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jame581

55 listings · 0 installs

Open-source publisher. Listings imported from github.com/jame581 — credited to the original author with their license.

↗ github.com/jame581
55+ results
Self-run
SKILL

Audio System

Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing

0
39
Free
Self-run
SKILL

Godot Brainstorming

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

0
42
Free
Self-run
SKILL

Multiplayer Basics

Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

0
38
Free
Self-run
SKILL

Localization

Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

0
23
Free
Self-run
SKILL

2d Essentials

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

0
40
Free
Self-run
SKILL

Mobile Development

Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

0
31
Free
Self-run
SKILL

Gdscript Advanced

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls

0
44
Free
Self-run
SKILL

Event Bus

Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals

0
41
Free
Self-run
SKILL

Camera System

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D

0
36
Free
Self-run
SKILL

Bad Frontmatter

A Claude skill from jame581/GodotPrompter.

0
48
Free
Self-run
SKILL

Godot Testing

Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#

0
46
Free
Self-run
SKILL

Brain Load

>

0
39
Free
Self-run
SKILL

Math Essentials

Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

0
35
Free
Self-run
SKILL

Hud System

Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

0
32
Free
Self-run
SKILL

Save Load

Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

0
40
Free
Self-run
SKILL

Multiplayer Sync

Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

0
35
Free
Self-run
SKILL

Export Pipeline

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

0
35
Free
Self-run
SKILL

Godot Optimization

Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

0
33
Free
Self-run
SKILL

Component System

Use when building reusable node components — composition patterns, component communication, and interface design

0
31
Free
Self-run
SKILL

Particles Vfx

Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

0
35
Free
Self-run
SKILL

Godot Ui

Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

0
54
Free
Self-run
SKILL

Inventory System

Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding

0
35
Free
Self-run
SKILL

Csharp Signals

Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

0
38
Free
Self-run
SKILL

Godot Debugging

Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

0
50
Free
Self-run
SKILL

Shader Basics

Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

0
51
Free
Self-run
SKILL

Brain Save

>

0
44
Free
Self-run
SKILL

Multithreading

Use when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loading

0
42
Free
Self-run
SKILL

Limboai

Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

0
39
Free
Self-run
SKILL

Godot Code Review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

0
49
Free
Self-run
SKILL

3d Essentials

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+

0
41
Free
Self-run
SKILL

Brain Doctor

>

0
37
Free
Self-run
SKILL

Missing Checklist

Fixture skill missing the implementation checklist

0
24
Free
Self-run
SKILL

Input Handling

Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

0
35
Free
Self-run
SKILL

Physics System

Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

0
30
Free
Self-run
SKILL

Ai Navigation

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns

0
34
Free
Self-run
SKILL

Resource Pattern

Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

0
38
Free
Self-run
SKILL

Dependency Injection

Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

0
37
Free
Self-run
SKILL

Dedicated Server

Use when building dedicated servers — headless export, server architecture, lobby management, and deployment

0
32
Free
Self-run
SKILL

Beehave

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

0
36
Free
Self-run
SKILL

Brain Status

>

0
38
Free
Self-run
SKILL

Responsive Ui

Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

0
36
Free
Self-run
SKILL

Brain Init

>

0
38
Free
Self-run
SKILL

Dialogue System

Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

0
38
Free
Self-run
SKILL

Ability System

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

0
32
Free
Self-run
SKILL

Godot Project Setup

Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

0
28
Free
Self-run
SKILL

Scene Organization

Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns

0
38
Free
Self-run
SKILL

Gdextension

Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

0
38
Free
Self-run
SKILL

Gdscript Patterns

Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

0
42
Free
Self-run
SKILL

Player Controller

Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

0
42
Free
Self-run
SKILL

Procedural Generation

Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

0
34
Free
Self-run
SKILL

Animation System

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation

0
50
Free
Self-run
SKILL

Addon Development

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels

0
36
Free
Self-run
SKILL

Csharp Godot

Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

0
50
Free
Self-run
SKILL

Assets Pipeline

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration

0
37
Free
Self-run
SKILL

Bad Cross Ref

Fixture skill with a broken cross-reference

0
19
Free