AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
Nebulavenus avatar

Nebulavenus

50 listings · 0 installs

Open-source publisher. Listings imported from github.com/Nebulavenus — credited to the original author with their license.

↗ github.com/Nebulavenus
50+ results
Self-run
SKILL

Dev Fyi

Acknowledge information from the user without taking action

0
29
Free
Self-run
SKILL

Dev Asset Lesson

Add an asset pipeline lesson — hybrid Python + C track for asset processing, procedural geometry, and web frontend

0
27
Free
Self-run
SKILL

Dev Create Diagram

Create a matplotlib diagram for a forge-gpu lesson using the project's dark theme and visual identity

0
30
Free
Self-run
SKILL

Dev Create Pr

Analyze the working tree, stage relevant changes, create a branch if needed, commit, and open a pull request

0
30
Free
Self-run
SKILL

Dev Markdown Lint

Check and fix markdown formatting issues with markdownlint-cli2

0
32
Free
Self-run
SKILL

Forge Decals

>

0
24
Free
Self-run
SKILL

Forge 3d Picking

>

0
24
Free
Self-run
SKILL

Forge Atlas Rendering

Add atlas-based texture rendering to an SDL GPU project. Load atlas metadata from JSON, remap UVs in the fragment shader, and reduce texture bind state changes.

0
19
Free
Self-run
SKILL

Dev Review Diagrams

Validate diagram correctness against the lesson README before pushing

0
24
Free
Self-run
SKILL

Dev Review Pr

Handle automated PR review feedback and merge when ready

0
37
Free
Self-run
SKILL

Forge Basic Lighting

Add Blinn-Phong lighting (ambient + diffuse + specular) to a 3D scene with world-space normals, light direction, and camera position uniforms. Use when someone needs to light a mesh, add shading, or implement basic real-time lighting in SDL3 GPU.

0
23
Free
Self-run
SKILL

Forge Camera And Input

Set up a first-person camera with quaternion orientation, keyboard/mouse input, and delta time. Use when someone needs to fly through a 3D scene, handle WASD movement, mouse look, or frame-rate-independent motion in SDL3 GPU.

0
24
Free
Self-run
SKILL

Dev Final Pass

Run a quality review pass on a lesson before publishing, catching recurring issues found across project PR history

0
23
Free
Self-run
SKILL

Dev Audio Lesson

Add an audio lesson — sound playback, mixing, spatial audio, DSP effects, with SDL GPU scenes and forge UI

0
27
Free
Self-run
SKILL

Dev Noise Texture

Add procedural noise texture generation to the asset pipeline — C tool, Python plugin, web UI with live preview

0
18
Free
Self-run
SKILL

Forge First Triangle

Draw colored geometry with vertex buffers, shaders, and a graphics pipeline using SDL3 GPU API. Use when someone needs to render vertices with per-vertex attributes.

0
29
Free
Self-run
SKILL

Dev Physics Lesson

Add a physics lesson — particle dynamics, rigid bodies, collisions, constraints, rendered with SDL GPU

0
27
Free
Self-run
SKILL

Forge Gobo Spotlight

Add a projected-texture (gobo/cookie) spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU project

0
25
Free
Self-run
SKILL

Forge Hdr Tone Mapping

>

0
25
Free
Self-run
SKILL

Forge Blending

Add alpha blending, alpha testing, or additive blending to an SDL GPU project. Configure blend state, sort transparent objects, and set up clip/discard for cutout transparency.

0
23
Free
Self-run
SKILL

Forge Cascaded Shadow Maps

Add cascaded shadow maps with PCF soft shadows to an SDL GPU project

0
22
Free
Self-run
SKILL

Dev Explain

Explain something in detail with investigation. No changes, no suggestions, no opinions. Facts and technical depth only. Usage: /dev-explain <topic>

0
31
Free
Self-run
SKILL

Forge Draggable Windows

Add draggable, z-ordered, collapsible windows to a ForgeUiContext application. Wraps the existing immediate-mode UI context with deferred draw ordering and input routing by z-order.

0
25
Free
Self-run
SKILL

Forge Blinn Phong Materials

Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to render multiple objects with distinct material appearances, add material property systems, or extend basic lighting with per-object parameters in SDL3 GPU.

0
21
Free
Self-run
SKILL

Dev Update Working Branch

Update the current working branch with the latest main. Fetches origin/main, updates local main, and rebases the current branch onto main.

0
23
Free
Self-run
SKILL

Forge Import Settings Editor

Add per-asset import settings with TOML sidecar files, three-layer merge (schema → global → per-asset), a settings editor form with type-specific controls, and single-asset re-processing from the web UI. Use when someone needs configurable per-file processing overrides, settings UI, or sidecar-based configuration.

0
35
Free
Self-run
SKILL

Dev Ui Lesson

Add a UI lesson — TTF parsing, font rasterization, immediate-mode UI controls, layout

0
26
Free
Self-run
SKILL

Dev Engine Lesson

Add an engine/toolchain lesson — build systems, C fundamentals, debugging, project structure

0
27
Free
Self-run
SKILL

Forge Auto Widget Layout

Add automatic widget layout to a ForgeUiContext application. Replace manual rect calculations with a stack-based cursor model supporting vertical/horizontal directions, padding, spacing, and nesting.

0
24
Free
Self-run
SKILL

Dev Audio Review

Code quality, correctness, and documentation review for audio lessons — run before dev-final-pass

0
29
Free
Self-run
SKILL

Forge Asset Pipeline

Scaffold a plugin-based asset processing pipeline with CLI, plugin discovery, content-hash fingerprinting, and TOML configuration. Use when someone needs to build tooling that processes files incrementally — asset pipelines, build systems, static site generators, or any scan-and-transform workflow.

0
25
Free
Self-run
SKILL

Dev Docs Review

Review all project documentation for staleness — READMEs, skills, plans, CLAUDE.md, project structure trees

0
36
Free
Self-run
SKILL

Forge Depth And 3d

Set up depth buffer, 3D MVP pipeline, back-face culling, and window resize handling. Use when someone needs to render 3D geometry with correct depth ordering, perspective projection, or a view camera in SDL3 GPU.

0
24
Free
Self-run
SKILL

Dev Ui Review

Code quality, correctness, and documentation review for UI lessons — run before dev-final-pass

0
22
Free
Self-run
SKILL

Dev Physics Review

Code quality, correctness, and documentation review for physics lessons — run before dev-final-pass

0
29
Free
Self-run
SKILL

Forge Indirect Drawing

>

0
24
Free
Self-run
SKILL

Forge Edge Detection

>

0
18
Free
Self-run
SKILL

Dev Ask

Answer a question with facts only. No changes, no suggestions, no opinions. Brief and precise. Usage: /dev-ask <question>

0
29
Free
Self-run
SKILL

Dev Gpu Lesson

Scaffold a new GPU lesson using forge_scene.h for the rendering baseline

0
24
Free
Self-run
SKILL

Dev Math Lesson

Add a math concept - create lesson, update library, document usage

0
29
Free
Self-run
SKILL

Dev Resolve Feedback

Ask CodeRabbit to verify and resolve each unresolved feedback thread on a PR. Use when CodeRabbit posts "No actionable comments" but old threads remain open, blocking approval.

0
20
Free
Self-run
SKILL

Forge Audio Pool

Add fire-and-forget audio playback with a source pool and volume fading for click-free start/stop transitions.

0
26
Free
Self-run
SKILL

Forge Bloom

Add Jimenez dual-filter bloom to an SDL GPU project with HDR rendering. Implements 13-tap downsample with Karis averaging and 9-tap tent-filter upsample with additive blending.

0
23
Free
Self-run
SKILL

Forge Compute Shaders

Set up a compute pipeline with storage textures, dispatch groups, and a compute-then-render pattern. Use when someone needs GPU compute, image processing, procedural generation, particle simulation, or post-processing in SDL3 GPU.

0
17
Free
Self-run
SKILL

Dev Reset Workspace

Clean the workspace of finished-work vestiges so new work can start from a fresh main branch

0
25
Free
Self-run
SKILL

Forge Debug Lines

Add immediate-mode debug line drawing to an SDL GPU project. Render colored lines, grids, axes, circles, and wireframe boxes with world-space (depth-tested) and overlay (always-on-top) modes. Use when someone needs diagnostic visualization, debug drawing, or wireframe rendering in SDL3 GPU.

0
24
Free
Self-run
SKILL

Dev Local Review

Run a local code review using the CodeRabbit agent before pushing to catch issues early

0
31
Free
Self-run
SKILL

Dev Add Screenshot

Capture a screenshot or animated GIF for a forge-gpu lesson and update its README

0
23
Free
Self-run
SKILL

Dev Request

Execute exactly what was asked. Nothing more, nothing less. No assumptions, no extras, no personality. Usage: /dev-request <instruction>

0
30
Free
Self-run
SKILL

Forge Environment Mapping

>

0
24
Free