Cache Guard
Prevents prompt-cache thrash and runaway token burn in long or image-heavy agent sessions. Load BEFORE reading images/screenshots (visual QA, render checks, UI verification, diagram review) in a conversation that already has substantial history, when running long agentic loops with periodic wake-ups, or when the user asks why token usage / rate limits burn unusually fast. Teaches batched image re…
Generate2dmap
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps,…
Generate2dsprite
Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local…
Agentinel
A local resource sentinel for the multi-agent era — monitors RAM, processes & disk used by AI agent CLIs (Claude Code, Codex, MCP servers), flags leaks/zombies/runaway caches, and proposes AI-driven cleanup you approve.