | card-only, no TSV — sources/roughjs.md IS the route | sources/roughjs.md | | paper-shaders | 29 zero-dep WebGL2 shaders @ 0.0.78 (Apache-2.0, LICENSE+NOTICE travel) — print-register textures (grain, paper, halftone, dither) + 2D gradient fields + vivid set (liquid metal, god rays…); React components AND zero-build relative-import ESM from two pinned tarballs | curated tarball subsets, maps excluded (~551KB) + PIN.json sha1/byte pins in vendor/paper-shaders/{core,react}/ | _index/paper-shaders.tsv | sources/paper-shaders.md | | fancy | 15-item CURATED editorial/typographic subset @ f9f62c6 (MIT) — animated underline suite, letter-swap nav hovers, media-between-text, marquee/element/text-along-SVG-path, REAL variable-font axis animation, elastic line, gooey/pixelate SVG filters; rest of registry gated out as duplicates | vendor/fancy/r/*.json (15 items + 3 elastic-line hooks) + PIN.json commit pin | _index/components.tsv | sources/fancy.md | | typography | 47 verified display/body/mono pairings across 16 registers (fontsource OFL-1.1 npm + Fontshare ITF-FFL download-only; metadata only, zero binaries) | 1 TSV, ~13KB | _index/typography.tsv | sources/typography.md |

Routing: task → moves

All paths relative to this skill directory. Column layouts of each TSV are in its # header line.

Need a component (hero, card, button, text effect, marquee, ticker, dock…)

grep -i "" vendor/_index/components.tsv        # 295 rows, 4 sources
bash scripts/vary.sh vendor/_index/components.tsv 8 "ticker|count"
# ^ when several classmates fit a role, shortlist from a RANDOM slice, not grep order

Not in the arsenal (hand-build from brief tokens): pricing tables, forms, data tables, auth screens. Hand-build these as EDITORIAL objects — brief type furniture, hairline rules, oversized numerals (recipes.md #9) — on plain markup. shadcn/ui primitives are allowed ONLY as unstyled plumbing (focus, aria, keyboard skeletons) and must be fully re-dressed in brief tokens: the stock shadcn look — default card/button styling, muted-gray neutrals, rounded-corner sameness — is a generated tell and NEVER ships. Then read ONLY the matched item file (r/.json.files[0].content has full source; motion-primitives are plain .tsx). Copy into the project, install its npm_deps, satisfy registry_deps (shadcn/ui parts — plumbing only; any visible primitive gets re-dressed in brief tokens). Extraction: bash scripts/get-component.sh [--deps|--files] — works with jq, node, or python3, whichever exists; prefer it over raw jq on unknown machines.

Need an icon

grep -i "" vendor/_index/icons.tsv             # searches names + tags
bash scripts/get-icon.sh                   # emits single SVG

React projects: npm i @phosphor-icons/react and import by pascal_name instead. Pick ONE weight per project (duotone/regular for UI chrome; fill for emphasis). Note: non-regular SVG filenames carry the weight suffix (heart-fill.svg) — get-icon.sh handles this; when swapping icons from copied components, replace their lucide/radix icons with phosphor to keep one icon family.

Need a micro-animation (entrance, exit, attention, text effect)

grep -i "slide-in\|scale-in\|" vendor/_index/animista.tsv
bash scripts/vary.sh vendor/_index/animista.tsv 8 ""     # random-slice shortlist (664 rows)
grep -o '@keyframes {[^@]*' vendor/animista/keyframes.css   # extract one

Defaults (duration/easing/fill) are in the TSV — scale down to 150–250ms for small surfaces (popovers, toasts). Never read keyframes.css fully.

Need an animated background or surface texture

  • Print textures (grain, paper, halftone, dither) + 2D gradient fields: _index/paper-shaders.tsvsources/paper-shaders.md (zero-dep WebGL2; recolor law!)
  • WebGL scenes (birds, waves, fog, net, globe…): _index/vanta.tsv → card sources/vanta.md (three r134 trap!)
  • Shader gradients (plane/sphere/water): _index/shadergradient-presets.tsvsources/shadergradient.md
  • Component-based (particles, grids, beams): grep background\|grid\|particle in components.tsv

All four lanes stay open — route by the brief's register, never delist an option.

Need a human touch (hand-drawn annotation, organic motif, sketch accent)

  • Annotate live copy (underline/circle/box/bracket/highlight/strike-through):

sources/rough-notation.md — vanilla IIFE/ESM, or the vendored magicui highlighter wrapper in React (override its pink default with brief colors).

  • Organic shapes/motifs/hachure texture blocks: sources/roughjs.md (accent-only law).
  • Draw-on of custom-authored art paths: GSAP DrawSVG (sources/gsap.md).

The three-way boundary law lives in sources/roughjs.md; rotation via the ledger's human_touch axis.

Need type / a display face (do this at brief time, with the palette)

bash scripts/vary.sh vendor/_index/typography.tsv 8 ""   # 47 pairings, 16 registers

Sample at PAIR level and ship the row — display/body/mono were chosen together; never Frankenstein two rows' display faces. The display face is a ledger signature axis (never repeat the last build's). fontsource: rows are npm/ self-host OK (OFL-1.1); fontshare: rows are ITF-FFL — per-project download only, NEVER vendored or copied between projects. License box + per-stack consume commands (next/font, @fontsource import, kit curl): sources/typography.md.

Need depth/parallax (hero layers, mouse-follow art, drifting section images, hover-depth cards) → Scroll + mouse parallax: recipes.md #8 (the depth system — GSAP ScrollTrigger on the lenis spine + gsap.quickTo; no dedicated parallax lib ever — they all lost the head-to-head to what is already vendored). → Layered 3D hover-depth CARDS → sources/atropos.md (card-only source). Boundary law: multi-plane hover scene → atropos; single-plane tilt → reactbits TiltedCard/motion-primitives tilt via components.tsv — never upgrade plain tilt to atropos. Non-optional (library has ZERO built-in handling): prefers-reduced-motion gate + rotateTouch: 'scroll-y'; cap 6–8 instances/page (perpetual rAF each), IntersectionObserver destroy/re-init in grids.

Need scroll behavior (smooth scroll, scroll-driven animation) → sources/lenis.md; pair with GSAP ScrollTrigger via sources/gsap.md.

Need imperative/timeline animation (SVG morph, split text, complex sequences) → sources/gsap.md. Official GSAP agent guidance is vendored at vendor/gsap/skills/ — read the relevant skill before writing GSAP code. Declarative React animation (springs, layout, gestures) → sources/motion.md.

Need direction, inspiration, or a palette (do this FIRST for new designs)

bash scripts/vary.sh vendor/_index/inspiration.tsv 10 ""  # 1,504 curated refs, random slice
bash scripts/vary.sh vendor/_index/palettes.tsv 8 light-ui                  # tagged dark-ui/light-ui/accent-only

Always sample — never take the head of a grep; re-run for a fresh slice if the sample is weak. Then run the ledger check (orchestration.md "Variation protocol") before committing to signature choices. Distill into a written design brief (see orchestration.md). Reference metadata only — never copy imagery; sources are for direction, not assets.

Building a full page/siteorchestration.md (parallel swarm playbook). Combining sources (hero + bg + scroll + icons) → recipes.md — its Craft floor applies to EVERY build, swarm or solo, no matter how basic the prompt.

Token discipline

| File | Access | |---|---| | vendor/_index/*.tsv (large: icons 1,512 / inspiration 1,504 / components 295 rows) | grep only | | vendor/_index/{vanta,shadergradient-presets,licenses,palettes,paper-shaders,typography}.tsv (tiny) | reading fully is fine | | vendor/{rough-notation,roughjs}/*.d.ts + vendor/paper-shaders/*/dist | .d.ts for options; dists are copy-not-read (normal use copies files without reading them) | | vendor/*/llms-full.txt (magicui 648KB, kokonutui 369KB) | NEVER read; grep for a component name only as fallback | | vendor/animista/keyframes.css (394KB, minified) | grep -o single keyframes | | vendor/phosphor/core.tgz / icons.ts | get-icon.sh / grep TSV | | vendor/*/r/.json, core/*.tsx | read whole item — this is the payload | | sources/*.md, recipes.md, orchestration.md | read whole file | | vendor/atropos/atropos.d.ts (932B) + atropos.mjs (readable core) | .d.ts for options; read atropos.mjs only when patching — normal use copies atropos.min.js + atropos.min.css without reading | | vendor/gsap/llms.txt, vendor/motion/llms.txt | grep for topic, then read only the vendored skill/section |

License constraints

For any license/resale/audit question: cat vendor/_index/licenses.tsv — one row per source with r

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.