Muto Atlas
Ground truth for FiveM / GTA V development: a knowledge tree, offline data layers built from your own game, a searchable snippet database and a read-only MCP server — for Claude Code, Codex, Gemini CLI, Cursor, Copilot and ChatGPT.
Fivem Natives
FiveM/GTA V native verification and lookup database (7191 natives, offline). ALWAYS use it when writing, editing or reviewing FiveM Lua/JS code involves a native name, signature, parameter order or client/server side — even if the user does not ask. Do not write a native name from memory; verify it first. Triggers - FiveM, Cfx, GTA V native, QBCore, QBX, ESX, ox_lib, client.lua/server.lua, fxmani…
Fivem Assets
GTA V / FiveM asset data and measured production rules — props, objects, doors, ytyp/ymap/MLO, LOD, grass, flags, particles (.ypt), shader/texture/light/timecycle/decal/parallax, clothing, vehicles; vanilla animation name and bone tag lookup. Use it to look at the real data BEFORE WRITING CODE in any prop, door, map, effect or look task, even if the user does not ask. Triggers — model name (prop_…