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adevra

8 listings · 0 installs

Open-source publisher. Listings imported from github.com/adevra — credited to the original author with their license.

↗ github.com/adevra
8 results
Self-run
SKILL

Mobile Shader Optimization

GPU architecture, precision types, fillrate, overdraw, baked lighting, and LOD optimization for Unity mobile/WebGL shaders

0
14
Free
Self-run
SKILL

Urp Hlsl Templates

Production-ready URP HLSL/ShaderLab code templates with SRP Batcher compatibility for Unity

0
15
Free
Self-run
SKILL

Shader Graph Best Practices

Node budgets, custom lighting, sub-graphs, precision control, and mobile workflows for Unity Shader Graph

0
14
Free
Self-run
SKILL

Mobile Post Processing

Single-pass post-processing, URP Renderer Features, and mobile-safe screen effects for Unity

0
12
Free
Self-run
SKILL

Webgl Shader Constraints

WebGL 1.0/2.0 shader restrictions, variant stripping, loop/indexing rules, and browser deployment workarounds for Unity

0
12
Free
Self-run
SKILL

Water Fluid Shaders

Mobile-optimized water shaders with depth coloring, foam, Gerstner waves, refraction, and caustics for Unity URP

0
15
Free
Self-run
SKILL

Texture Packing Variant Stripping

Channel packing, variant reduction, shader_feature vs multi_compile, and build size optimization for Unity

0
13
Free
Self-run
SKILL

Pr Review Loop

Use after finishing a change on a feature branch when you want the repo's @claude CI review and to handle its findings in THIS session. Pushes the branch, opens/uses the PR, requests the review, waits event-driven for CI to finish (a background watcher re-invokes the session — no polling), then drives a gated fix loop (round cap 2). Invoke as /pr-review-loop.

0
17
Free
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