Install
$ agentstack add skill-zenstory-ai-novel-to-game-game-qa ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
游戏质量验证
验证当前候选能否完成最小可玩闭环,不把自动化结果包装成趣味、平衡、权利或发布质量结论。
读取 [qa-contract.md](references/qa-contract.md) 定判据,按 [test-design-method.md](references/test-design-method.md) 设计最少但有区分力的检查。
产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。
唯一必需合同
每个候选都必须用真实运行证据覆盖:launch、render、input、coreLoop、outcome、restart。 targetFinish 描述成色,不改变这组六项。checks 恰好只含六键;项目回归与诊断只能映射回其中 一项、写入 verify.suites / evidence,或作为 limitation,不得生成第七道门。
这是一条自动化或代理可执行的运行验证,不要求真人试玩、主观评分或逐项人工批准。需要真人研究时 另立产品研究任务,不得把它变成当前候选 PASS 的隐藏前置条件。
执行
- 读取
targetRuntime、testedRuntime和权威 verify;与 PRODUCTBRIEF/BUILDBRIEF 冲突时先报错,
不由 QA 猜值。
- 只运行一次权威 verify:它在 testedRuntime 从 clean start → 核心动作 → 设计结果 → restart
完成整条路径,并记录 command、exit code、环境、六项结果、最小证据和实际失败。
- 对照 GAME_DESIGN 中会改变结果的不变量和三段弧结束标记;只验证批准的设计承诺,不遍历所有
代码路径。
- 若候选有可执行模型、事件日志或 patch,由同一权威 verify 内嵌项目回归,不由 QA 另跑第二条命令:
同版本同初态/seed/输入得到同一终态,非法动作不提交,未选分支不污染,角色与玩家不读取未获知事实; patch 只改变声明节点并重放受影响路径。若有 signature_command,还验证规范化候选的确定性提交、 否定/含混/冲突输入不误命中、执行阻力可拒绝或部分完成、实际结果与反馈一致、到期事项准时且只触发 一次;谈话不得越权提交效果或泄露知识。失败按影响映射到 coreLoop / outcome / restart 或写 limitation,不新增 checks。
- 记录 limitation 和问题的 product/design/art/build 归属。趣味、长期平衡、留存和商业价值只能写成
未验证风险,不给确定性 PASS。
优先使用已有可观察状态;只有无法判断结果时才增加最小测试钩子。不要为了 QA 重构游戏或强制某种 框架、测试库或调试接口。
输出
qa/verification.json:唯一 QA 事实源,包含三态 status、权威命令、complete run、六项 checks、
一条证据路径和 limitations。证据文件保留运行细节,不再复制一份 qa 结论对象,也不再生成 重复的人工可读 QA 报告。
状态只取 NOT_RUN / FAIL / PASS。缺口写结构化 limitation,不发明 PASS_WITH_GAPS;未运行或 失败的必需项不能满足整体 PASS。
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: zenstory-ai
- Source: zenstory-ai/novel-to-game
- License: MIT
- Homepage: https://plateau.vibecoco.ai
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.